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  1. #171
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Didn't Nutaku get rid of NutakuDev though? They could've changed things since then so it's possible what he said no longer applies.
    He was still employee at the end of 2016. Maybe this year something changed, no idea.

    Quote Originally Posted by DMAsh View Post
    Is it just me, has Aigis' entire history been full of neglect from the Devs? Looking at what history I can find, it seems that Aigis has problems straight from the get go, which contributed to (paying) players moving over to the DMM version because of better quality.
    Its more complicated.

    Back in 2015, NutakuDev posted this regarding rate of events in Aigis:
    When Aigis hits the required number of daily active users, they'll implement weekly events. It's growing, so that will happen eventually.
    I know your reply to this will be, "If they implemented weekly events, they'd have more daily active users." You're right, but they don't see it that way, for whatever reason.
    When they launched game, there was agreement on particular goals game must reach for particular level of involvement of devs.
    Ultimately, game failed to reach these goals, but Nutaku persuaded devs to step up their game, bring more events and updates anyway, and thus stimulate game growth. They tried this approach, but it was too late as all whales migrated to DMM Aigis already. They didn't see promised levels of growth despite heavier investments and decided to shut it down.


  2. #172
    I swear that plan sounds like the dumbest thing I have ever heard. Did the devs take the international community as idiots? I...honestly have no words for this. Maybe other than the speculation that the devs behind Aigis didn't want to bring it over in the first place.

    Honestly maybe they really were conspiring to make the payers go to the DMM version, 'cause I can't figure out another realistic reason for this sort of dev plan. This sort of thing shouldn't have been tolerated.

  3. #173
    Unregistered Guest
    That actually sounds quite a lot like the risk-averse business mentality that isn't uncommon in Japan. It wouldn't surprise me if there was just no decision to support it because the company was afraid to take on more risks.

    Something like:
    - Let's come up with a business strategy!
    - We can add more features? No, it's too risky since we don't have the staff to properly support it.
    - We can hire more staff to implement and support the features? No, it's too risky since we don't have the revenue to pay those staff.
    - We need more customers before can add features or pay staff. What do we do?
    - Let's wait until we have some more customers and then we'll come up with a business strategy!

    ...
    ...

    Repeat for 1.5 years until someone decides there hasn't been enough growth.

  4. #174
    Unregistered Guest
    Thre's got to be something that can be done... Why don't they release more packs, with rare hard to get et as fuck units, like Bashira, Nanaly, or the dark Knight? I never bought a pack on Pero pero I never bought a single pack for any of their games, EXCEPT Aigis, to get Alicia. And I would definitely buy more packs for Aigis. They should also put up a quota meter with a request for donations. "We need this much, to keep Aigis online. every bit helps." It works for other sites. They should give us these options, before just closing it down.

  5. #175
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Thre's got to be something that can be done... Why don't they release more packs, with rare hard to get et as fuck units, like Bashira, Nanaly, or the dark Knight? I never bought a pack on Pero pero I never bought a single pack for any of their games, EXCEPT Aigis, to get Alicia. And I would definitely buy more packs for Aigis. They should also put up a quota meter with a request for donations. "We need this much, to keep Aigis online. every bit helps." It works for other sites. They should give us these options, before just closing it down.
    This is a very brilliant idea! but too bad that's too late to suggest to Nutaku now...

  6. #176

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    Quote Originally Posted by Unregistered View Post
    That actually sounds quite a lot like the risk-averse business mentality that isn't uncommon in Japan. It wouldn't surprise me if there was just no decision to support it because the company was afraid to take on more risks.

    Something like:
    - Let's come up with a business strategy!
    - We can add more features? No, it's too risky since we don't have the staff to properly support it.
    - We can hire more staff to implement and support the features? No, it's too risky since we don't have the revenue to pay those staff.
    - We need more customers before can add features or pay staff. What do we do?
    - Let's wait until we have some more customers and then we'll come up with a business strategy!

    ...
    ...

    Repeat for 1.5 years until someone decides there hasn't been enough growth.
    I think they were stretch thin for DMM games on Nutaku w/ translation as Aigis did get content but as I heard from older players, there were dry periods and breaks

    for Flower Knight Girl, we don't get CSQ as often
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  7. #177
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    This is a very brilliant idea! but too bad that's too late to suggest to Nutaku now...
    Why is that? the game's still up, people are still Playing it. If they get the money from it that they need, then that should convince them to keep the game up.... Shouldn't it? I mean, they get their money's worth, what's the problem?

  8. #178

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    go suggest that to nutaku then.


    At this point , i doubt that they will simply say : "gee , why didn't we think of that ? Let;s keep the game alive and hope this episode revitalized the western market enough to make this profitable for us in the future. Let;s forget the number of players that already made new accounts on dmm , or the players we lost as soon as we gave the news...."

  9. #179
    Unregistered Guest
    Yeah, adding to that, not a lot of people's willing to stick around or pay for a game that's dangerously close to death's door. I'm not an expert on how much these things cost, but there's no possible way you're going to find enough shmucks willing to raise enough cash in less than 21 days when the game cans the option to purchase SCs and Packs. It'll just be desperate wishful thinking.

  10. #180

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    Well, i went ahead and got myself banned. Nutaku never replied to my support tickets so i went ahead and chargebacked them. This of course led to being banned since they do not like having money they earned, so close to a game closure announcement, being ripped away from them.

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