Quote Originally Posted by mune1one View Post
About the chest unlock system:
There are lots of possibilities regarding a healthy unlocking system, all of them have pros and cons.
After you progress a little, you will find out that it's better for the player to actively choose what chest to open and when, depending on the time you have available for play.
Some of the implementations that create a better player experience also create vulnerabilities for the project so we have to be careful when addressing important (economy) issues, but we will think about methods for streaming up the process.
I do believe you should have a middle ground as well. Choosing which chest you are opening is indeed nice (compared to a fixed line), but you are easily wasting a lot of time.

I suggest to allow people to make a conditionnal queue they choose themselves. For instance, this queue is composed by minimum 2 chests (no matter their duration), or up to a cumulated time of 2 hours, for instance (so they can queue up to 4 "30-min chests". It would allow people to reduce considerably the time where they are opening nothing (either during play before the chest is opened but not claimed or when they are not playing) while keeping the choice of which chest is opened first.

There are way too much downtime for way too high chest duration currently.

It's too bad, that and the pvp match without much rewards are the only problems for the game currently.