Quote Originally Posted by Keyen View Post
I do believe you should have a middle ground as well. Choosing which chest you are opening is indeed nice (compared to a fixed line), but you are easily wasting a lot of time.

I suggest to allow people to make a conditionnal queue they choose themselves. For instance, this queue is composed by minimum 2 chests (no matter their duration), or up to a cumulated time of 2 hours, for instance (so they can queue up to 4 "30-min chests". It would allow people to reduce considerably the time where they are opening nothing (either during play before the chest is opened but not claimed or when they are not playing) while keeping the choice of which chest is opened first.

There are way too much downtime for way too high chest duration currently.

It's too bad, that and the pvp match without much rewards are the only problems for the game currently.
We are still thinking of a method to make the chest opening experience better. We will have to see what solution works best for us.

Quote Originally Posted by Hentaika
Game is pretty terrible in all aspects...

It essentially took all the bad parts of all puzzle games on nutaku and piled it into 1 game. And removed all good parts essentially.

Strategy? No, there is esentially 0 strategy, half abilities are pure RNJesus and mechanics have the lowest skill to RNG ratio out of all match 3 games there is.

Pay to win in your face? Yes, I had at least 5 or 6 different 'offers' thrown into my face before I could even complete that amount of stages...

Was hoping too much since the topic was so big before release... but it's more terrible than even phantasma and naughty kingdoms.
Im sorry but p2w is something else. You are describing only the fact that you can buy multiple stuff in the game... why would that be a bad thing?
P2W means you can't progress as fast as a paid user or you are getting blocked by not buying anything... and that certainly is not the case. The fact that i tested the game with and without any added currency... during the last year...

You may have a point when talking about the RNG. Probably a big part of the RNG heroes that will be available (around 70 in total coded so far) are in the initial launch, unlocked in the lower levels . People currently have around 10-15 different champions. If you would have played a little more, i guarantee you that there is a lot of strategy involved. Think about this .. teams of 4 , each of them has a different ability .. and all of them can interact (armor buff, armor nerf, increased power etc) with each other + the pure game knowledge (how the tiles match, how they cascade, how does freeze/burn/poison work and a lot more.)

Maybe you will try it again, now that you have a little more knowledge about it