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  1. #4
    Quote Originally Posted by Lafate View Post
    Well... one you should have another healer on your team regardless... two is a minimum....(talking about units that heal not healer the class) second she can freely switch between dealing damage and healing (with a CD of course). That means you have to plan to use her and know when to have her heal and when not to. If you do that she is by far the most effect healer. Especially in you are timing her 1.8x attack boost correctly. Misusing a unit is not reason to assume they are bad. As for her base skill... you pretty much just called all dragon shamans trash... that class is by no means trash so don't assume it. Also I'm pretty sure her name is Yuno not Juno.
    Two is usually not enough, I'm often running 3 or 3.5. The thing is one of those is Priest Warrior and another one is Feng Shui, neither of which can replace a Priest in terms of range. Juno skill doesn't help in her primary role in any way so this essentially makes her second Odette without impressive stats to hide it. If you really want to make use of it you have to run second priest to cover her in the terms of range. But then you usually have to ditch either FS or PW for a spot. Obviously, she's great as a backup healer but that's not the role of Priest class so she is more of a niche unit. Her AW skill is great but you have to remember that after her burst healing you are gimped for the time of CD + another skill boost. It makes her simply much more difficult to use and misuse. And thus managing her takes a lot more time and focus. I have both her and Kikyo (miko who has pretty much the same AW skill as her) and I still prefer to run a new map with Fedora and gold Iris on my team. And Dragon Shamans are overall second worst healing class after Shamans


    Quote Originally Posted by Lafate View Post
    As for Pepin you are kidding right? Her skill allows her to switch from a multitarget her to single target healer. While her ability buffs her own attack and the duration she can her a single target for.... while the other have what? Hana has a 1.8 attack boost (compared to Pepins 2.2). While her ability does nothing for combat or actually clearing a map at all. It simple increase the gold you get for beating a map. However, since most people use auto-complete that ability is completely negated as it doesn't apply to it. While Mar could be argued for. I'd rather have .6 attack over .3 range. Especially when her ability gives her a passive range increase already. Either way. Hana isn't even in the same arena as Mar or Pepin. While Pepin provides far more versatility than Mar.
    First of all, I think you are wrong about Pipin skill. I'm pretty sure it reduces the amount of target she heals by one not to one <ill be 100% sure after I awake her since she's next unit on the list>. So awakened Pipin can heal two targets, not one. Which makes her even better. Mia (Hanakagami a part of her title not her name) boost works for 3 targets instead of 2, so it has about the same effect and argueably works better for poison maps which are one of main cases for feng shui usefullness. Though Pipin skill is better on the maps you don't have to heal so much targets. Then again, why don't just use a priest? Also increased gold droprate is one of better AW abilities you can get since awakenings burn gold so much. And I have bad news for you. You are often forced to run Pastorial Gate manually with Betty or any other unit just to farm cash unless you burn SC's on mondays. I know you didn't consider out of battle utility in your list, but it doesn't mean I also didnt :P

    And about Marl I guess it's about synergy of her skill and ability. She's the essence of Feng Shui class- the most usable on missions when you have to deal with clustered units and AoE damage. Overall it'd rate them Marl>Mia>=Pipin. The biggest + of Pipin is probably that she is so easy to mincost.

    Also about Juno, ユーノー is how you write the name of an ancient Roman goddess, the protector and special counselor of the state in moon. While this ー in the end slightly changes the way of readig the word, we have to take into account she was added during the introduction of the missions roughly based on Roman Empire.


    Oh, and you should consider placing Fedora above Iris. She just got Double Heal skill which also keeps her range increase.

    I give you the archers because I'm too lazy to do research on this matter :P
    Last edited by CharlesGMD; 10-28-2015 at 12:32 PM.

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