Sweet, another free week. I'll just clear the missions once and move on.
Sweet, another free week. I'll just clear the missions once and move on.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSS FREAKING FINALLY A SAMURAI DROP!!!!
Well since Chydis is better than Yuno her at raw healing (even better with skill up) i guess i'll just get a copy for fuc...collection purposes
I guess that AT boost ability for healers is good too whenever i have spare space in the team
I'll just focus on getting samurais and let Yuno be (inb4 i get lucky with her because i don't actually care), too bad they drop on the 12 STA mission :/
Oh well, I guess it's better than another collection event. Min-costed the last one with 3 days to spare, so should help me restock some SC.
I'll add her with Rowanna and Eva as "Sexy but rather useless" units. I don't know what they were thinking with this one, she's like a human variant of the Dragon Soldier class; they have no clue what they want.
Considering this, would her 7% attack boost be worth it? Unlike Belinda and Spica who retain their class traits and take advantage of their buffs, Yuno would end up forgoing class trait and waste the buff on offense rather than support. In a tight situation that could spell doom for the player and a great deal of frustration.
I do wonder (since I don't have sufficient experience for this):
Is the concept of healer by default->attacker with skill (which also applies some buff or another) just fundamentally flawed relative to the other way around (attacker by default->healer with skill & buff, like bishop or shaman)?
Or is Yuno specifically a bad implementation of this concept?
Or a mix of both?
Let me try to explain:
The first example you mentioned was Attacker that heals while the skill is up, for this example i'll use Noel (a gold bishop that we got on a star trial event). Whenever you place a damaging unit you want that unit to do damage, but since every now and then you would want some healing over damage you would use the skill so she can heal in that moment and then she can return to damage
The other way (Healer that attacks while skill is up) is... imo harder to plan for. You see, whenever you plant a healer you want that healer to HEAL all the time, so even if you need the attack you would be sacrificing healing which may lead into a dead unit because you wanted to make your healer attack instead of fielding a temporary witch or some other damage dealer
The way i see it is: You put your healer because you know you want X unit healed if needed, so the option of converting to attack is not often taken, thus making Yuno a rather niche unit
Then again it's my opinion, you can go and read or watch videos and judge by yourself
Remember at the end of the day only can convince yourself
Both are pretty flawed and fairly niche roles. They add an annoying element of micromanagement, while not really being that much more useful than a vanilla unit would have been in that slot. It is true that disabling a healer tends to lead to disaster more often than disabling an attacker, since you'll have less healers on the map compared to attackers, so disabling one might be critical.
Honestly - think of a situation where you'll want to switch a healer to an attacker. How often does that come up? Almost never, right? Now, how about switching an attacker to a healer? Pretty easy - maps tend to swarm you early game then drop huge bosses which need to be tanked later.
Generally, the best multi-role units are ones who toggle with a low CD skill like Shiho, or ones who simply do both at the same time like Eterna.
Last edited by hchan1; 09-24-2017 at 10:26 AM.