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  1. #16

    Join Date
    Aug 2017
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    Quote Originally Posted by Unregistered View Post
    I do wonder (since I don't have sufficient experience for this):

    Is the concept of healer by default->attacker with skill (which also applies some buff or another) just fundamentally flawed relative to the other way around (attacker by default->healer with skill & buff, like bishop or shaman)?

    Or is Yuno specifically a bad implementation of this concept?

    Or a mix of both?
    Both are pretty flawed and fairly niche roles. They add an annoying element of micromanagement, while not really being that much more useful than a vanilla unit would have been in that slot. It is true that disabling a healer tends to lead to disaster more often than disabling an attacker, since you'll have less healers on the map compared to attackers, so disabling one might be critical.

    Honestly - think of a situation where you'll want to switch a healer to an attacker. How often does that come up? Almost never, right? Now, how about switching an attacker to a healer? Pretty easy - maps tend to swarm you early game then drop huge bosses which need to be tanked later.

    Generally, the best multi-role units are ones who toggle with a low CD skill like Shiho, or ones who simply do both at the same time like Eterna.
    Last edited by hchan1; 09-24-2017 at 10:26 AM.

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