Apologies for the lack of information. We have been pushing very hard to get the game cleaned up and polished for launch. We are also trying to finalise the distribution contract with Nutaku (which are very time consuming). Have no fear, the game will not "die", it's independently funded and we are taking our time to make sure it's a great experience for you guys from launch day.

Here's are the latest updates:

- Have finalised the launch PvE campaign with 320 levels designed (Still balancing this as the difficulty curve is a bit too steep)
- We have 48 Cosmic Shock girls ready for launch, 38 at launch and 2 new ones to be released every PvP event (2 weeks intervals)
- Cleaning up the sex scenes now and adding in sexy sounds here and there, to make the interactions more immersive
- The Menus are totally finished and look very smooth and fast. Fully integrated with Nutaku.
- Ingame final pass is in progress on assets and due to be finished in the next 2 weeks (We want to clean up the hero power animations to make them as fluid and clear as possible)

The game is pretty complex for an indie team (4 guys), hence the delays. To give you an idea there are 48 unique hero powers with their own animations, 8 bosses, 24 board objects with powers...etc. All these elements interacting with each other has taken some time to iron out all of the kinks.

A couple more weeks and we are good to go, sorry for delays!

Let me know if you'd like to see updated gameplay footage, the visuals are a lot more polished now.


PS: The Patreon is a bit of a non-starter for us without the game being available so we shit canned it for now...