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  1. #1
    High Velocity Stiff Guest
    Quote Originally Posted by Unregistered View Post
    I actually sort of suspected something like this. Based on how well I do in void vs. this event, I assume the vast majority of players aren't going to be getting even a single copy of either event unit, which probably isn't a great idea for player retention.
    It won't help. I was doing okay in the event, then I decided to spend some cores and dump my pumpkins in one side to get the 5 star emblem earlier. [Emblem of Hope so you know, thanks for the extra repair times.] Then my commander ticked over to the next level... now I can't even make it through stage two without severe losses, forget stage 3. My now 6.4k effective durability Tiger is suddenly getting destroyed in one salvo. This is not sane, gradual or measured level scaling and the vast majority of people who hit the sweet spot of bullshit aren't going to be able to suffer through enough of the current event that one week of reduced difficulty is going to help.

  2. #2
    Quote Originally Posted by High Velocity Stiff View Post
    It won't help. I was doing okay in the event, then I decided to spend some cores and dump my pumpkins in one side to get the 5 star emblem earlier. [Emblem of Hope so you know, thanks for the extra repair times.] Then my commander ticked over to the next level... now I can't even make it through stage two without severe losses, forget stage 3. My now 6.4k effective durability Tiger is suddenly getting destroyed in one salvo. This is not sane, gradual or measured level scaling and the vast majority of people who hit the sweet spot of bullshit aren't going to be able to suffer through enough of the current event that one week of reduced difficulty is going to help.
    well i have HT with 10k dura and still wont survive much,,

  3. #3
    Unregistered Guest
    Have a 10k dur Tiger. Works fine with Commander buffs up until 3.2 - 3.3 after that it gets sticky.
    But then, it is for 5* tanks not the 4* stuff all other games throw out. So fine with that. Risk vs. Rewards = good. Works out.

    AB needs better gameplay to make it more enjoyable for longer play sessions, yes. But some people are behaving as spoiled.

    Game hands out 5* and immediate the ol' chorus gets going - my lvl20 3/4* team cannot get a fully skilled and working at one damn copy 5*. No shit? Any other game where that happens too? All of them for example? Or did Aigis suddenly hand out our their farmable 5* at full skill and lowest cost at 300 points instead of whaling for 1100+ points over 2 weeks?

    And the commander level thing. It is wrong as it is now and it is wrong for them to fix it O_o. It is good that they listen and want to fix it. Their problem is that they tell things at really odd times (in an event) and odd places (tickets instead of front page). They are being too nice. Which should be a good thing, but this is the internet, so yeah ...

    Problem : People cant get 5* due to whatever.
    Fix : Introduce a 4* Event tank.

    Because the gatcha rolls at 3k points, which are as good as other games event rewards in itself, are not registering, at all, at people. Need something flashy and desirable at say 60k instead of a huge bundle of goodies and say elite at 90k. Insane of course, because that bundle is worth waaaaaaaaaaay more than a 4* whether Elite or not. But hey, that's how humans work. More PR to make things desirable, less real rewards.

    Problem : Commander scaling
    Fix : Spam less 5*s now at tile 3 and a bit less at tile 4. Next event do fixed levels tile 1 to 4 and add a 5th tile for fanatics, farmers with hard boss fights and an ultra boss at last tile.

  4. #4
    Unregistered Guest
    A lot of that is good, but what's the point of event 4*s here? In FKG you can use the event golds for specific purposes (buffing up whale ships, for location-specific maps, or building a team all of one type for boss-fighting). Here, event 4*'s are just going to sit in my reserves and never see the light of day. Ever. All the 4*s on my team are already a much higher level and I'm not about to downgrade to a different 4*.

  5. #5
    Unregistered Guest
    It does not serve any purpose at all, other than to grab attention for low levels, beginners (both fair) or chorus members (not) who cant get the 5* (first two) or dont want to put into getting the 5* (last one)

  6. #6
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Game hands out 5* and immediate the ol' chorus gets going - my lvl20 3/4* team cannot get a fully skilled and working at one damn copy 5*. No shit? Any other game where that happens too? All of them for example? Or did Aigis suddenly hand out our their farmable 5* at full skill and lowest cost at 300 points instead of whaling for 1100+ points over 2 weeks?
    By now I assume most people don't have much in the way of 3* on their team. I'm entirely 4* and higher, and am sitting on ~7k blueprints waiting for 5* I like to be available for research.

    (that said, I'm thinking of replacing the 2 LT in my lineup with either MT or HT. I don't see much point in LT, they seem to just run up front then immediately die, even if I slap as much evade on them as I can.)

  7. #7
    Unregistered Guest
    So?

    My Aigis team is mostly blacks (2 years on DMM), my FKG team fair deal of rainbows (1.5 years on DMM), yet both games still live and well by handing out mostly plats and golds.

    Besides point was offering a 4* in addition to the 5*, not replacing them. The 4* was PR and Marketing bait, since people didnt get the 3k roll was better than the normal event unit seen elsewhere

  8. #8

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    Quote Originally Posted by Unregistered View Post
    So?

    My Aigis team is mostly blacks (2 years on DMM), my FKG team fair deal of rainbows (1.5 years on DMM), yet both games still live and well by handing out mostly plats and golds.

    Besides point was offering a 4* in addition to the 5*, not replacing them. The 4* was PR and Marketing bait, since people didnt get the 3k roll was better than the normal event unit seen elsewhere
    *Yes... and both games you named have much higher amount of content, ranging from H scenes, to mission maps, to events etc.
    It is not a fair comparison by any means, to a content light game like AB that lacks in many of those areas and most people who stuck around till this point did so only to collect as many tanks, look at their stories and then drop the game.

    Now this mindset might change considering we finally got to the point of events getting launched on the PC port as well. But in all honesty - I`ve been around for quite some while, and if this was a 3A title like an MMO or such, with first event as badly fucked up and new player inaccessible , not fun to play and frustrating at the retard difficulty spike, you would see half the population dropping immediately.
    *Its easy to find examples of such titles and there are multiple dedicated Ytube channels who also dive into this topic.

    If the reward for an event like this was any worse than a 5* tank, with the setting and scaling as it is atm, I guarantee majority of the people would just say "Fuck it" and either not entertain the thought, just dropping the game.
    Many people called it - The first event is what makes or breaks a game like this, and were waiting for the Halloween event to see if they wanna stick around or not.
    Anything less than a 5* as a Incentive to play would have not worked in this instance. The fact that you utilize a single team of 15 tanks and the rest will never see the light of day ever again... this same issue can be seen in Girls Symphony, where you get a lot of characters, but have just a single team of 9. Most of which sit on the bench for the rest of the game.
    Now FKG did circumvent around this issue with things like Nation Battles, specialized missions etc. but by this point even it has such massive roster of Girls that you just cant avoid redundant characters being benched in favor of others.

    Thats why it was necessary to have massive rewards in this event, to outweight all the negatives, scaling and overall bad coding of the event, map layout and overall frustration over any actual fun you SHOULD be having with your first in game Event since launch.
    Just my two cents.
    Last edited by Myrdin; 10-22-2017 at 01:03 AM.

  9. #9
    I do recognize that its an issue that I only can use 15 tanks at most while others gets neglected but what can it be really done? Such is the limitations of lane game genre. My expectations is super low and i'm just playing randomly with no real goal in mind.

    edit: I lied. My goal is to get all 15 blondes into my army. Their nationality doesn't matter only hair color. And unlock their hentai scenes. Beyond that, I don't have anything concrete which is why i have no fucks given about the current event lol. I cannot muster up the energy to grind over 100k points for girls that doesn't fit into my overall goal.

  10. #10
    Unregistered Guest
    Quote Originally Posted by High Velocity Stiff View Post
    Then my commander ticked over to the next level... now I can't even make it through stage two without severe losses, forget stage 3.
    Wait, the EVENT scales to commander level? I hadn't noticed that, Figured it was just the invasions. (Which I've never done since none of my tanks are anywhere near my commander level) thought the levels it said were the levels it was, period. That could definitely explain a lot.

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