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  1. #1
    Unregistered Guest
    Quote Originally Posted by Arkinum View Post
    The AI for this game is so bad. I'm at one of the later stages, and my heroines keep dancing around until the time is up
    What stage and have you tried moving them? (Drag and drop unit elsewhere)

  2. #2
    DefinitelyNotProfile4 Guest
    I'm pretty happy with this game. The art is my favorite of the non-anime style. I like that it looks more painted than drawn. The combat is actually pretty fun, I was expecting a lot more of a grind. I'd appreciate some kind of skip button once we have finished a level with 3stars, but that's more of a luxury than anything. Not really needed due to how little energy we have at the moment.

    One thing I was wondering though, is the current launch just a limited release that will be followed by a subsequent global release or is it more akin to a beta release where they will reset the accounts upon the global release? Enjoying the game for now, Happy Hunting.

  3. #3
    Well, stage 60 seems to be the last one, it drops a legendary with 1% chance and a rare with 20% chance, both are fighter weapons, and legendary is pretty much just slightly better than the starter legendary one - 61 is shown to be 'coming soon'..

    Still couldn't complete stage 60 anyway, though.. the boss is very sturdy there, although predictable enough to avoid biggest damage ability, but simple units are located quite badly, so you are wasting a lot of time to engage boss 1 on 1.

    Considering myself quite unlucky here - the 30 random maiden was a duplicate of starter fire maiden... I got 1 maiden from free gacha though, which is nice, but she is also the girl you will get as 14 day login bonus, so meh... The one I got was the suzume(dark dagger girl) - she is a great melee dps, but she dies just too fast to be any useful.. so great for farming low stages, but bad for progressing and 3 star hard ones.

    I never really deploy this 4th girl outside of boss fights or stage rushing, which I ended now that I am at stage 60, as she is making things harder to go for 3 star.. Unless most opponents are water, in which case she becomes better tank than the fire girl.

    In my opinion, the best setup for 3 staring anything would easily be 3 ranged and 1 tank with as much defence/dodge/hp as possible. Protecting 2 melee is very hard and not worth it overall, 1 will die because of how pick up delay works. Obviously unless you get duplicate of decent gear - it's usually better to have different classes as well, but gear is not hard to get, unless we are talking about legendary, which is completely out of gacha(only 1 sword exists as legendary drop for figher and it's 1% to get it)

    Leveling is too fast compared to how abilities scale, so even my highest lvl ability, which is the light healer girl one at lvl 10 only heals 15% of my tank's hp and it only gets lower as you progress.


    Not much to do in the game as it is and I can't really see to improve it right now - getting new girls is even harder than in kamihime R, only 1 scene per girl, only 15 girls total(well, it's not 'only' if we consider that it will take a miracle to get over 5 as a free player)..
    And considering that unlike DMM games, the western content does not have further releases, which you can just translate - the content will develop either REALLY slow or won't develop at all, so not much point telling that is still in 'starter' mode. Phantasma is the closest we got to getting a decent western game(developer wise, at least), but even it has worse balance than any of DMM games and less content, but at least it has some potential.

    Also a few tips: don't waste gems on normal gacha, save up for a legendary one, that's the only one that can actually help slightly if you get lucky. You won't ever get enough for 10 draws of it anyway, so just spend as soon as you get 500 gems.
    Farm boss stages - those give the most per stamina usually, not counting the stage 10 boss. Starting with stage 20 boss you can pretty much spend all stamina on bosses.
    As for buildings: max temple ASAP, then barracks, then coin limit up as much as you need to get those above, level 2 inventory space is more than enough, same for research academy - just get lvl 2 or 3 and forget about it. After that comes your main party dmg shrine: I go for Fire(because legendary sword) > Nature > Light > Dark(my random girl, but if you got a good ranged girl - you might want to level her shrine earlier)
    Last edited by Hentaika; 06-10-2017 at 10:03 AM.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Hentaika View Post

    Not much to do in the game as it is and I can't really see to improve it right now -
    Are you sure about that? Looking at the trophies seems to indicate there's hard mode campaigns. Does anyone know if they're available after clearing stage 60?

  5. #5

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    Several mistakes here:
    Quote Originally Posted by Hentaika View Post
    Well, stage 60 seems to be the last one, it drops a legendary with 1% chance and a rare with 20% chance, both are fighter weapons, and legendary is pretty much just slightly better than the starter legendary one - 61 is shown to be 'coming soon'..
    The stage 60 is only the first half. You unlock the hard mode, and get 60 more stages afterward. Also, the legendary drop rate is 100%, not 1%.

    Quote Originally Posted by Hentaika View Post
    The one I got was the suzume(dark dagger girl) - she is a great melee dps, but she dies just too fast to be any useful.. so great for farming low stages, but bad for progressing and 3 star hard ones.
    Suzume is great. She is less tanky than Helen for sure, but she can tank a bit (better than casters), and deals tons of damage. When you are dealing with archer, you are very happy to kill them fast enough. Something you can't do with 3 casters.
    Quote Originally Posted by Hentaika View Post
    In my opinion, the best setup for 3 staring anything would easily be 3 ranged and 1 tank with as much defence/dodge/hp as possible. Protecting 2 melee is very hard and not worth it overall, 1 will die because of how pick up delay works.
    I 3* everything but 5 stages (including 3 bosses stages) in normal with 2 melees (despite 4 ranged available in my team). Your reasonning has a major flaw: Rangeds can take a lot of aoe in the tooth (and then aren't so much safer than melee), and are doing way way less damage with autoshot. And the more time you take to kill monsters, the more damage your tank will take. Suzume is a monster (she is dealing at least 40% more damage than anyone in the game), and if a mob is attacking someone in melee, they won't switch to another character, even in melee (so you just have to make her coming a bit after your tank). So she is really speeding up things and is safe enough if you know what you are doing.

    Quote Originally Posted by Hentaika View Post
    And considering that unlike DMM games, the western content does not have further releases, which you can just translate - the content will develop either REALLY slow or won't develop at all, so not much point telling that is still in 'starter' mode. Phantasma is the closest we got to getting a decent western game(developer wise, at least), but even it has worse balance than any of DMM games and less content, but at least it has some potential.
    Phantasma is bullshit (They have no fucking idea of how to design a game, no good writing, nothing redeeming actually). Also, even if I dropped the game (for several reasons), the true decent western game out on nutaku is Harem Heroes. Lot of contents developped, and has lot of success on Nutaku.


    Quote Originally Posted by Unregistered View Post
    Are you sure about that? Looking at the trophies seems to indicate there's hard mode campaigns. Does anyone know if they're available after clearing stage 60?
    There is. The first stage in hard destroyed me haha.

    Rewards are much better (and blue items can drop everywhere).
    Last edited by Keyen; 06-10-2017 at 10:27 AM.

  6. #6
    Unregistered Guest
    Quote Originally Posted by Keyen View Post
    Several mistakes here:


    The stage 60 is only the first half. You unlock the hard mode, and get 60 more stages afterward. Also, the legendary drop rate is 100%, not 1%.


    Suzume is great. She is less tanky than Helen for sure, but she can tank a bit (better than casters), and deals tons of damage. When you are dealing with archer, you are very happy to kill them fast enough. Something you can't do with 3 casters.


    I 3* everything but 5 stages (including 3 bosses stages) in normal with 2 melees (despite 4 ranged available in my team). Your reasonning has a major flaw: Rangeds can take a lot of aoe in the tooth (and then aren't so much safer than melee), and are doing way way less damage with autoshot. And the more time you take to kill monsters, the more damage your tank will take. Suzume is a monster (she is dealing at least 40% more damage than anyone in the game), and if a mob is attacking someone in melee, they won't switch to another character, even in melee (so you just have to make her coming a bit after your tank). So she is really speeding up things and is safe enough if you know what you are doing.


    Phantasma is bullshit (They have no fucking idea of how to design a game, no good writing, nothing redeeming actually). Also, even if I dropped the game (for several reasons), the true decent western game out on nutaku is Harem Heroes. Lot of contents developped, and has lot of success on Nutaku.


    There is. The first stage in hard destroyed me haha.

    Rewards are much better (and blue items can drop everywhere).
    Well, the chance it tells is 1% for legendary drop.. so either they made the message show wrong or it's 100% the first time or idk, maybe a bug if it's 100% for you? As I told - didn't beat 60 yet, but if it's 100% chance to drop legendary, even if it's once/day, it sounds insane(it should upgrade/sell for a lot, I presume, considering how rares work)

    Also I can't see how you didn't 3 star lvl 40 or 50 and managed to 3 star so much of everything else without you being at the wrong here... boss stages are SO MUCH EASIER than the simple stage 3 star if you play like me(2 ranged, 1 melee and 1 nothing, would pick another ranged if possible)

    Simple stages of 50+ just outvalue you with everyone using an ability which in summ just deals enough to kill at least 1 even if you dodge everything. Bosses on the other hand only have a decently strong auto attack and 1 shot ability, which is super easy to dodge.. boss will never, ever hit your ranged with his ability and will also never. And if you are very skilled - with just 1 melee tank he won't ever auto attack your melee as well.
    Don't forget that picking someone up - means projectiles will disappear eventually and you are invulnerable during it even vs melee skills as long as they finish during the time you hold the hero.
    So even though as you said - 2 melee may be worth it(as I told, I rushed stages with 2 melee just to make it in time for 2 stars at least - that of course meant that it's faster, but the probability of someone dying was extremely high).. I might be wrong because I never actually had chance to use 3rd ranged and it might be actually better to have 2 ranged/1 melee, to lessen the possible misclick chance and make it faster to dodge the aoes, but who knows. Of course when I speak about ranged heroes, I mean the ones that can both heal and be bulkier than melee non tank dps(healer is great class until hard mode at least because you get some good blue gear for it in boss stages)

    For me boss stage are mostly about reaching boss fast enough and without deaths to deal enough dmg to it with just 2 ranged, because your melee will be on 'hold' 90% of the time. Overall boss fight goes approximately: melee approaches boss - before boss attacks you hold him up and wait until boss starts moving towards ranged - the exact moment it happens you drop her and when boss engages melee - repeat. This is a safe way to do it, if you can handle like 5 boss basic attacks or so and have decent healer then you can tank simple attacks and only use hold strategy on the skill the boss uses(it's always a long cast time, so you won't mistake it for anything else)

    And yeah, I must apologise, I completely forgot about harem heroes somehow, and yes, it's quite good, but I also dropped it mostly because of missing quite a lot of good stuff in it so many times.

  7. #7

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    Quote Originally Posted by Unregistered View Post
    Well, the chance it tells is 1% for legendary drop.. so either they made the message show wrong or it's 100% the first time or idk, maybe a bug if it's 100% for you? As I told - didn't beat 60 yet, but if it's 100% chance to drop legendary, even if it's once/day, it sounds insane(it should upgrade/sell for a lot, I presume, considering how rares work)
    My bad, you are actually right, it shows 1% right now. It was 100% yesterday, even after I cleared for the first time (and I got a legendary sword). 48H cooldown, so I can't retry.
    Quote Originally Posted by Unregistered View Post
    Also I can't see how you didn't 3 star lvl 40 or 50 and managed to 3 star so much of everything else without you being at the wrong here... boss stages are SO MUCH EASIER than the simple stage 3 star if you play like me(2 ranged, 1 melee and 1 nothing, would pick another ranged if possible)
    Well, I missed the lvl 50, and it's because you have only one try per 24H. When I tried, I got someone randomly killed and couldn't clear it again. That's all. Nothing far fetched.
    Quote Originally Posted by Unregistered View Post
    Simple stages of 50+ just outvalue you with everyone using an ability which in summ just deals enough to kill at least 1 even if you dodge everything. Bosses on the other hand only have a decently strong auto attack and 1 shot ability, which is super easy to dodge.. boss will never, ever hit your ranged with his ability and will also never. And if you are very skilled - with just 1 melee tank he won't ever auto attack your melee as well.
    Never said bosses were the real danger here. Micah as an enemy is a bitch (her aoe deals large damage with ridiculous aoe), and the archer guy is also crazy strong. Bosses are not that hard, indeed.

    Quote Originally Posted by Unregistered View Post
    Don't forget that picking someone up - means projectiles will disappear eventually and you are invulnerable during it even vs melee skills as long as they finish during the time you hold the hero.
    Yes, I know, the lvl 60 boss is impossible without that particularity.
    Quote Originally Posted by Unregistered View Post
    For me boss stage are mostly about reaching boss fast enough and without deaths to deal enough dmg to it with just 2 ranged, because your melee will be on 'hold' 90% of the time. Overall boss fight goes approximately: melee approaches boss - before boss attacks you hold him up and wait until boss starts moving towards ranged - the exact moment it happens you drop her and when boss engages melee - repeat. This is a safe way to do it, if you can handle like 5 boss basic attacks or so and have decent healer then you can tank simple attacks and only use hold strategy on the skill the boss uses(it's always a long cast time, so you won't mistake it for anything else)
    You wont kill bosses quick enough with 3 ranged. That's the main problem. Even if you can avoid deaths, there is a timer, and it's tight when you are progressing through the game. The start is basically the same with 2 melee. Just put them on different side so you know who the boss is focusing, and hold the target. You will even spread the basic attack damage (making the heal skill more effective).

  8. #8
    Quote Originally Posted by Keyen View Post
    You wont kill bosses quick enough with 3 ranged. That's the main problem. Even if you can avoid deaths, there is a timer, and it's tight when you are progressing through the game. The start is basically the same with 2 melee. Just put them on different side so you know who the boss is focusing, and hold the target. You will even spread the basic attack damage (making the heal skill more effective).
    You are lucky to have got your 2nd legendary sword then XD that's probably one of reasons you tell about melee being bigger dps - most people won't get that 2nd legendary sword unless they get extremely lucky...

    I just checked and apparently the biggest melee dps in the game is suzume I mentioned thx to her 150 atk speed while still having decent dmg over lvl. Pair her with a legendary sword and she indeed will improve your party of 2 melee/2 ranged a lot... problem is - my fighter class gear is only good for 1 person, and considering I want that person to tank - I use my best gear on fire tank and suzume just gets leftovers.

    The ranged dps depends on which hero you got heavily, so I would rate the ranged heroes approxmately as follows on 3 tiers:
    Tier 1: Heet/Roxelana - both are insane fire element ranged dps. Problem is - fire is weak vs water which has some decent foes.

    Tier 2: Nuka/Althea - nuka is a hybrid of healer and dmg'er while still being decent dmg'er, she starts out with you, so no reason not to keep her unless you get very good heroes and althea is best and pretty much the only real healer in the game. Considering the healers have insanely low dmg capability - you won't want to have more healers than althea..
    Althea's skill is actually one of the few you should really try to level up as much as you can.

    Tier 3: everything else, those ranged are really better off not being used if possible, maybe only situational wise when fire is very bad vs certain map. But then again - it all comes up to your randomness and who you got... if you only lucked out to get a total of 4 non duplicate heroes including starting one - you don't exactly have a choice at all.

    I am not counting micah in, because I assume she is the only legendary tier hero we have and you won't ever get her pretty much, but if you do - she is the best of them all and should probably be included in any party.

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