Quote Originally Posted by Unregistered View Post
Be very careful when you talk about "evolving". (or liking/wanting it) In a lot of games that means needing multiple copies of a unit to unlock it's evolution which is a horrible design. It scales very badly with the number of units. The more units the developers add to the game, the harder and harder it is to get enough duplicates to evolve them. You end up needing to have a bunch of "generic" evolver units that can evolve any unit, and then you may as well just get rid of the duplicate functionality. (or keep the number of units really really low, which also sucks)
Good point and I agree that this way of evolving stuff is plain bad game design indeed. Maybe may examples were a bit off since the way I'm used to see evolving is more like the way Harem Heroes does it: creating an external resource (such as affection) used specifically for that.

I was mostly just curious about the view the team has on incorporating the H-content.

Thanks for raising the point though!