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  1. #1

    Yet another new game by nutaku: Duel Squad!

    http://www.nutaku.net/games/duel-squad/
    sounds very much like another DT:M at first glance.

  2. #2
    Unregistered Guest
    what, you mean because the ability layout is almost the same, two time elements (energy for PVP fights, stamina for quests), and it uses cards? I think your imagining things. the "My Page" button is clearly a shield with claw marks, instead of a dragon and crossed swords...
    I just wish the preview had included either a quest or colloseum fight, instead of memories-and a card upgrade... unless the cut scene with Linda was a quest....
    But seriously, judging from Pero Pero, Hell Fire Girls, Lord of Valkyrie, Dragon Providence, and Dragon Tactics:Memories, its probably a sub-genre formula that lots of companies use....

  3. #3
    It is made by the same company, lmao. There are even cross-over events, where you can get cards from the other game. >.<

  4. #4
    Unregistered Guest
    Seems fairly close to Memories, trying it out anyway. they are having a startup campaign, as well as the normal first 7 days played..

    pvp fights are 5 on 5. I got lucky and got a UR (Bahamut), but it costs 50 of my 100 pts available, and will take some luck to evolve.

    The cards themselves are interesting, you can have up to 4 skills per card, and can "inherit" skills from your fusion cards, so soon everyone will have "counterattack" on all their good cards...

    - - - Updated - - -

    oh, despite the disclaimer on fusion[Notes]
    *Whether you use material cards that have been fused,
    or that have yet to be fused, the base card will only evolve one level.


    Skill Inheritance

    Material cards' skills can be inherited by the base card,
    with the chance of inheritance varying depending on the skill.
    By using the "Miraculous Amulet" item or fusing with points,
    the skill acquisition rate is increased to 100%.

    [Note]
    *Passive are not inherited.

    there is no seperate power up and awakening, and I DID power up a level 1 N card with 2 copies at the same time. It did evolve twice. a 4th card did not give me a limit break.

  5. #5
    Tried it out.

    TLDR: Dumbed-down version of DT:M for furries. (and those who like monster girls/guys?)
    Way easier to pick up, has a more responsive client. And the pacing feels faster.

    long version:

    Also, they got rid of the HN category (goes from N straight to R) which makes things easier.
    There's better game balance with the cards, i.e. you can actually use Ns.

    Much better chances in the gacha. Rolled all 10 of my freebie premium tickets. got 2 SRs, and UR bahamut.
    not sure if it's always going to be like that or it's some grand-opening thing.

    normal gacha has around the same chances as normal gacha in DT:M, just without the HNs.

    I feel like there are less Ns in general than other games, so there's less clutter in your 100 card limit inventory.
    the medal exchange upgrades can take your card limit up to 200.

    card battles are simpler and easier to follow (no deck rotations, and it actually shows what is happening), there's also a battle replay for the coliseum.

    there's also no princess element, which means there's no princess medals. all cards earned via the main quest line seem to be able to be bought with normal medals (limit of 3?)
    currently there are no coliseum medals either.

    my only concern is that there are no raid bosses. so the points for normal gacha, in game money, and exp cards come in at a very slow trickle. and it also means they can't have events and have less for the players to do.

    can't be sure if it won't get added later, but for now all that it has is 6 chapters and the coliseum.
    and at the rate I'm moving at, it may only take a couple days.

    coliseum energy seems to regenerate MUCH faster. 1 battle every 5 minutes, holding a total of 5 charges (25 minutes)


    possibly my only gripe is the art (or lack thereof). many cards don't even seem to change even at their final form, but it's w/e, I guess.


    in the end, if it gets to the point where I only have to log in once a day and click for 2 minutes, then I really won't mind. it doesn't seem to want as much attention as some of the other games they have (unless you're somehow glued to the coliseum)

    but currently the coliseum doesn't have any innate rewards (would make sense they'd add something eventually though), the grand-opening event does get you gacha tickets at rank 10 and 15 tho.
    Playing Girls on Tanks

    possibly some other pre-reg games that aren't released yet.

  6. #6
    I'm more a fan of it than DT:M, although I was dissappointed that the N cards don't change their art. The only thing I noticed to change were the quotes of the cards. As for coliseum, I'm actually enjoying it somewhat. The stamina doesn't recharge that quickly -It's every 10 min not every 5, so it takes 50min to fully recharge- The unit list is a ton less cluttered as well. It's not a game to babysit but should be a good one to just pan over to every hour and reap the rewards.

  7. #7

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    Something else to chew on is the fact that Nutaku needs to raise up separate dev teams for their games whereas DMM doesn't. This makes me wonder if their system can actually scale well since revenue would need to be insane to hire dedicated dev teams for each game (and that's really the only way I can see games being maintained to the level of their DMM counterparts).

    But I think you're underestimating the size of the market. They aren't likely to be in danger of shutting down the service as a whole.
    にせがいじん

  8. #8

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    Quote Originally Posted by MiqDoloran View Post
    Something else to chew on is the fact that Nutaku needs to raise up separate dev teams for their games whereas DMM doesn't. This makes me wonder if their system can actually scale well since revenue would need to be insane to hire dedicated dev teams for each game (and that's really the only way I can see games being maintained to the level of their DMM counterparts).

    But I think you're underestimating the size of the market. They aren't likely to be in danger of shutting down the service as a whole.
    Also the announcement that Nutaku will be taking over Aigis could point to why they are dropping the two card games that are not performing as well. They need the developers to be working on Aigis instead.
    Games I currently play
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  9. #9

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    No, that's because the original devs don't want to hand over the game. They offered to take over and got declined.
    にせがいじん

  10. #10

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    Quote Originally Posted by MiqDoloran View Post
    No, that's because the original devs don't want to hand over the game. They offered to take over and got declined.
    Ahh hadn't heard that.
    Games I currently play
    Aigis

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