Originally Posted by
Blaxer
To be fair it all started with "controlled Kerry" because the dev tea didn't really have many art sprites to work with and with new events it was easier to toss a controlled Kerry than to design a new boss; and the idea kinda got reused not for the lack of sprites, but rather to change the game a bit imo. Think about it like this, you always fight monsters and some even get to be boring because you see them all the time so fighting a main unit is quite refreshing e.g. the AW orbs dailies and the new AW fairies map on weekends