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  1. #1
    Quote Originally Posted by Keyen View Post
    I do believe you should have a middle ground as well. Choosing which chest you are opening is indeed nice (compared to a fixed line), but you are easily wasting a lot of time.

    I suggest to allow people to make a conditionnal queue they choose themselves. For instance, this queue is composed by minimum 2 chests (no matter their duration), or up to a cumulated time of 2 hours, for instance (so they can queue up to 4 "30-min chests". It would allow people to reduce considerably the time where they are opening nothing (either during play before the chest is opened but not claimed or when they are not playing) while keeping the choice of which chest is opened first.

    There are way too much downtime for way too high chest duration currently.

    It's too bad, that and the pvp match without much rewards are the only problems for the game currently.
    We are still thinking of a method to make the chest opening experience better. We will have to see what solution works best for us.

    Quote Originally Posted by Hentaika
    Game is pretty terrible in all aspects...

    It essentially took all the bad parts of all puzzle games on nutaku and piled it into 1 game. And removed all good parts essentially.

    Strategy? No, there is esentially 0 strategy, half abilities are pure RNJesus and mechanics have the lowest skill to RNG ratio out of all match 3 games there is.

    Pay to win in your face? Yes, I had at least 5 or 6 different 'offers' thrown into my face before I could even complete that amount of stages...

    Was hoping too much since the topic was so big before release... but it's more terrible than even phantasma and naughty kingdoms.
    Im sorry but p2w is something else. You are describing only the fact that you can buy multiple stuff in the game... why would that be a bad thing?
    P2W means you can't progress as fast as a paid user or you are getting blocked by not buying anything... and that certainly is not the case. The fact that i tested the game with and without any added currency... during the last year...

    You may have a point when talking about the RNG. Probably a big part of the RNG heroes that will be available (around 70 in total coded so far) are in the initial launch, unlocked in the lower levels . People currently have around 10-15 different champions. If you would have played a little more, i guarantee you that there is a lot of strategy involved. Think about this .. teams of 4 , each of them has a different ability .. and all of them can interact (armor buff, armor nerf, increased power etc) with each other + the pure game knowledge (how the tiles match, how they cascade, how does freeze/burn/poison work and a lot more.)

    Maybe you will try it again, now that you have a little more knowledge about it

  2. #2

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    The main problem at low levels (and makes the game very frustrating in pvp) is the amount of damage taken when a girl die. I mean, the gamedesign around that is interesting, however the number are not. Multiple time, I had 500 hp (over 750), 2 heroines on the field, the opponent at 50 hp after I killed his first hero (so I dominated pretty well), and then, the opponent spam his 3 characters (usually becky, Cherry and Aster or Fanny), RNG-kill both (-350 HP) because becky is way overtuned on character damage, Cherry is way overtunned about nearly everything (65 player damage at the very least AND lot of girl damage), and kill me instantly by sheer stroke of luck and spam.


    It's very sad, because the gamedesign around the game is very interesting (how to use healing, the risk/reward to have a girl on the field, the timing, etc). But currently, the amount of tactics involved is very low because OS are too common. On the other hand, you can't kill them with the block attack, they are too narrow and have way too much life. Maybe reduce their hp and skill damage by 30% or something like that.
    Last edited by Keyen; 09-13-2018 at 08:21 AM.

  3. #3
    The problem is that we are all low level right now . 200 HP is a lot when you only have 7-900 , but when you get to at least 1200 (at lvl 30 you will have 1600+ hp) , the experience will change a lot. There are even strats when you want to get a hero killed (but i'll stop talking about that, spoilers... )

  4. #4

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    I understand that. What i'm trying to tell you is that a lot of players won't try further than the low level because of that. When you are instant killed with 70% max life, you usually say "bullshit" and you close the game, you don't try much further.

    Edit: Talking about RNG, you have to reduce by half (if not completely negate it alltogether) the effect of tile which proc during the opponent turn. Finishing the turn to see the opponent dealing for free 60+ damage and fully charge a character is the same category of "BULLSHIT" than above. You can't predict that from either side, and it gives an unfair advantage.

    Edit: 7th match in a row against someone with 150 more elo. Can't play when I have 2 less lvl per character and 200 less max hp.
    Last edited by Keyen; 09-13-2018 at 11:49 AM.

  5. #5
    No sense on making some valid statements on game that didn't even bother balancing in the slightest...

    No matter how you try to sugarcoat it - it's a worse phantasma, in which you can at least do insane stuff with good matching skills... placing girls is an interesting idea... if devs had another year or 2 to balance it out better, that is... But they just decided to grab some $$$s and release it raw hopefully grabbing some $$$s within first few minutes of the game before player can actually realise all flaws of the game...

    Honestly, all those games that give you a '1hour flash deals' 5 seconds into the game should be instant close for people. Devs should let people experience the game before making them deal with p2w shit before they can decide what's good or not.

    The chest mechanic just confirms that the game doesn't even want you to play it, it just wants your $$$.

  6. #6
    Unregistered Guest
    I have no willing to play at this moment. Im getting destroyed by players with much higher lvls on pvp. Also stuck in pve content. Cannot progress at all.

  7. #7
    Unregistered Guest
    So many p.ussies on this forum, game is awesome. Keep it up devs )))))

  8. #8

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    Quote Originally Posted by Unregistered View Post
    I have no willing to play at this moment. Im getting destroyed by players with much higher lvls on pvp. Also stuck in pve content. Cannot progress at all.
    Hi, please let me know which PvE level you're having difficulty with and I can help you with strategies if you like. All 320 levels are possible with an account that spends nothing, it just takes a little time to get used to using different hero combinations.

  9. #9
    Quote Originally Posted by Keyen View Post
    I understand that. What i'm trying to tell you is that a lot of players won't try further than the low level because of that. When you are instant killed with 70% max life, you usually say "bullshit" and you close the game, you don't try much further.

    Edit: Talking about RNG, you have to reduce by half (if not completely negate it alltogether) the effect of tile which proc during the opponent turn. Finishing the turn to see the opponent dealing for free 60+ damage and fully charge a character is the same category of "BULLSHIT" than above. You can't predict that from either side, and it gives an unfair advantage.

    Edit: 7th match in a row against someone with 150 more elo. Can't play when I have 2 less lvl per character and 200 less max hp.
    Hi Keyen
    For now, the PvP experience is not the full one. Let me explain:
    We are expecting the average ELO to be around 1000. For the moment, most of the players have 500. Out of these, some players are level 5-6, just finished stage 10, and some are at stage 100 maybe and level 20. Neither of them played so much to get a ELO difference, so the system would match them and (just like chess). Also take in consideration the fact that we are launched in 6 or 7 countries only.

    About the 200HP difference... that will be nothing, you will see in the future months , while you reach at least around 1000HP.

    About the matches done at the turn change, those are 100% predictable. Those are done by the tiles from the board falling down. When the system generates new tiles, those will not match with anything (will be created of a color that does not do matches in that particular spot, where those will land)

    Quote Originally Posted by Hentaika View Post
    No sense on making some valid statements on game that didn't even bother balancing in the slightest...

    No matter how you try to sugarcoat it - it's a worse phantasma, in which you can at least do insane stuff with good matching skills... placing girls is an interesting idea... if devs had another year or 2 to balance it out better, that is... But they just decided to grab some $$$s and release it raw hopefully grabbing some $$$s within first few minutes of the game before player can actually realise all flaws of the game...

    Honestly, all those games that give you a '1hour flash deals' 5 seconds into the game should be instant close for people. Devs should let people experience the game before making them deal with p2w shit before they can decide what's good or not.

    The chest mechanic just confirms that the game doesn't even want you to play it, it just wants your $$$.
    It's your opinion. We cant please everybody, that's natural.

    About the deals...if a flash deal every 2-3 level ups (after 1 week of play you will not even see those more than once a week or even a month in high tiers) is a problem, then i dont know what to say. Some people like those deals (and trust me, they really are deals.. with 50-90% off)
    The same thing is happening for chests.
    A first time user experience should include all the perks of the game. A first time user has to see every part of the game and get a boost (for free players-30min chests value is great, 15m also, considering the time to open), that's why the number of chests in low levels may seam too high. A free player, that only hoards free gems and maybe buys chests from the shop with them , will have no problem with "too many chests" or "too many offers".

    It's like in Diablo you would complain that you start with a stick and you also get that nasty glow around your character at level up(and the pop-up with + abilities) or in Heroes that you have the land for the castle .

    It's a browser game that was in development for about 1 and a half - 2 years, so i don't think it was rushed(only the tiles were changed over 70 times) It's not even hard launched, that will add another month...
    Last edited by mune1one; 09-14-2018 at 12:04 AM.

  10. #10

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    In current state game just bad in every aspect except graphic. Graphic are fine, kudos to artists.

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