Quote Originally Posted by Ramazan View Post
I never said i support breaks... nevah! i just hate the idea, like eab said, running multiple events at once to catch the pace with dmm. There is literally no need for that. Aigis isnt the only online multiplayer game we play, we know japans or koreans mostly do this stuff and all your mmos were always behind of their version. (i hope you get what i said, sometimes my english sucks ^^) what i (most of us) want is constant events without breaks and revivals like they'll be doing tomorrow. Im a basic player, dont see the big picture, not caring at all, what important for me is the very this moment and tomorrow. I never played dmm, because its japanese and late stuff and this is the main reason why i dont care about catching dmm at all. I have already enough worries for my future and i guess all the debate since the todays news is mostly because they did things at dmm and we dont get it. If someone wants helena just go play at dmm, for i (a very basic player of nutaku) dont (shouldnt) even know a girl named Helena exist.
To sum up, if nutaku keeps promises and bring us constant events there is no problem. I dont want future stuff ASAP, i dont care about catching the pace with dmm, which conjures tons of problems with itself literally.

Edit: (damn why my posts are always at the top ~~)
It's not about defending breaks, it's about not seeing why it's a bad thing to make the game easy for new players like you and not cater to the playerbase that has stuck it out since day one.

There's a reason this game is constantly leaking players in droves to go to DMM, and it's because there's rarely enough things to do once you get past that "beginner" point.

Quote Originally Posted by Unregistered View Post
I got the idea that people were upset we got such recent content timeline-wise over blatant missing of revivals and TP rotation. Not that we were getting new content. Also, you have to think about the difficulty of implementing content. It might be hard to imagine if you have no idea about the coding and behind the scenes work, but implementing a new stamp card level is trivial compared to translating and porting events over.
And Dev Tea's constant refusal to implement those necessary missing updates instead of the current "easy" stuff only solidifies their show of "dedication" to this game.