So while we're making lists, let's talk about what advantages Nutaku does and doesn't have over DMM.
In the past year, what have devs dropped the ball on?
-Missing "approved" units (the arguments have been done to death, but just to put it on the list)
-Awakening (again, just to get it on the list)
-Constant breaks between events, including the six-week fiasco (see above)
-Barely any apology SCs for said breaks (etc.)
-Making Liana gacha (this annoys me so much that it needs to have its own separate point)
-Late Gold Rush (we got one gold rush in the time it took them to get four?)
-No revival or 1.5x events
-Late level milestones (it took us how many months for us to get the level 10 Iris?)
-Lack of Trading Post rotation
-Implementing revival/post-AW mechanics for first-time events (as far back as Dragon Invasion where Dragonewts did magic damage instead of physical damage, up to the current event with the swimming sahuagins' faster DPS)
-Certain units are stuck pre-buff (gonna need some help with elaborating on this, since I forget the specifics)
-No serial codes (possibly minor gripe, but most of Nutaku's other games have used this feature; you'd think the least they could do is give us codes for some gold units)
Now, what have devs done for us?
-Trading Post to start with (probably didn't make much difference since a lot of people don't have Chydis)
-Not counting the break in between, back-to-back Dragon Invasion events (difficulty of the event aside, we got Anya/Echidna a LOT sooner than expected)
-Early Bashira shrine change (though some would complain about this since they didn't get to farm the DCs needed fast enough)
-Early autocomplete (though we had to request this HEAVILY before it finally came)
-Barracks (came with autocomplete, very much a welcome addition to most veteran players)
-Updated goddess buffs (wasn't requested and came during a no-event period, but it made clearing War of Magic easier and helps lower-leveled teams compete in post-AW events/maps)
-Level 300 (again, pointless, seeing as most users have yet to hit level 200)
-x2 speed toggle, continuous combine, updated sprites, etc. (various inconsequential updates)
Anyone else have anything to add?