- DT:M
- Tips and Tricks
This page lists various tips and tricks found by players of Dragon Tactics: Memories
+99 Knight : Stats
If you want to know the stats of a +99 Knight, you have to multiply by 2,5 their last Awaken-stage stats.
Example : For
Her maxed stats (+99) are 53 860 x 2,5 = 134 650 ATK and 32 320 x 2,5 = 80 800 DEF
Example : For
![]() | Asuka | |
UR | LS : 49 | |
Max Atk : 53860 Max Def : 32320 |
Her maxed stats (+99) are 53 860 x 2,5 = 134 650 ATK and 32 320 x 2,5 = 80 800 DEF
EXP Fodder & Holy Dragon Water
The following has been tested (by Schverika here) :
- Feeding fodder into an Holy Dragon Water (SR) yields more EXP (even without Nutaku gold) than the fodder themselves
- Doing the same to an Holy Dragon Water (HR) is a loss
- 6 Holy Dragon Water (R) get an Holy Dragon Water (SR) to Lv 21
- 10 HNs Knight Cards get an Holy Dragon Water (SR) to Lv 20
- There is no difference between a +6 Holy Dragon Water and a +0 Holy Dragon Water
- 3 Holy Dragon Water (HR) get an Holy Dragon Water (SR) to Lv 19
4 gets to Lv 22
7 gets to Lv 29 - A Lv 20 Holy Dragon Water (SR) gets a knight from Lv 1->26 or 30->39
A Lv 29 Holy Dragon Water (SR) pumps to Lv 30
Seems Lv 20~22 Holy Dragon Water (SR) are a good place to aim for. You get lots of SRs but not that many. - Element does not affect how much EXP you get: feeding a warrior to a mage is no different to another warrior
- 5 Lv 20+ SRs will almost do Lv 1 -> 60
- An R Knight Card is almost as good as an Holy Dragon Water (R) to level: 1->8.25 vs 1->8.87
Non-official informations
Caution : The following informations might not be true but were gathered by japanese players through multiple tests.
Skills
The amount of damages dealt by skills is :
Small difference for weakening skills :
Things that need to be checked : Checked
What happens if two skills with the same name trigger targeting the same card ?
-> Both skills apply normally
->extra targets' damage/buff/nerf are lost. Each target can only be affected once by a skill in a turn.
What happens to skills that target 1-X targets, when they level up ?
->Minimum number of targets increase as skill level up.
Is there a cap on the number of buffs a single card can recieve ?
->irrelevant (if there's a cap it's over 15 buffs on a card)
- Small : 10% of Attack Power
- Moderate : 20% of Attack Power
- Major : 30% of Attack Power
- Extreme : 40% of Attack Power
- Ultimate : 50% of Attack Power
- Supreme : (most probably) 60% of Attack Power
- Small : +20%
- Moderate : +40%
- Major : +60%
- Extreme : +80%
- Ultimate : (most probably) +100%
- Supreme : +??%
Small difference for weakening skills :
- Small : 1/1,2 = 0,8333 = -16,77%
- Moderate : 1/1,4 = 0,7143 = -28,67%
- Major : 1/1,6 = 0,625 = -37,50%
- Extreme : 1/1,8 = 0,5555 = -45,55%
- Ultimate : 1/?? = ?? = -??%
- Supreme : 1/?? = ?? = -??%
Things that need to be checked : Checked
What happens if two skills with the same name trigger targeting the same card ?
-> Both skills apply normally
Caution : The following informations are based on the skill description of Hyunte, which is poorly translated by Nutaku, her skill do not affect 1-21 targets but only 1-2 !
What happens if there is less valid targets than potential skill targets ?->extra targets' damage/buff/nerf are lost. Each target can only be affected once by a skill in a turn.
What happens to skills that target 1-X targets, when they level up ?
->Minimum number of targets increase as skill level up.
Is there a cap on the number of buffs a single card can recieve ?
->irrelevant (if there's a cap it's over 15 buffs on a card)