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  1. #1
    Just wondering why Soma wouldn't be rated higher when she starts with a big affection boost like Alyssa? If you are looking at a sliver archer to have up and firing as soon as possible, wouldn't she be a more logical choice with a better head start? Is the difference between Daniella and Soma that great?

  2. #2
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    Quote Originally Posted by slyyr View Post
    Just wondering why Soma wouldn't be rated higher when she starts with a big affection boost like Alyssa? If you are looking at a sliver archer to have up and firing as soon as possible, wouldn't she be a more logical choice with a better head start? Is the difference between Daniella and Soma that great?
    Daniela deals a fair bit more damage when you level her skill, but considering that your silver archer is just an interim solution until you get Spica, I'd say it's not a big deal. Early on you will lack the fodder to upgrade her skill and affection items don't grow on trees (I guess it's easier on Nutaku with all the breaks), so yeah, I prefer Soma as well.

  3. #3
    I think it's fair to put her a tier ahead. Soma's affection based attack power lead basically evaporates the moment you hit Daniela's skill whereas Increase Range is very niche. The gap between the two is actually pretty intense if you routinely use 3 archers in your team, something which isn't actually a terrible choice given how easy it is to skill up Daniela once or twice. Increase Attack 1 is pretty common and many of the other units who have it aren't terribly valuable anyway.

  4. #4
    Quote Originally Posted by kayfabe View Post
    I think it's fair to put her a tier ahead. Soma's affection based attack power lead basically evaporates the moment you hit Daniela's skill whereas Increase Range is very niche. The gap between the two is actually pretty intense if you routinely use 3 archers in your team, something which isn't actually a terrible choice given how easy it is to skill up Daniela once or twice. Increase Attack 1 is pretty common and many of the other units who have it aren't terribly valuable anyway.
    I started a new account at DMM, I've never actually leveled daniela to use her.
    on nutaku aigis, I level'd daniela, almost never had to use her either.

  5. #5

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    Thank you for all the great input everyone.

    This list is definitely a general guideline/direction/tip intended for new players on Nutaku (why there isn't a single DMM exclusive unit on the list) that don't spend money. I also did NOT factor in Awakening because A) We don't have it yet and B) It is out of reach for the majority of players (even long time veterans). I will probably do an in depth Premium+Event Unit and Awakening tier list in the future.

    One of the biggest factor in why I placed some units in what tiers is their availability - hence why I completely left out Platinum+ units and Event units. All core silver units you get free as completion bonuses for clearing missions, therefore they get priority. It is one of the biggest reasons why I struggled with how I wanted to place some units like Fedora, Kerry (replaced by Bashira), and Bernice. Since the shrine is completely luck based, some players might not ever see a Fedora despite throwing hundreds of SC into it.

    Daniela vs Soma vs Bashira vs Spica would create the most discussion as I predicted. This one was tough. As I stated in the OP, Bashira is basically S-tier but being Platinum barred me from placing her there. Yes you can focus all your fodder and gold to level her up as soon as you receive her but you would hinder how fast you level and how fast you develop the rest of your team. I think the general goal for all players to is to quickly and efficiently level up to be able to do the latest events. Focusing on a Bashira once you get her is not efficient at all. Once you do get to a certain point though, Bashira becomes a core unit. Indispensable, free, and a must max.

    Daniela is given an edge over Soma despite the early 30% affection bonus on Soma because she is simply better. You would phase out Soma once you get the resources to commit to Bashira anyways and when that happens Bashira + Daniela becomes your core archer duo for a long time. Kayfabe hit the nail on the head on this one. Despite all this though Soma is still a A-tier because of her edge in affection at the start and is still better than Stray. Also to note, you need 2 ~50CC30++ 100% Archers to comfortably clear Thursday Hard tier daily. Whether you want to do it with Soma+Daniela or Daniela+Bashira will determine when you can start farming it.

    Archers are core units. A must have. Given the choice to get to 50CC30+ 100% first? Daniela is the better choice. The standard practice is to have 2 max Archers available always: Daniela + Bashira. Once you grinded out Spica and the Desert Mission maps get released and having 3+ Archers is a must: Bashira + Spica + Daniela.

    I really really really really wanted to put Pallis, Bashira, and Bernice into S-tier, but I just couldn't. Like in OP, please consider them A+++.

    Most duelists are in B because you don't use a duelist outside your Prince for a good majority of the missions. Elaine gets the edge when given the choice because she is cheaper (unit cost) than all Bandits, has the Valkyrie perks, and has MR. Aside from the extremely rare case where you need a 1 block duelist to target tank a unit that does more DPS than what Elaine's HP pool + healing can handle, your Prince and Elaine is all you need for duelists.
    Last edited by Provenance; 02-22-2016 at 02:10 AM.
    Nutaku A-Team (02/01/16)


    DMM A-Team (02/01/16)

    STARTERS



    BENCH



  6. #6
    Thanks for taking the trouble to make the guide, it provides a good talking point to provide inside for unit choices. Which are greatly helpful to new players and old perverts alike.

    Just a few thing i would like you to consider: adding specific guidelines/point system to help us understand why you made your unit decisions. For example, these units were picked based on - how easy it is to obtain - 1/5, how useful they are immediately - 1/10, how good potential they have - 1/1000, how ugly they look - 1/1000000. Conclusion - delete conrad. waste of team slots. kappa.

    Having a guideline will help you avoid been seen as bias, and help people understand your logic.

    Another thing is that if you want to focus this tier list to be only newbie friendly and disregard AW, then you should not take into account desert maps. Because like AW, they haven't been implemented and they are HARD for newbies.

    Might be a good idea to edit your original post with all these new ideas flowing in to make your tier list more robust. Besides, not all newbies can sift through all the posts, some will just read your main tier list.

  7. #7
    While I disagree with a lot of things, they're very small things compared to the flaw that its not clear why you chose things, potential and easyness to obtain aren't meshing well and makes the list confusing for someone new.

    Also while not relevant to the list awakening is coming 8th march which is soon, and as a longtime player I am ready for 8 units to be awakened immediantly (23 30CC1 units 1 gold unit,800 DC, 4 mil gold) just waiting on the orbs, I'm also prepared to level them all to atleast 40 and 1 black to 99. I knoiw lots of others are waiting like this too.

  8. #8
    Quote Originally Posted by buttlover View Post
    Thanks for taking the trouble to make the guide, it provides a good talking point to provide inside for unit choices. Which are greatly helpful to new players and old perverts alike.

    Just a few thing i would like you to consider: adding specific guidelines/point system to help us understand why you made your unit decisions. For example, these units were picked based on - how easy it is to obtain - 1/5, how useful they are immediately - 1/10, how good potential they have - 1/1000, how ugly they look - 1/1000000. Conclusion - delete conrad. waste of team slots. kappa.

    Having a guideline will help you avoid been seen as bias, and help people understand your logic.

    Another thing is that if you want to focus this tier list to be only newbie friendly and disregard AW, then you should not take into account desert maps. Because like AW, they haven't been implemented and they are HARD for newbies.

    Might be a good idea to edit your original post with all these new ideas flowing in to make your tier list more robust. Besides, not all newbies can sift through all the posts, some will just read your main tier list.
    hard for newbies wut. easily clearable with a couple of cc archers, healers and katie. although it did kinda take me like 2 weeks before charles told me to go for the 30 charisma desert map (was too scared before that)

    still, i standby my opinions in page 1.

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