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  1. #1
    Quote Originally Posted by Unregistered View Post
    All of those last missions I made sure to do with a level 4 Amber (though I have her at 5 now). 4 hp healed to ALL units beats 5 hp to 5 units, especially when I was killing more of them than they killed of me. I don't remember the exact strategy I used, because I 3*'d my first go through.

    Plus I always used a 9hp-nuker (can soften one enemy up, choose as they close in and do the nuke before it actually reaches your forces and you take a lot less damage from it), a heavy tank summon, and an artillery summon.
    I have 10-hp nuker and 5 hp healer. And this is don't help. Because -5 hp on AI turn means that anti-air can kill even heavy tanks and refil that special bar.

  2. #2
    Unregistered Guest
    Man, this game has potential but once you've cleared the campaign there really is nothing left to do other than grind the weekly matches - and repeating the same maps over and over is getting a bit stale.

    I wish there were more things like custom units for factions/commanders etc to spice things up. Bringing in the ammo/fuel system from advance wars would also make things more challenging.

    Nice in that you can clear basically everything for free though. You don't really get an advantage by paying, especially since there is no pvp at the moment.

    I also don't really like how they are handling events, but it looks like they are aware the current system isn't that great, and are planning to change it. But its odd they don't even show the skills of the event commanders, so you have no idea whether it is actually worth to bother with the matches.

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