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  1. #1
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Here is a copy of a ticket response I got from them today:
    "We will probably make an adjustment in the final week to ease up tile 3 and 4. But that will be out on Oct. 25th, coinciding with a new character release."
    I actually sort of suspected something like this. Based on how well I do in void vs. this event, I assume the vast majority of players aren't going to be getting even a single copy of either event unit, which probably isn't a great idea for player retention.

  2. #2

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    Whelp there go my cores I suppose.
    Valid point about not being able to one shot her on the tougher maps.

    Honeslty though - the problem is the map layout and the insane pumpkin turrets.
    There are scarabs, mines and pumpkin turrets with the range of dark artillery, attack speed on par with light tank and damage high enough to punch through your heavy tank armor emblems.
    If they cut half the crap out, it would still be hard with the SU and Panzerwerfer (pretty much a Katyusha) spam. But still managable.
    The worst thing is - the amount of stuff you need to get through while being ripped apart by the Pumpkin turrets, just to arrive at the enemy Leader and her being a Heavy tanks that soaks shit tons of damage, which make her immune to assassination builds, is just stupid.
    Especially on the ghost path where in Node 3 there are two scarabs on both bot and top, shit tons of mines, and 3 pumpkin turrets that can shoot your tanks that get close enough to the scarabs. And there is of course 3 of them, positioned in such a way you will have to engage all of them due to their increased range at this stage. And they are not exactly squishy either. To much, the Pumpkin turrets have too much of everything, damage, range, hp, attacks speed.
    If it was just the Pumpkin turrets without the scarabs and mines it would be much more managable as you could go straight at them and nulify them.
    Worst thing is a bloody mouse that gets you stucked in front of them, your tanks bundle up and.... oh look who it is ? SU (or Panzerwerfer) my friend !
    Sigh

  3. #3
    as it is now i would get copy of each for sure by doin ~22 of each items daily and from that 6x daily on basic map gives nice boost to pumpkins rest is just bonus

  4. #4
    High Velocity Stiff Guest
    Quote Originally Posted by Unregistered View Post
    I actually sort of suspected something like this. Based on how well I do in void vs. this event, I assume the vast majority of players aren't going to be getting even a single copy of either event unit, which probably isn't a great idea for player retention.
    It won't help. I was doing okay in the event, then I decided to spend some cores and dump my pumpkins in one side to get the 5 star emblem earlier. [Emblem of Hope so you know, thanks for the extra repair times.] Then my commander ticked over to the next level... now I can't even make it through stage two without severe losses, forget stage 3. My now 6.4k effective durability Tiger is suddenly getting destroyed in one salvo. This is not sane, gradual or measured level scaling and the vast majority of people who hit the sweet spot of bullshit aren't going to be able to suffer through enough of the current event that one week of reduced difficulty is going to help.

  5. #5
    Quote Originally Posted by High Velocity Stiff View Post
    It won't help. I was doing okay in the event, then I decided to spend some cores and dump my pumpkins in one side to get the 5 star emblem earlier. [Emblem of Hope so you know, thanks for the extra repair times.] Then my commander ticked over to the next level... now I can't even make it through stage two without severe losses, forget stage 3. My now 6.4k effective durability Tiger is suddenly getting destroyed in one salvo. This is not sane, gradual or measured level scaling and the vast majority of people who hit the sweet spot of bullshit aren't going to be able to suffer through enough of the current event that one week of reduced difficulty is going to help.
    well i have HT with 10k dura and still wont survive much,,

  6. #6
    Unregistered Guest
    Have a 10k dur Tiger. Works fine with Commander buffs up until 3.2 - 3.3 after that it gets sticky.
    But then, it is for 5* tanks not the 4* stuff all other games throw out. So fine with that. Risk vs. Rewards = good. Works out.

    AB needs better gameplay to make it more enjoyable for longer play sessions, yes. But some people are behaving as spoiled.

    Game hands out 5* and immediate the ol' chorus gets going - my lvl20 3/4* team cannot get a fully skilled and working at one damn copy 5*. No shit? Any other game where that happens too? All of them for example? Or did Aigis suddenly hand out our their farmable 5* at full skill and lowest cost at 300 points instead of whaling for 1100+ points over 2 weeks?

    And the commander level thing. It is wrong as it is now and it is wrong for them to fix it O_o. It is good that they listen and want to fix it. Their problem is that they tell things at really odd times (in an event) and odd places (tickets instead of front page). They are being too nice. Which should be a good thing, but this is the internet, so yeah ...

    Problem : People cant get 5* due to whatever.
    Fix : Introduce a 4* Event tank.

    Because the gatcha rolls at 3k points, which are as good as other games event rewards in itself, are not registering, at all, at people. Need something flashy and desirable at say 60k instead of a huge bundle of goodies and say elite at 90k. Insane of course, because that bundle is worth waaaaaaaaaaay more than a 4* whether Elite or not. But hey, that's how humans work. More PR to make things desirable, less real rewards.

    Problem : Commander scaling
    Fix : Spam less 5*s now at tile 3 and a bit less at tile 4. Next event do fixed levels tile 1 to 4 and add a 5th tile for fanatics, farmers with hard boss fights and an ultra boss at last tile.

  7. #7
    Unregistered Guest
    A lot of that is good, but what's the point of event 4*s here? In FKG you can use the event golds for specific purposes (buffing up whale ships, for location-specific maps, or building a team all of one type for boss-fighting). Here, event 4*'s are just going to sit in my reserves and never see the light of day. Ever. All the 4*s on my team are already a much higher level and I'm not about to downgrade to a different 4*.

  8. #8
    Unregistered Guest
    It does not serve any purpose at all, other than to grab attention for low levels, beginners (both fair) or chorus members (not) who cant get the 5* (first two) or dont want to put into getting the 5* (last one)

  9. #9
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Game hands out 5* and immediate the ol' chorus gets going - my lvl20 3/4* team cannot get a fully skilled and working at one damn copy 5*. No shit? Any other game where that happens too? All of them for example? Or did Aigis suddenly hand out our their farmable 5* at full skill and lowest cost at 300 points instead of whaling for 1100+ points over 2 weeks?
    By now I assume most people don't have much in the way of 3* on their team. I'm entirely 4* and higher, and am sitting on ~7k blueprints waiting for 5* I like to be available for research.

    (that said, I'm thinking of replacing the 2 LT in my lineup with either MT or HT. I don't see much point in LT, they seem to just run up front then immediately die, even if I slap as much evade on them as I can.)

  10. #10
    Unregistered Guest
    So?

    My Aigis team is mostly blacks (2 years on DMM), my FKG team fair deal of rainbows (1.5 years on DMM), yet both games still live and well by handing out mostly plats and golds.

    Besides point was offering a 4* in addition to the 5*, not replacing them. The 4* was PR and Marketing bait, since people didnt get the 3k roll was better than the normal event unit seen elsewhere

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