Quote Originally Posted by buttlover View Post
Thanks for taking the trouble to make the guide, it provides a good talking point to provide inside for unit choices. Which are greatly helpful to new players and old perverts alike.

Just a few thing i would like you to consider: adding specific guidelines/point system to help us understand why you made your unit decisions. For example, these units were picked based on - how easy it is to obtain - 1/5, how useful they are immediately - 1/10, how good potential they have - 1/1000, how ugly they look - 1/1000000. Conclusion - delete conrad. waste of team slots. kappa.

Having a guideline will help you avoid been seen as bias, and help people understand your logic.

Another thing is that if you want to focus this tier list to be only newbie friendly and disregard AW, then you should not take into account desert maps. Because like AW, they haven't been implemented and they are HARD for newbies.

Might be a good idea to edit your original post with all these new ideas flowing in to make your tier list more robust. Besides, not all newbies can sift through all the posts, some will just read your main tier list.
hard for newbies wut. easily clearable with a couple of cc archers, healers and katie. although it did kinda take me like 2 weeks before charles told me to go for the 30 charisma desert map (was too scared before that)

still, i standby my opinions in page 1.