Lolix,

Take it from someone who started the DMM version during the break from hell back in August. In the time I've been playing the DMM version:

a. I've outleveled my highest level account in the Nutaku game (164 to 162 - the account that has Belinda is 140), despite starting the Nutaku account just before Aria's event.

b. I've awakened six units and all but one are at least AW25, with Spica being AW40 and Katie AW46

c. 21 units are CC50 or higher out equivalent, including 5 event units.

d. Another 12 event units are 3/5 or 5/10 skill or higher and are min cost or close to it.

e. I have around 40 event units, including some platinum from Gold Rushes and some that were drops in recent events like Azame and Miranda.

How many breaks have we had in the last 5 to 6 months on DMM?

One. Because even the 1.5x weeks had stuff going on during them like revival events. And I think we've had two 1.5x droprate events in that time.

How have I pulled this off? I've been smart about what events to grind away at and when I needed to spend time leveling units/grabbing affection. I also either didn't participate it barely participated. Some units are situational enough that I spent minimal time on them (Claudia). Some weren't worth the time investment to do more than get them because of where my team is (my Liana isn't cr'd, but su'd because I needed space and have a ton of rainbow fairies). I even made mistakes going after some bad units (Emilia) because they filled a niche I needed at the time and sometimes pushed TOO hard trying to perfect some units that my team wasn't really ready for.

What I'm saying is this:
a. I had to learn what I could and couldn't do with my team in the DMM version and it's carried me a long way in both games

b. I had to learn that my team is more important than perfecting/farming every event unit

c. I've had to learn to be creative and improve my timing of skill usage and unit placement

d. that a break ISN'T necessary to "keep up" if you're intelligent in how you spend your time

I have to laugh at everyone who wants breaks after every event or who want to have them after every 3-4 events for a few reasons. First, as I've illustrated, they aren't needed if you spend your time wisely. Second, start trials, gold rushes, and (for veterans) revival events ARE breaks in a sense because they generally require less time to get what you're after. Third, it actually punishes players who want constant events. I know that's weird, but as someone who has spent 13 years in MMOs, it's easier for people who need a break to take one by choice than it is for people who constantly want to do stuff to find things to do. Lastly,it actually hurts players because they aren't learning how to manage their time and resources and, in the end, that's what the game is about mechanically: managing what you have to get the most out of it.