Quote Originally Posted by Raphael Smith View Post
For my next question: How do I get insane ATK / DEF stats?
My generals are all 55 and I thought I was doing quite well with 5000 ATK / 3000 DEF but I see lower level players with 9000 / 7000. Where does all that power come from?
Stack lots and lots of buffs. Let's take the SSR Sanada Yukitaka from my usual PVE lineup as an example. At level 55 with no gear equipped and no skills, she would have about 2141 attack. A level 65 cursed nameless sword adds 3805 attack. A level 65 Zhan Guo Ce adds 3320 HP, which by some unknown formula, also increases attack and defense. It looks like it's adding about 3436 attack, giving me 9382 attack just from having gear equipped.

Then you have to account for skills. The lab skill Combat Training at level 45 adds 22.5% to the attack rating. The temple skill Oriental Horseman at level 48 adds 24% to the attack rating. Take that ~9382 and multiply by 1.225 * 1.24 to get the attack rating of 14252 that displays in combat.

Then you have to account for in-combat buffs. Sanada Yukitaka, like everyone else that I use in standard PVE outside of some oddball formations for special purposes, has an inherited SSR Takeda Shingen of Kai skill Koyo Gunkan, which adds 15% attack for the entire team. Having that skill stack 6 times means you multiply the attack rating by 1.15^6 ~ 2.313. That brings the attack rating to 32966.

Then there are her own skills. Peerless adds 40% attack, while Attack Boost adds 150% attack. Thus, multiply that 32966 by 1.4 * 2.5 to get an effective, in-combat attack rating of 115380, at least in round 1 when there are more than 2 enemy units. That sort of attack rating ensures that most battles don't have a round 2.

But that's just the attack rating. You also have to multiply damage by 0.8 (Elite Black Rider class), 1.45 (level 45 Weakness Exploit lab skill), 1.5 (24 Generals skill), 1.5 again (Cursed Nameless Sword, which usually does have the damage bonus proc, since she has 188 power), 1.3 (Zhan Guo Ce accessory), and 1.2 (SSR Naoe Kagetsuna's The Wind of Echigo skill, since she's also on my standard PVE team). Thus, on net you have not just an attack rating of 115380, but also a damage multiplier of 4.07.

I'd say that she one-shots a lot of things, except that most of the opponents that she would have one-shotted are dead before she gets to attack. But that's just in standard PVE.

Let's also consider world bosses. There, I use a different Sanada Yukitaka who is an Elite Crimson Rider, with the same gear (I have to swap gear back and forth), but an inherited UR Tiger of Kai skill Takeda Shingen instead of Koyo Gunkan. That reduces her effective attack to 100331. But now we have a damage multiplier of 1.35 (Elite Crimson Rider class) instead of 0.8, 1.35 for Zhan Guo Ce instead of 1.3 (since she's now single target) and an additional damage multiplier of 3.5 (inherited skill Takeda Shingen). That means she has over 100k attack, with a damage multiplier of about 24.97 in the first round. If I can line her up to attack a ranged unit, then Elite Crimson Rider has a damage multiplier of 1.65 rather than 1.35, for a net damage multiplier of 30.52.

So what do you get if you have a general with an attack rating above 100k and a damage multiplier above 30? I've also got some other and gear elsewhere on my team to reduce the defense rating of opponents, resulting in my Sanada Yukitaka usually doing well over 1 million damage to her target in daily world bosses, with finishing off a target as the main exceptions. And in many cases, instantly dying of reflect damage.

Add in aggressive use of fast battle tickets, and if you've ever wondered how some people manage to jump by 20 million points in a minute or so in the world boss ratings, that's how. The most troops I've ever killed in a single battle in a world boss was 7896416.