Quote Originally Posted by lolix View Post
and that can be easily done by making the heavy's defense scale on the number of units blocked.

You block 1 unit ? no additional boost. You tank multiple units ? You get a boost in defense power. That way some duelists or other end game tank units (that are not heavies) can still be the ones to tank solo bosses , while heavies still being the best overall tanks while facing multiple units. That way you don't have to overbuff heavies to the point where they are a step over everything in terms of tanking , even megabosses , but you don't have them fade into obscurity either by having them incapable of tanking 3 stronger then average units without heavy healer support.


How is this not a good ideea ?
Actually, I'd almost say that if they were to do something like that, it might be better to have it act as a debuff to incoming damage based on number of blocked enemies. The reason being that with how armour works, it can't reduce an enemy attack below 10%. Considering how high tank armour tends to be, many enemies are already dealing the minimum amount of damage. By reducing their attack rather than raising the defense of the tank, it would be able to reduce that damage below the normal minimum. Of course, this does still run into the problem kayfabe noted that it might result in the odd situation where you could tank something if there are also goblins attacking you, but not if it is alone. There is also the issue of if the attack debuff would be percent based or just a number, with potential issues for either.