Quote Originally Posted by kayfabe View Post
I'm still trying to figure out how missing out on a few event units is supposed to be so crippling to new players in the first place. The first couple event maps are always piss easy, sacred crystals are better than nothing and it's not like events lock you out of Low Cost Battle, so seriously, what's the problem? The only event units that inspire any real jealousy from me so far are Belinda and Karma. They're nice units, sure, but Belinda's mostly good for War of Magic and Karma's a specialist unit that basically gets you an extra star or two once every blue moon when an event features Black Oni or some such. And you know what? More events would be helpful in letting me stockpile SCs for the day their revivals hit.

the first maps also have a drop rate under 10% so good luck there. Also there are a crapload of good units that could cripple a team that misses them in future events , considering our version of the game has a lot of missing units. Imagine starting a new acount now , and having a team without belinda , aria , anya , karma , marribel , odette , solano , horus , and so on. Unless you're a p2w player , not having those can cripple you , unless ofc , you're willing to invest money , or get really damn lucky in summoning. So let's not act like event units are piss poor now. Sure , the past couple events were not that important , and skipping things like azami is easy , but considering that new players might not know which is good and which is not , they might get fucked over.

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Quote Originally Posted by Eab1990 View Post
Because entitlement.

Though I do feel for people who missed out on Aria.



1. Because the opposite side of this is that you're lobbying for breaks after 3-4 back-to-back farming events, which has currently NEVER happened. If the star/collection breaks are there, and you still want more breaks, you're purposely ignoring my arguments for the sake of it.

2. And literally everyone in this thread is telling you that the choice is supposed to be there because that's how the game is supposed to work. Players that want to do more need to spend SC or suck it up. Period.
So , we're ignoring the fact that dmm gives breaks with increase drop rates then ? Why do they do it then ?