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  1. While I am not doing it during this event that is exactly what I did during Anya's first event. I activated the boosts and continued leveling and CCing my units burning stones during the monday daily etc. In the end I manged to finish it off with all 24 stars to pick up Anya's sealed form.

    Just keep checking here/youtube and ULMF at the strategies people are posting and adapting it to fit your specific units and capabilities. Conrad was the unit that saved my butt ultimately when somebody posted about how good he was at taking down the dragon mages.

    This event is defiantly one of the harder ones, but it also doesn't require a full 3 star sweep.


  2. #52
    Anonymous Guest
    Quote Originally Posted by lolix View Post
    i'd rather get a break to at least get to cc/raise aff/raise gold/farm fairies before a new event. At least a week break would do everyone well. I really don't get u people. Want event after event...like events are some sort of big change in gameplay. Its not. It's stil lgrinding , and after the first day , the novelity disapears from it. I'd rather we get a rbeak to at least get to raise the units we get , and their affection as well. Event after event were we get a ton of units we will never use are pointless
    It's unfortunate that you don't enjoy events, but plenty of people do like having something to do. If you need a break, then you simply have to stop playing the event. You cannot expect everyone else to go a week with nothing to do simply because you can't manage your time correctly and want to have your cake and eat it too. If you think event units are so pointless and the event missions are boring, then what's stopping you from skipping one to get dailies done?

    Finally getting back to back events is the best thing that has happened to Nutaku Aigis, as people finally have something they can do every week, stopping them would be madness and a huge step back.

  3. #53
    I have plenty to do every week even if there aren't events; the last few events have given me so many characters to level up and gain aff items for, I could probably go for two (maybe even three!) weeks just playing catch-up.

    Obviously, that's excessive, but for the majority of the playerbase (the ones who have not been playing from the Very Beginning), a few days (up to a week) of time where you're not feeling pressured to get the New Shiny would be nice. I'm not actually complaining because I can still slowly work on things in the meantime. I got Odette to 50CC55, and Sophie to 50CC32 or something like that so far (got very lucky on some SC rolls), but a few others I want to level are still languishing at level 1 and Sophie is not max-aff'd yet so I similarly would not complain about breaks (I am mostly disputing your assertion that there is "nothing to do" if there is no event going).

    I'm taking full advantage of this being a star event to work on some of those things now that I finally hit 32* in it this morning.

  4. #54
    Unregistered Guest
    The only pressure to get event units is self imposed, and the game should not manage players time for them if they can't do it themselves. It's repetitive to say, but the one and only solution to running low on resources is simply to stop playing the events. Hell, they don't even need to skip it, just settle for a couple less skill levels or cost reductions.
    Resource management is on the player, not the devs, and wanting the game to grind to a halt is selfish as can be.

  5. #55
    Quote Originally Posted by Unregistered View Post
    The only pressure to get event units is self imposed, and the game should not manage players time for them if they can't do it themselves. It's repetitive to say, but the one and only solution to running low on resources is simply to stop playing the events. Hell, they don't even need to skip it, just settle for a couple less skill levels or cost reductions.
    Resource management is on the player, not the devs, and wanting the game to grind to a halt is selfish as can be.
    except it will never grind to a halt, we're just looking for a week break or so. fyi, we can because this is a star rush. but what about the past 2? having heir to strategist and monk training back-to-back gives you almost no chance to get some aff/levels. In order to beef up your unit choice there'll always be stuff to do during the breaks.
    Also, you're forgetting about newbies who join late. the more back-to-back events, the more events newbies will lose out in. you can't only think about the long-term players, a balance is needed. And don't forget, nutaku wants people to spend SC, but without getting your bunch of previous summons ready, would you be more or less inclined to summon more?

  6. #56
    Quote Originally Posted by Unregistered View Post
    The only pressure to get event units is self imposed, and the game should not manage players time for them if they can't do it themselves. It's repetitive to say, but the one and only solution to running low on resources is simply to stop playing the events. Hell, they don't even need to skip it, just settle for a couple less skill levels or cost reductions.
    Resource management is on the player, not the devs, and wanting the game to grind to a halt is selfish as can be.
    No, insisting that the game would be "grinding to a halt" with a brief delay between events simply because it is more exciting for you is as selfish as can be. It is, in fact, as equally selfish as someone on the other side who wants no events at all.

    There is a middle ground, and that is all that the people who are asking for a brief delay are seeking. That's not anywhere near as selfish as either of the extremes.

  7. #57
    Anonymous Guest
    Quote Originally Posted by soranokira View Post
    except it will never grind to a halt, we're just looking for a week break or so. fyi, we can because this is a star rush. but what about the past 2? having heir to strategist and monk training back-to-back gives you almost no chance to get some aff/levels. In order to beef up your unit choice there'll always be stuff to do during the breaks.
    Quote Originally Posted by Shadowfae View Post
    No, insisting that the game would be "grinding to a halt" with a brief delay between events simply because it is more exciting for you is as selfish as can be. It is, in fact, as equally selfish as someone on the other side who wants no events at all.

    There is a middle ground, and that is all that the people who are asking for a brief delay are seeking. That's not anywhere near as selfish as either of the extremes.
    That may be true if the definition of selfish was 'what I don't like'. Back to back events allows every single player to have the same opportunity to do what they want to do. A break is a break by any other name, and it denies anyone who wants to play something remotely fresh from doing so so that a small group can play catch up. You can have a brief delay any time you want, just don't play the event.
    Nobody is automatically entitled to everything, if you want the event unit and you want to work on your units at the same time, you have to either settle for less CR/Skill, spend some SC, or take a break entirely. Time management is an important part of Aigis, and as I said before, it's not up to the devs to do it for you.


    Quote Originally Posted by soranokira View Post
    Also, you're forgetting about newbies who join late. the more back-to-back events, the more events newbies will lose out in. you can't only think about the long-term players, a balance is needed. And don't forget, nutaku wants people to spend SC, but without getting your bunch of previous summons ready, would you be more or less inclined to summon more?
    Events are a boon to new player retention. The current event is quite an anomaly, sure, but the majority of events have accessible levels allowing even new players to get a couple drops or stars and get some neat units to kickstart their game, and regularly occurring events shows life and activity.
    As for SC, nothing inspires SC purchases like events. When breaks are plentiful premium summon becomes far less valuable because you end up with maxed out teams, whereas events make people think twice about their resources and in turn they look towards premium summon when their team runs into bumpy patches in the event.
    Not to mention it's far more enjoyable to summon things when you know you'll have things to use them on.

  8. #58
    The definition of "selfish" is "I want things the way that will satisfy me, and everyone else doesn't matter." Which is, in fact, exactly what you are doing. And you know you are doing it, because you can't even put a name to your argument (not even a fake internet name).

    You are extrapolating your own personal situation and expanding it out to everyone. For example: you say that it is a "small group" that wants to catch up. You know what? You've got it backwards-- the small group is the people who are at the top and feel that they "can't do anything if there are no events". You're demanding that the devs cater to your idea of how things should be, because you personally would get bored.

    I can assure you that I (even as someone who managed to pull off 32* in this current event) would do just fine having a little bit of a breather between things in order to build and strengthen my team. Will I do just fine if events continue? Personally, yes. Some time off would be nice, though it is not necessary for me. The difference between you and I here is that I can understand where the people who are less fortunate than I am are coming from, and their desire to have a more steady game experience where progress can be made and it's not feeling like they're always falling further and further behind.

  9. #59
    Anonymous Guest
    Ah yes, some good old ad hominem. And you're even talking yourself up at the end!
    Online games always lean (often quite heavily) towards experienced players, it's inevitable by design. New players are always a minority, and low-mid levels are not much better. All you really have to do is look at the wikia, ULMF, the mongolian pictograph board, even with such a challenging event the majority of people are getting 32+.

    I'm genuinely curious as to how denying a significant portion of people something to do so that a smaller group can play catch up is fairer than giving every player the opportunity to choose whether they want to participate in the event or to work on their team. What exactly are people losing by having back to back events?
    And preferably without having to resort to personal attacks, as I haven't lowered myself to doing so at any point and expect the same in return.

  10. #60
    Quote Originally Posted by Anonymous View Post
    Ah yes, some good old ad hominem. And you're even talking yourself up at the end!
    Online games always lean (often quite heavily) towards experienced players, it's inevitable by design. New players are always a minority, and low-mid levels are not much better. All you really have to do is look at the wikia, ULMF, the mongolian pictograph board, even with such a challenging event the majority of people are getting 32+.

    I'm genuinely curious as to how denying a significant portion of people something to do so that a smaller group can play catch up is fairer than giving every player the opportunity to choose whether they want to participate in the event or to work on their team. What exactly are people losing by having back to back events?
    And preferably without having to resort to personal attacks, as I haven't lowered myself to doing so at any point and expect the same in return.
    Yes, they can get 32*, but it doesn't mean that they can't enjoy the perks of having no events and getting to actually level up + aff the new event units so they can actually try using them. Back-to-back is never a good idea, it easily burns players out.

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