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  1. #1
    Quote Originally Posted by Errant View Post
    Never played the DMM version, but $25 per 5* doesn't seem like a good deal. Managed to get Oda Nobunaga after a week of rolls though, so guess I'll give the game a shot when its released. I like turn based RPGs and the art does look nice.

    I eventually end up spending something on games I enjoy playing for a while, but annoying paywalls make me less likely to spend money, not more. Stuff like the Black Friday deals for Flower Knight Girl is what gets me to open my wallet, not this nonsense.
    It's not. I'm just going to rip my comparison between us prereg and jp prereg from ulmf and paste it here (With some edits since I was pissed when I wrote it)

    Quote Originally Posted by Wankyudo
    First, the very noticeable lack of the 50 = 1 guaranteed 5*. Anything below 5* doesn't help in the end dungeons. At all. The stat difference between a 4* -> 5* and a 5* - 6* is very noticeable in addition to the skill advantages.

    Second, JP preregistering came with a 5* NO MATTER WHAT. Yamamoto Kansuke was a girl who was given to every single person who preregistered, who made a difference for a lot of people. Especially further down the line when she received her godified form that made light teams viable against dark teams again. (She also wasn't added to the preregister pool since she was being given for free. They didn't even want to pad their pool with her, which they'd be well justified in doing)

    Third, the pool of 5* pull is even lower then jp preregister. I'm counting six on their front page; which in a release of a new game would be understandable, but it doesn't even compare to the whopping 11 available at JP preregister time. Yododono, Nohime, Eishoin, Hideyoshi Toyotomi, Nene, Akechi Mitsuhide, Ieyasu Tokugawa, Nankoubou Tenkai, Oda Nobunaga, Ishida Mitsunari, and finally Tadakatsu Honda.

    40 dollars would net you a 10 roll with one guaranteed 5*. That's one 5* in addition to 9 other units who can be additional 5* or fodder units to exchange. During super white gacha time (Which happened every one or two months), it's 40 jewels (Which more or less was 40 dollars) and would net you 10 units, one guaranteed 6* (Because every girl is pre-evolved) and 9 either evolved 4*-5* or 5*-6*. And it started early into the lifetime of the game.

    Fourth, that basic QoL function (x2 speed/auto hit) becomes a necessity to maintain your own sanity. This games dungeons and events favor quantity over quality. Majority of the events I ran involved 100 stages, which without either of those two becomes excruciatingly mind-numbing. Locking that behind the same paywall is a dirtbag thing to do.

    Honorable mention goes to the reduced rates.
    In short, $50 for 3 chances at a 5* (You can still have abysmal luck and get nothing) vs 2 guaranteed and (And free) 5* (Yamamoto and whoever you end up rolling). Then spending $40 dollars on another guaranteed 5* + 9 potential 5* or waiting to that super white and getting 2 guaranteed 5* + 1 guaranteed 6* + 9 guaranteed 5* (Either evolved 5s or evolved 6s)

    Superhippo and Nutaku can go jump off a bridge. This is just an abomination

  2. #2

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    As I said before. The CO responsible for this release needs to be fired immediately, and regardless of gender castrated so this genes of imbecility and greed do not spread any further.

    Just the sheer volume of difference in those two releases is mind boggling.

    If I could understand Japanese language, and was on time for the release of these games on DMM I would not be supporting this company (NUTAKU) by any stretch of imagination. Granted - In games like these where many events are non repeatable and you can permanently miss on stuff I would have to make it in time. I hate starting such games unless I was there from the very beginning (reason why I stuck to FKG and X-Overd, even though I did try Aegis and Kampani Girls) and as such avoided missing out on stuff.
    Alas here I am, for I do not posses the benefits I mentioned above... yet, that is.
    Last edited by Myrdin; 12-04-2016 at 07:32 AM.

  3. #3

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    Had no idea we were losing out on THAT horribly many things. Sheesh, greed at its finest.

  4. #4

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    I wish DMM would run the English Version of FKG too. At least we have got the Autorun feature for free and we will get a free Event 5* every two weeks. I have thought after the amazing Black Friday Deal (pick a 6* Girl for 10 bucks) they are moving in the right direction but after i have read about the Sengoku Providence announcement and the huge differences compared to the Japanese Version my hopes are crushed.

    It's sad cause i like Games based on Japanese History and Sengoku Jidai is a very interesting time period but i won't spend money for necessary Features cause they should be there in the first place.

    Shame on you Nutaku

    DMM FKG ID: 986648592
    Name: Wutan

  5. I finally got my first 5* today (Nankoubou Tenkai). She wasn't the one I wanted (wanted Oda Nobunaga), but I won't complain. A 5* is a 5*, and her stats are a complete mirror of Oda Nobunaga. The only difference are in the skills and that Oda's leader skill is a 20% increase to all types, while Nankoubou is 30% to Wind units.

    I guess I'll give the game a try, having pulled a 5*, but I definitely won't be supporting it, even for $5. They don't deserve a cent from me, not after how they're handling all of this. I guess I'll never have 2x/Auto Battle because of it, but I'd rather that than throw money their way. Maybe...MAYBE...if they change their perspective, and re-adjust the game, but that's only after a stretch of time has passed and they've proven themselves to me. Without that, I can't in good conscience, give them my dollar.

    Honestly, if they don't make amends for their early mistakes, I'd be surprised if this game has a life-span of more than six months. It's already turned off a lot of people (rightfully so), and while whales are always willing to pay, I doubt it'll be enough to keep the game going. But then, I guess it depends on how many whales there are.

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