AW Skills
Key
Unit Awakened Picture here
Skill Name: info
Awakened Skill Name: info
Note1: I left the JP names for the skills because I'm lazy
Note2: Some Awakened Skills have multiple levels of Activation so note that the first with be the base skill and anything else is the Awakened Skill.
Melee
Soldier
Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Auto: Instantly Grants 15 Unit Points| Skill used Automatically| WT: 23.3; CT: 35
Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Offensive: 80% Attack increase for 40s| Instantly Grants 15 Unit Points| WT: 20; CT: 30
Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Defensive: 80% Defense increase for 40s| Instantly Grants 15 Unit Points| WT: 20; CT: 30
Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Auto: Instantly Grants 15 Unit Points| Skill used Automatically| WT: 17.5; CT: 35
Heavy Infantry
Strengthen Attack III: 80% Attack increase for 35s| WT: 16.7; CT: 25
Beat-Up: 80% Attack increase for 20s| Attack speed increased| WT: 26.7; CT: 40
Strengthen Defence III: 80% Defense increase for 45s| WT: 16.7; CT: 25
Spike Shield: 90% Defense increase for 20s| Attack Disabled| Counter Enabled(Deals half the enemies attack back as true damage on hit)| WT: 33.3; CT: 50
Strengthen Defence IV: 100% Defense increase for 45s| WT: 12.5; CT: 25
Full Guard: 200% Increase to Defense and Magic Resistance for 20s| Block increased to 5| WT: 15; CT: 30
Holy Awakening: 100% Increase to Attack and Defense for 40s| WT: 12.5; CT: 25
New Holy Awakening: 150% Increase to Attack and Defense for 70s| WT: 7.5; CT: Disabled
Dynamite Power: 400% Attack increase for 25s| Attack Speed reduced| WT: 1; CT: 40
Earthquake Attack: 250% Attack increase for 25s| Attacks hit all nearby land enemy units| Attack Speed reduced| WT: 5; CT: 45
Valkyrie
Strengthen Attack III: 80% Attack increase for 35s| WT: 16.7; CT: 25
Lead Spear Training: Attack reduced by half for 20s| Skill becomes 'Strong Lancer' after duration| WT: 16.7; CT: 25
Strong Lancer: 120% Attack increase and 60% Defense increase for 30s| Doubles Unit Point generation| Recovers 8 HP/.5s| CT: 25
Strengthen Attack IV: 90% Attack increase for 45s| WT: 12.5; CT: 25
White Lily Awakening: 90% Attack increase for 45s| Doubles Unit Point generation| Recovers 12 HP/.5s| WT: 15; CT: 30
Abandon III: 140% Attack increase for 10s| Defense becomes to 0| WT: 12.5; CT: 25
Black Spear Heavy Rush: 140% Attack increase for 15s| Defense halved| Doubles Unit Point generation| Recovers 30 HP/.5s| WT: 15; CT: 30
Recovery IV: Instantly recovers 70% of maximum HP| WT: 1; CT: 20
Victory Rune: 80% Increase to Attack and Defense for 30s| Doubles Unit Point generation| Recovers 20 HP/.5s| WT: 5; CT: 55
Rogue
Assassination I: 50% Attack increase for 15s| Instant Death Attack(10%)| WT: 36.7; CT: 55
Super Assassination: 100% Attack increase for 15s| Instant Death Attack(30%[31%])| WT: 16; CT: 25
Recovery III: Instantly recovers 55% of maximum HP| WT: 13.3; CT: 20
Advanced Notification of Death: 60% Attack increase for 30s| Attack become ranged| Instant Death Attack(10%[11%])| WT: 33; CT: 50
Assassination II: 70% Attack increase for 20s| Instant Death Attack(10%)| WT: 22.5; CT: 45
Self-taught Polearm Art 'Heavenly Ring Attack': 140% Attack increase for 30s| 90% chance to avoid physical attacks| WT: 20; CT: 40
Cursed Bloodline: 50% Increase to HP, Attack, and Defense for 30s| WT: 35; CT: 70
Cursed Blood Awakening: 50% Increase to HP, Attack, and Defense for 35s| Instant Death Attack(10%[11%])| WT: 40; CT: 80
Assassination III: 80% Attack increase 25s| Instant Death Attack for(20%)| WT: 1; CT: 40
Whirlwind of Death: 90% Attack increase for 25s| Attack hit all nearby land enemy units| Instant Death Attack(20%[33%])| WT: 5; CT: 45
Princess
Treasured Sword Galatine: 100% Defense increase for 40s| WT: 36.7; CT: 55
Strong Sword Galatine: 110% Attack increase for 25s| WT: 30; CT: 45
Holy Sword Excalibur: 140% Defense increase for 40s| WT: 27.5; CT: 55
Divine Sword Caliburn: 100% Increase to Attack and Defense 45s| Immunity to status effect| WT: 32; CT: 65
Magic Sword Arondight: 80% Attack increase for 40s| WT: 27.5; CT: 55
Holy Sword Arondight: Block becomes 0 for 15s| Attack disabled| Skill becomes Holy Sword Arondight after duration| WT: 5; CT: 10
Holy Sword Arondight: 50% Attack increase for 25s| Attack becomes ranged(250)| Attacks up to 5 enemy units within range| Skill becomes Holy Sword Arondight after duration| CT: 30
Magic Sword Fragarach: 50% Attack increase for 40s| Instant Death Attack(10%)| WT: 1; CT: 55
Magic Sword Answerer: 70% Attack increase for 40s| Attack becomes ranged(280)| WT: 5; CT: 60
Holy Sword Hauteclere: 100% chance to avoid physical attacks for 15s| WT: 1; CT: 30
Holy Sword Altachiara: 100% chance to avoid physical attacks for 15s| Attack Speed increased| WT: 5; CT: 35
Immortal Princess
Divine Sword Tyrfing: 30% Increase to Attack and Defense for 13s| HP cannot drop to 0| WT: 1; CT: 75
True Divine Sword Tyrfing: 60% Attack increase for 13s| Defense becomes 0| HP cannot drop to 0| WT: 5; CT: 65
Vampire Princess
Magic Sword Tyrfing: 30% Increase to Attack and Defense for 13s| WT: 12.5; CT: 25
True Magic Sword Tyrfing: 50% Increase to Attack and Defense for 13s| Increase the amount of HP 'Energy Drain' recovers by 400%| WT: 15; CT: 30
Bandit
Abandon III: 140% Attack increase for 10s| Defense becomes 0| WT: 16.7 ; CT: 25
Super Abandon: 200% Attack increase for 10s| Defense becomes 0| Becomes paralyzed after duration| WT: 20; CT: 30
Abandon III: 140% Attack increase for 10s| Defense becomes 0| WT: 12.5 ; CT: 25
Full Swing: 140% Attack increase for 15s| Defense becomes 0| Attacks all nearby land enemy units within AoE range| WT: 17; CT: 35
Spirits' Protection: Reduces physical damage taken by allied units by 20% for 20s| WT: 37.5; CT: 75
Spirit Friendship Attack: 50% Attack increase for 35s| Summons spirits with ranged(200) attacks that ignore defense| WT: 30; CT: 60
Dragon Princess
Holy Sword Ascalon: Reduces damage taken by all non-magical attacks by 50% for 40s| WT: 1; CT: 85
Shining Sword Claíomh Solais: 100% Attack increase for 40s| Attacks all nearby enemy units| WT: 5; CT: 55
Samurai
Strengthen Defence IV: 100% Defense increase for 45s| WT: 16.7; CT: 25
Crouching Tiger Stalwart Shield Stance: 60% Increase to HP and Defense for 40s| Decreases attack number to 1| WT: 40; CT: 60
Critical Eye: 80% chance to dodge ranged attacks for 30s| WT: 20; CT: 30
Self-taught Vacuum Sword: 80% chance to dodge ranged attacks for 30s| Attack becomes ranged[240]| Block decreased to 1 unit| WT: 26; CT: 50
Mind's Eye: 50% chance of avoiding enemy physical attacks for 60s| WT: 27.5; CT: 55
Swift Sword Drawing Art: 90% chance of avoiding enemy physical attacks for 25s| Attack Speed increased| WT: 40; CT: 80
Strengthen Attack IV: 90% Attack increase for 45s| WT: 12.5; CT: 25
Blooming Heavenly Flower Slash: 70% Attack increase for 30s| Attack becomes ranged, and can attack up to 3 enemies within range| Block decreased to 1 unit| WT: 17; CT: 35
Muramasa: Recovers 15% of maximum HP with each attack for 10s| WT: 13; CT: 26
Youtou Muramasa Shinuchi: 200% Increase in Attack and Defense for 25s| Recovers 10% of maximum HP with each attack| Block decreased to 1 unit| WT: 37; CT: 75
Ninja
Ninjutsu III: 50% chance of avoiding enemy physical attacks for 20s| Instant Death Attack(5%)| WT: 1; CT: 30
Ninpou Wild Shuriken: 30% Range increase for 25s| Attacks up to 3 targets within range| Instant Death Attack(5%)| WT: 5; CT: 40
Pegasus Rider
Little Wing: Grants Flight for 10s| Block becomes 0| Attacks all nearby enemies| WT: 6.7; CT: 10
Quick Wing: Grants Flight for 12s| Block becomes 0| Attacks all nearby enemies| intervals between attacks shortened| WT: 10; CT: 15
Pegasus Wing: Grants Flight for 45s| Block becomes 0| Attacks all nearby enemies| WT: 15; CT: 30)
Whirlwind: Grants Flight for 45s| Block becomes 0| Increased Range(180)| Attacks all nearby enemies and slows them| WT: 17; CT: 35
Monk
Rush!: Attack Speed increases for 20s| WT: 20; CT: 30
Pump-Up: 200% Increase to HP and 50% increase to attack for 60s| WT: 56.7; CT: 85
Qigong Jutsu: 50% Increase to Attack and Defense for 20s| WT: 17.5; CT: 35
Qigong Rasenha: 60% Attack increase for 10s| Attack Speed increased| Attacks all nearby ground units| WT: 12.5; CT: 25
Advance Guard
Blazing Formation: Raises the attack of all allied units by 20% for 20s| WT: 42.5; CT: 85
Raging Flame Formation: Raises the attack of all allied units by 20%(2nd: 25%; 3rd+: 30%) for 15s| Attack Speed increase| WT: 35; CT: 70
Magic Swordsman
Magic Sword: 50% Attack increase for 20s| Attack becomes magical| WT: 15; CT: 30
Magic Sword Rampage: 70% Attack increase for 20s| Attack becomes magical| Skill activates on its own| WT: 10; CT: 20
Sword Enhance: 70% Attack increase for 30s| Attack becomes magical| WT: 25; CT: 50
Double Slash: 50% Attack increase for 30s| Attack becomes magical| Launches two consecutive attacks| WT: 30; CT: 60
Angel
Release God and Demon Seal: Blocks becomes 3 for 30s| Attacks up to two enemy units| WT: 1; CT: 15
Release Holy Angel Seal: 100% Increase of Attack, Defense, and Magic Resistance for 30s| Block becomes 3| Attacks up to two enemy units| WT: 5; CT: 35
Puppeteer
Mode Change: Attack Speed increased for 25s| Block becomes 0| Attacks become ranged(250)| WT: 17.5; CT: 35
Penetrator Mode: Attack Speed increased for 20s| Block becomes 0| Attacks become ranged(250) and deals true damage| WT: 17; CT: 35
Ranged
Archer
Double Shot: Fires 2 consecutive arrows per shot for 15s| WT: 20; CT: 30
Multi Shot: Attack up to 5 targets within range at the same time for 25s| WT: 30; CT: 45
Triple Shot: Fires 3 consecutive arrows per shot for 15s| WT: 17.5; CT: 35
Quadra Shot β:Attack reduced by 10% for 12s| Fires 4 consecutive arrows per shot| WT: 10; CT: 20
Strengthen Attack IV: 90% Attack increase for 45s| WT: 12.5; CT: 25
Arbalest: 150% Attack increase and 40% Range increase for 25s| Slow Enemy Movement| Attack Speed reduced, but Projectile Speed increased| WT: 15; CT: 30
Excellent Arrow: 40% Attack increase and 20% Range increase for 90s| WT: 42.5; CT: 85
Magic Missile: 20% Attack increase for 30s| Attack becomes magical| WT: 20; CT: 40
Quadra Shot: Fires 4 consecutive arrows per shot for 15s| WT: 1; CT: 35
Quintuple Shot: Fires 5 consecutive arrows per shot for 15s| Cannot be nullified| WT: 5; CT: 40
Healer
Extend Range II: 70% Range increase for 25s| WT: 20; CT: 30
Double Heal: 70% Range increase for 30s| Heals up to 2 allied units within range| WT: 23.3; CT: 35
Strengthen Healing II: 70% Attack increase for 30s| WT: 26.7; CT: 40
Kind Lil Sis's Prayer: 110%(2nd: 80%; 3rd+: 50%) Attack increase for 30s| Instantly heals all allied units once when activated| WT: 20; CT: 30
Strengthen Healing II: 70% Attack increase for 30s| WT: 26.7; CT: 40
Furious Blow: 350% Attack increase for 20s| Focus on Physical Ranged Attack that halts enemies| WT: 43.3; CT: 65
Strengthen Healing III: 80% Attack increase for 35s| WT: 17.5; CT: 35
Wise Big Sis's Prayer:60%(2nd: 90%; 3rd+: 120%) Attack increase for 30s| Instantly heals all allied units once when activated| WT: 15; CT: 30
Star Wand: 40% Attack increase and 20% Range increase for 95s| WT: 47.5; CT: 95
Fixed Star Wand: 60% Attack increase and 30% Range increase for 120s| WT: 60; CT: 120
Treasure of Healing: 60% Range increase for 15s| Cures status effects of allied units within range| WT: 1; CT: 40
True Treasure of Healing: 60% Range increase for 15s| Cures status effects of allied units within range| Recovers 40 HP/.5s of all allied units| WT: 5; CT: 50
Witch
Strengthen Attack IV: 90% Attack increase for 45s| WT: 1; CT: 25
Cocytus: 70% Attack increase and 25% Range decrease for 30s| Attack Speed increase| Area of Effect Attack| WT: 5; CT: 45
Pirate
Strengthen Attack III: 80% Attack increase for 35s| WT: 16.7; CT: 25
Gatling Fire: Attack halved for 15s| Rapid-Fire Attack| WT: 26.7; CT: 40
Quick Shot II: 70% Attack increase for 30s| Attack Speed increased| WT: 20; CT: 40
Rifled Musket: 50% Attack increase and 20% Range increase for 90s| Attack Speed increase| WT: 32.5; CT: 65
Barrage Shot: 70% Attack increase for 20s| Attack Speed increased| Range reduced[150]| WT: 17.5; CT: 35
Million Shot: 130% Attack increase for 25s| Attack Speed increased| Range reduced[150]| WT: 22.5; CT: -
Magic Bullet II: 70% Attack increase for 30s| Instant Death Attack[10%]| WT: 1; CT: 55
Magic Bullet Tathlum: 150%(2nd: 180%; 3rd: 220%; 4th: 260%; 5th+: 300%) Attack increase for 20s(2nd: 25s; 3rd: 30s; 4th: 35s; 5th+: 40s)| WT: 5; CT: 25(2nd: 25; 3rd: 30; 4th: 30; 5th+: 35)
Dragon Shaman
Exorcism Flame: 80% Attack increase for 15s| Focus on Fireball attack| WT: 20; CT: 40
Healing of Strong Scales: Heals all allied units within range for 25s| All units affected by her ability gain +30% Defense for the duration| WT: 30; CT: 60
Vampire Hunter
Strengthen Range II: 70% Range increase for 25s| WT: 20; CT: 30
Final Trump Card: 80% Range increase(Aura of skill last 3s)| All enemies within range are attacked for 600% Attack| Take 90% of current health as damage after aura fades| WT: 60; CT: 90
Quick Shot II: 70% Attack increase for 30s| Attack Speed increased| WT: 20; CT: 40
Fast Shot: 90% Attack increase for 30s| Attack Speed increased| Skill becomes Quick Shot II after duration| WT: 22; CT: 45
Shaman
Skill: Healing Prayer: For 15 seconds attack is increase by 80%| Unit focuses on healing| WT: 10; CT: 20
AW Skill: Chirei Oroshi: For 10 seconds attack is increased by 40%| Unit focused on healing or damage until next skill activation| WT: 7; CT: 15
Bishop
Heal Magic: 30% Attack increase for 10s| Recovers allies HP| WT: 12.5; CT: 25
Change Attack: 40% Attack increase for 10s| Focuses on attacking until 'Change Heal' is used| Becomes 'Change Heal' after duration| WT: 10; CT: 20
Change Heal: 40% Attack increase for 10s| Focuses on healing allied units until 'Change Attack' is used| Becomes 'Change Attack' after duration| CT: 20
Ying-Yang Master
Evil Sealing Barrier: 70% Range increase| Halts enemies within range for 5s| WT: 1; CT: 70
Evil Annihilating Barrier: 200% Attack increase and 70% Range increase| Instantly deals true damage to all enemy units within range, and halt those units from 5s| WT: 5; CT: 75
Rear Guard
Ironwall Formation: Increase all allied units defense by 20% for 20s| WT: 42.5; CT: 85
Impregnable Castle Formation: Increase all allied units defense by 20%(2nd: 25%; 3rd+: 30%) for 15s| Instant Death Attack(10%)| WT: 35; CT: 70
Summoner
Efreet: Can attack with Efreet for 30s| WT: 10; CT: 20
True Efreet: Can attack with Efreet for 25s| Deals true damage| WT: 10; CT: 20
Dancer
Soul Step: 50% Range increase for 18s| 100% of stats passed on instead of 10%| WT: 20; CT: 40
Escalate Step: 50% Range increase for 18s| 100%(2nd: 120%; 3rd+: 130%) of stats passed on instead of 10%| WT: 20; CT: 40
AW Abilities
Key
Unit Awakened Picture here
Awakened Ability Name: info
Note: I left the JP names for the abilities because I'm lazy
Melee
Soldier
Mortal Blow: 20% chance for attack to deal 80% more damage.
Offensive Power Up: While on the team all allied units have a 2% Attack increase.
Defensive Power Up: While on the team all allied units have a 2% Defense increase.
Unit Point Up: While on the team start all maps with +2 Unit Points.
Heavy Infantry
Mortal Blow: 20% chance for attack to deal 80% more damage.
Heavy Infantry Defense Up: While on the team all allied Heavy Infantry units have a 5% Defense increase.
Magic Resistance: This unit gains 10 Magic Resistance.
Miracle Shield: 15% chance to completely disable enemy attacks.
Greatshield: This unit cost 2 more unit points. This unit has an additional 25% Defense. This shows on character display screen.
Valkyrie
Powered Attack: Attack Speed reduced. Attack increased by 35%. This shows on character display screen.
Abnormal state disabled: Immune to the negative effects. Such as poison from Monday Daily or paralysis.
Valkyrie Attack Up: While on the team all allied Valkyrie units have a 7% Attack increase.
War Spear of Flame: 30% chance to deal true damage instead of physical damage.
Rogue
Gold Get!: When killing a unit there is a chance that unit will give 100 additional gold.
Treasure Hunter(Jewelry): While on the team all affection items gain an additional 4% to their drop rate.
Penetrating Attack: 15% chance to deal true damage instead of physical damage.
Stamina Up: This unit gains 20% HP. This shows character display screen.
Extreme and Cruel Blade: Increased chance to assassinate a unit. In addition a rogue dying is treated as a withdrawal.
Princess
Blade of the Sun: 10% chance that the next attack deals 200% more damage. During skill use this becomes a 25% chance.
Divine Sword's Scabbard: Constantly recovers HP at a rate of 12HP/.5s. During skill use this becomes 36HP/.5s.
Guidance of the Knight Princess: While on the team all gold rarity units have a 5% increase in HP, Attack, and Defense.
Maken Awakening: While skill is activate Sybilla has 200 Range.
Blessing of the Fairy Princess: While on the team all Elf, Half-Elf, Dark Elf, and Dwarf units have 15% HP increase and -1 Unit Cost.
Immortal Princess
Sacrifice: Recovers the health of all allies equal to half the damage she would take.
Vampire Princess
Energy Drain: Recovers 2% of maximum HP every attack.
Bandit
Bandit Attack Up: While on the team all allied Bandit units have 5% Attack increase.
Gold Get!: When killing a unit there is a chance that unit will give 100 additional gold.
Friendship with the Holy Spirit: While on the team all spirits gain an additional 3% to their drop rate.
Dragon Princess
True Dragon Scales: This unit gains 20 Magic Resistance.
Samurai
Samurai Defense Up: While on the team all allied Samurai units have 5% Defense increase.
Attack Power Up: Attack increased by 10%. This shows on character display screen.
Iaido: Attack Speed increased
Instant Death Attack: Has a chance to instantly kill her target.
Samurai and Ninja Attack Up: While on the team all allied Samurai and Ninja units have 7% Attack increase.
Ninja
Penetrating Attack: 15% chance to deal true damage instead of physical damage.
Instant Death Attack: Has a chance to instantly kill her target.
Attack Speed Up: Attack Speed increased
Pegasus Rider
Stamina Up: This unit gains 20% HP. This shows character display screen.
Mortal Blow: 20% chance for attack to deal 80% more damage.
Avenger
Abnormal state disabled: Immune to the negative effects. Such as poison from Monday Daily or paralysis.
Monk
Penetrating Attack: 15% chance to deal true damage instead of physical damage.
Monk Attack Up: While on the team all allied Monk units have 7% Attack increase.
Advance Guard
Offensive Power Up: While on the team all allied units have a 5% Attack increase.
Magic Swordsman
Chase: 20% Chance to attack again without pause.
Powered Attack: Attack Speed reduced. Attack increased by 35%. This shows on character display screen.
Angel
Angelic Healing: While skill is not in use all allied units are healed at a rate of 18HP/.5s.
Puppeteer
Mortal Blow: 20% chance for attack to deal 80% more damage.
Sailor
Attack Power Up: Attack increased by 10%. This shows on character display screen.
Ranged
Archer
Sniping: +60 Range increase. Attack Speed reduced.
Shooting Priority: Prioritizes ranged units over melee units. Focus is Flying with Ranged Attack > Ground with Ranged Attack > Flying > Ground.
Magic Priority: Prioritizes magic units over physical units. Focus is Flying with Magic Attack > Ground with Magic Attack > Flying > Ground.
Archer Attack Up: While on the team all allied Archer units have 7% Attack increase.
Range Up II: +30 Range
Mage
Essence of Black Magic: -40 Range. Attack Speed increased
Essence of White Magic: +40 Range. Attack Speed reduced
Fast Chant: Attack Speed increased
Mage Attack Up: While on the team all allied Mage units have 7% Attack increase.
Attack Speed Up: Attack Speed increased
Magic Resistance: This unit gains 10 Magic Resistance.
Healer
Unit Point Reduction: This unit cost one less unit point.
Healing Miracle: When placing this unit all allied units recover 500HP.
Treasure Hunt(Alcohol): While on the team all trust items gain an additional 4% to their drop rate.
Healing Miracle: When placing this unit all allied units recover 700HP.
Magic Resistance: This unit gains 10 Magic Resistance.
Healing Miracle: When placing this unit all allied units recover 900HP.
Witch
Instant Death Attack: Has a chance to instantly kill her target.
Unit Point Reduction: This unit cost one less unit point.
Health Power Up: While on the team all allied units have a 10% HP increase.
Witch Attack Up: While on the team all allied Witch units have 7% Attack increase.
Attack Speed Up: Attack Speed increase.
Pirate
Treasure Hunt(Demon Crystal): While on the team all Demon Crystals gain an additional 5% to their drop rate.
Range Up I: +15 Range
Pursuit: 20% Chance to attack again without pause.
Quick Draw: Attack Speed increased
Dragon Shaman
Blessing of the Dragon Priestess: While on the team all Dragon and Dragon Rider Units have 5% increase in HP and Defense.
Vampire Hunter
Pursuit: 20% Chance to attack again without pause.
Range Up I: +15 Range
Shaman
Fast Chant: Attack Speed increase
Bishop
Range Up I: +15 Range
Ying-Yang Master
Killing Curse: When a unit is below 8% of the maximum health an attack will instantly kill them. Limited to only Mikoto's attack and skill.
Rear Guard
Defensive Power Up: While on the team all allied units have a 5% Defense increase.
Summoner
Fast Chant: Attack Speed increase
Feng-Shui User
Range Up I: +15 Range
Dancer
Warrior Dance: While deployed all proximity units cost are reduced by 1.
AW Changes
Note: This is based of the current changes that happen during AW on DMM.
Melee
Soldier
Attack Speed: From .97 APS to 1.03 APS
Heavy Infantry
+1 Block (4 Block Total)
+2 Cost
Valkyrie
Cost Recovery on Withdraw increased to 100% up from 80%.
Rogue
Gains a passive 1% chance to assassinate a target.
Princess
Olivie Attack Speed: From .91 APS to .97 APS.
Vampire Princess
Allows the ability to self heal. Still cannot be healed by outside sources.
Bandit
Attack power bonus while attacking armored units increased to 80% up from 50%.
Samurai
+1 Block (3 Block Total)
+3 Cost
Ninja
-2 Cost
Pegasus Rider
Cost Recovery on Withdraw increased to 100% up from 80%.
Advance Guard
While deployed reduces the cost of all other units by 3 up from 2.
Magic Swordsman
Uses 70% of attack power for ranged attacks. Up from 60%.
Attack Speed: From .88 APS to .94 APS
Angel
Attacks up to 2 units at the same time during skill activation. Up from 1
Blocks up to 3 units at the same time during skill activation. Up from 2.
Puppeteer
Self recovery increased to 8HP per .5 seconds. Up from 6HP per .5 seconds.
Sailor
Will deal AoE damage while skill is active
Ranged
Archer
Attack power bonus while attacking flying units increased to 30% up from 10%.
Healer
Reduces the duration of Abnormal state such a paralysis by 50%. Does not work for the healer themself, but can work for other healers.
Witch
Increase in slowing power.
Vampire Hunter
Attack power bonus while attacking undead units increased to 30% up from 10%.
Ying-Yang Master
Token cost +5
Token AS: From .81 APS to .70 APS
Rear Guard
While deployed reduces the cooldown of all units skills by 30% up from 20%.
Feng-Shui User
Influence from maps (such a poison damage from monday daily) is reduced by 70%. Up from 50%.
Can heal up to 3 units at once. Up from 2.
AW Order
Note: All this is generalized there are some steps you may want to skipped based on your playstyle(Will be marked with *). Specific units will be given alternate options. Finally there will be two sections. The first you should do. The second if for those of you who want to follow a guide further then that.
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Gold Gen*
Recommended
Generally this will always be Betty. However, some of you may not wish to run maps like you did pre-commission. So you can skip this step. If we happen to get the Feng Shui User Mia or Bishop Noel they would replace Betty here if you were going to previously skip this step.
Aria
Recommended
You want to AW Aria here. There really isn't an alternate choice for exactly why she was picked, but Julian could substitute her to some extent.
HealerOriginally Posted by DragonPaladin+2% attack AW passive, min-cost due to being an event unit (or should be), ridiculously nice stats for 10 cost, after AW skill (As 2nd soldier, it's suggested to AW her skill, but not as your first soldier due to nerf to deployment point gathering) breaking 1k attack easily despite being early deploy. Only Jerome is better in overall usefulness soldier wise.
Min-cost Aria is pretty much the #1 most useful/must have event unit in this game.
Recommended
or
While Iris/Camilla is not the 100% awaken this healer first unit like Betty is for gold gen. She does have a nice little passive. The burst healing on her placement would open up a few more strategies. As risky as they are. The reason Liana were not picked despite having that same burst healing on placement is because she cost quite a bit more.
Ace (Duelist)
There is no recommendation here because there are farm to many options that are completely based on what units you have. Pretty much AW your primary boss fighter.
DPS (Ranged)
Recommended
Generally I see Spica most often being mentioned to AW first for this slot. However, don't let that sway your choice. It is your primary ranged slot DPS unit you want to AW here.
Resource % up
At the point you want to AW everything that will increase the amount/drop rate of Gold, Fairies, Demon Crystals, Affection Items, Trust Items, and any other drop I am forgetting. The sooner the better.
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General Stat % Up
Name pretty much says it. You want to AW any unit that will increase the stats of all your other units by being in their team.
Rarity Stat % Up*
A little more narrow then the previous group. You can skill this if you don't use a ton of that rarity. The only unit I can think of off the top of my head that does this is Sherry who increases the stats of gold units.
Class stat % Up*
Self-explanatory. If you don't use multiple of a single class often skip that class. Ex. You only ever use one Valkyrie at a time, don't prioritize a unit that increase Valkyrie attack by 7% over say Belinda who increases all witches attack by 7%(cause uses multiple witches is often a thing).
A List
- Healer
- Duelist
- Soldier
- Heavy Infantry
- Physical/Magical/AoE Ranged DPS (All three in no particular order)
- Everything else