Quote Originally Posted by Blaxer View Post
To be fair it all started with "controlled Kerry" because the dev tea didn't really have many art sprites to work with and with new events it was easier to toss a controlled Kerry than to design a new boss; and the idea kinda got reused not for the lack of sprites, but rather to change the game a bit imo. Think about it like this, you always fight monsters and some even get to be boring because you see them all the time so fighting a main unit is quite refreshing e.g. the AW orbs dailies and the new AW fairies map on weekends
Their was a controlled Carrie (Kerry?)? That might be from before I started playing so I have no knowledge on it. I don't mind there being situations where you fight your own units, it's quite nice to see them especially the ones you don't use often. My problem with Charlotte is that unlike other units who fight you for training, misunderstanding, or mischief, Charlotte is always controlled all the time. I get that it's a gag but it would nice to see another side to Charlotte rather than the controlled damsel.

Think Brock from Pokemon. His gag was to always swoon whenever a pretty girl walks on screen and even though that did get overplayed you had Brock as an individual character with his own story, goals, and views. I would like to see that with Charlotte as well. Maintain the gag but give her something more.

And once again a unit revival without 100% first drop. I would like to know why this is the case despite having had roughly three events with it in place.