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  1. #1

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    Quote Originally Posted by JSmith12 View Post
    After comparing the two I suppose your right. For me it seems the deal breaker on Horus was her skill. It holds for ten secounds longer but the cooldown is quite long and with SAW I have to say that Charlotte got the better bargain. Horus also attacks slower as well it seems for a stronger attack though I am not sure on dps of the two.

    I just hope for an upgraded Charlotte lore and unit wise so she can stop being controlled all the time. It's... tiresome. Funny, but tiresome.
    To be fair it all started with "controlled Kerry" because the dev tea didn't really have many art sprites to work with and with new events it was easier to toss a controlled Kerry than to design a new boss; and the idea kinda got reused not for the lack of sprites, but rather to change the game a bit imo. Think about it like this, you always fight monsters and some even get to be boring because you see them all the time so fighting a main unit is quite refreshing e.g. the AW orbs dailies and the new AW fairies map on weekends

  2. #2
    Quote Originally Posted by Blaxer View Post
    To be fair it all started with "controlled Kerry" because the dev tea didn't really have many art sprites to work with and with new events it was easier to toss a controlled Kerry than to design a new boss; and the idea kinda got reused not for the lack of sprites, but rather to change the game a bit imo. Think about it like this, you always fight monsters and some even get to be boring because you see them all the time so fighting a main unit is quite refreshing e.g. the AW orbs dailies and the new AW fairies map on weekends
    Their was a controlled Carrie (Kerry?)? That might be from before I started playing so I have no knowledge on it. I don't mind there being situations where you fight your own units, it's quite nice to see them especially the ones you don't use often. My problem with Charlotte is that unlike other units who fight you for training, misunderstanding, or mischief, Charlotte is always controlled all the time. I get that it's a gag but it would nice to see another side to Charlotte rather than the controlled damsel.

    Think Brock from Pokemon. His gag was to always swoon whenever a pretty girl walks on screen and even though that did get overplayed you had Brock as an individual character with his own story, goals, and views. I would like to see that with Charlotte as well. Maintain the gag but give her something more.

    And once again a unit revival without 100% first drop. I would like to know why this is the case despite having had roughly three events with it in place.

  3. #3
    it's because it's an old mission. the 100% first time thing only applies to missions introduced after that feature was created.

  4. #4
    Quote Originally Posted by starburst98 View Post
    it's because it's an old mission. the 100% first time thing only applies to missions introduced after that feature was created.
    That makes little sense to me though. On DMM they have daily revivals of unit farms and unless I wasn't paying attention they also have a 100% first drop, with all the unit farms. Unless they changed coding significantly enough to be considered a different event altogether I cannot see why 100% first drop can't be achieved with a standard unit farm revival (even MC revival) here.

  5. #5

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    Quote Originally Posted by JSmith12 View Post
    That makes little sense to me though. On DMM they have daily revivals of unit farms and unless I wasn't paying attention they also have a 100% first drop, with all the unit farms. Unless they changed coding significantly enough to be considered a different event altogether I cannot see why 100% first drop can't be achieved with a standard unit farm revival (even MC revival) here.
    They literally just told you because it's an old event
    And 100% first time drop for MC already happened iirc I think it was on Anya' s but don't quote me on that

  6. #6
    Quote Originally Posted by Blaxer View Post
    They literally just told you because it's an old event
    And 100% first time drop for MC already happened iirc I think it was on Anya' s but don't quote me on that
    I will be perfectly honest, I am not following with what you're saying. I understand that it's an old event, but I don't understand how that affects the drop rates on unit farm revivals.
    I'm must be missing something here because I really don't get it.

    I mentioned the MC because I couldn't remember when it first happened, but I think you're right about Anya being the first.

    Update: I think my problem is that I don't fully understand how revivals work in terms of their programming. I would be grateful if someone could clear this up for me.
    Last edited by JSmith12; 09-10-2017 at 12:44 PM.

  7. #7
    farm revivals are COMPLETELY identical to their original version, star and collection events are not. this is why star and collection revivals have 100% first drop, they need to be reprogrammed to drop MCs anyway so they add the 100% drop while they are at it. farm revivals don't drop anything special besides their special unit, which they have a drop rate based on stamina already.

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