1. FKG
  2. Contribute

Some resources for contributors.

How to get images from the game

You can easily get images from the game without a need to edit them afterwards.
  1. Using firefox, log in to the game
  2. Right click anywhere on the site outside of the game (flash) itself
  3. Select an "Inspect Element" option
  4. In newly opened Inspector window, select "Network" tab in top side of the window
  5. Select "Images" in bottom side of the window
  6. In game, navigate to the place which contains the image.
  7. In Inspector window, find the image you want to download (the list can be very long, scroll to bottom at first). You can mouse over the line entry to show the preview. Right click on the one you want to copy and select "Copy URL".
  8. In new browser window, navigate to our image upload page https://i.harem-battle.club/
  9. Select "Remote", paste in the URL copied previously (should be still in your clipboard) and click upload.
  10. After image(s) are uploaded, find "Direct link" type URL shown bellow the image and copy it (if you mouse over on the text box, copy button will appear, you can use it as well). You can paste this URL directly into wiki.
You can upload more images at once and navigate between them once they are uploaded.

How to create wiki articles

As an example, to create new Unit, copy following template into a new page:
Code:
[template]FKG:TemplateUnit
| Name =
| Image =
| EvoImage =
| BloomImage =
| ImageFull =
| EvoImageFull =
| BloomImageFull =
| Thumb =
| EvoThumb =
| BloomThumb =
| Ani =
| Class = (Hit|Magic|Pierce|Slice)
| Rarity = 1-6
| Family =
| Nation = (Winter Rose Garden|Banana Island|Blossom Hill|Bergamot Valley|Lilywood)
| Meaning =
| How to Get = (Event Reward|Premium)
| Where to Get = [link to event ([WIKI="FKG:Witching Hour Tricksters"][img]https://i.harem-battle.club/images/2017/10/31/FkC.png[/img][/WIKI])]
| Intro =
| Present1 =
| Present2 =
| Evolution =
| Gathering =
| Found Stage =
| Appearance =
| AffHP =
| AffATK =
| AffDEF =
| L1HP =
| L1ATK =
| L1DEF =
| SPD =
| MaxHP =
| MaxATK =
| MaxDEF =
| L1HPSum =
| L1ATKSum =
| L1DEFSum =
| MaxHPSum =
| MaxATKSum =
| MaxDEFSum =
| AffHPEvo =
| AffATKEvo =
| AffDEFEvo =
| L1EvoHP =
| L1EvoATK =
| L1EvoDEF =
| MaxEvoHP =
| MaxEvoATK =
| MaxEvoDEF =
| L1EvoHPSum =
| L1EvoATKSum =
| L1EvoDEFSum =
| MaxEvoHPSum =
| MaxEvoATKSum =
| MaxEvoDEFSum =
| L1BloomHP =
| L1BloomATK =
| L1BloomDEF =
| BloomSPD =
| MaxBloomHP =
| MaxBloomATK =
| MaxBloomDEF =
| L1BloomHPSum =
| L1BloomATKSum =
| L1BloomDEFSum =
| MaxBloomHPSum =
| MaxBloomATKSum =
| MaxBloomDEFSum =
| L1BloomHP2Sum =
| L1BloomATK2Sum =
| L1BloomDEF2Sum =
| MaxBloomHP2Sum =
| MaxBloomATK2Sum =
| MaxBloomDEF2Sum =
| Skill = (Insert skill name)
| Ability =
| EvoAbilityUpgrade = (If the character upgrades the existing ability; - if she doesn't upgrade it)
| EvoAbilityNew = (If the character gains an ability upon evolution; - if she doesn't gain any)
| BloomAbility1 =
| BloomAbility2 =
| Favorites = (Book|Cake|Jewel|Toy)
| CQ 1 = (CQ 1 name)
| CQ 1 Condition =
| CQ 1 Stamina =
| CQ 2 = (CQ 2 name)
| CQ 2 Condition =
| CQ 2 Stamina =
| CQ 3 = (CQ 3 name)
| CQ 3 Condition =
| CQ 3 Stamina =
| CharUniqueEquipment = (Insert Unique Equip template)
[/template]


Special rules for filling the variables:
  • Class: Pick one of possible options (applies to all prefilled values separated by pipe character "|")
  • Rarity: Specify rarity in number of stars (1-6)

An example of inserting templates into values:
Code:
[template]FKG:MyItem[/template]

Always remember to check if template you are inserting needs to be updated with item you are creating. There are many cross references needed.

Fill the "Categories" field. You can type first character for auto-completion and pick one you want from the list.
Only use categories with "FKG" prefix.
  1. Always add "Units" category when adding new cards.
  2. If you didnt added all images, add category "Missing Images"
  3. If you didn't fill in all mandatory variables, add category "Missing Text"

Copy a Employee name to "Title" field bellow.

If there is thumbnail variable filled, copy url into "Main Icon Image" URL field.

When creating new page from a "red link":
  1. Ensure "Save to:" is set to "Flower Knight Girl"
  2. Ensure "Prefix" is set to "FKG" (this should be set automatically after completing previous step)
  3. Verify if "Title" is correct. Some characters such as brackets are omitted from title when page is created from a "red link" and have to be added back

Once saved, add it to Units page under corresponding class.
  1. See List of templates below for additional rules for each template.

How to edit wiki articles

Look up "How to create wiki articles" section for understanding templates, variables and category rules.
After you add image or text, remove "Missing Images" and/or "Missing Text" categories if there are no longer missing data of that type.

List of templates

FKG:TemplateUnit
Code:
[template]FKG:TemplateUnit
| Name =
| Image =
| EvoImage =
| BloomImage =
| ImageFull =
| EvoImageFull =
| BloomImageFull =
| Thumb =
| EvoThumb =
| BloomThumb =
| Ani =
| Class = (Hit|Magic|Pierce|Slice)
| Rarity = 1-6
| Family =
| Nation = (Winter Rose Garden|Banana Island|Blossom Hill|Bergamot Valley|Lilywood)
| Meaning =
| How to Get = (Event Reward|Premium)
| Where to Get = [link to event ([WIKI="FKG:Witching Hour Tricksters"][img]https://i.harem-battle.club/images/2017/10/31/FkC.png[/img][/WIKI])]
| Intro =
| Present1 =
| Present2 =
| Evolution =
| Gathering =
| Found Stage =
| Appearance =
| AffHP =
| AffATK =
| AffDEF =
| L1HP =
| L1ATK =
| L1DEF =
| SPD =
| MaxHP =
| MaxATK =
| MaxDEF =
| L1HPSum =
| L1ATKSum =
| L1DEFSum =
| MaxHPSum =
| MaxATKSum =
| MaxDEFSum =
| AffHPEvo =
| AffATKEvo =
| AffDEFEvo =
| L1EvoHP =
| L1EvoATK =
| L1EvoDEF =
| MaxEvoHP =
| MaxEvoATK =
| MaxEvoDEF =
| L1EvoHPSum =
| L1EvoATKSum =
| L1EvoDEFSum =
| MaxEvoHPSum =
| MaxEvoATKSum =
| MaxEvoDEFSum =
| L1BloomHP =
| L1BloomATK =
| L1BloomDEF =
| BloomSPD =
| MaxBloomHP =
| MaxBloomATK =
| MaxBloomDEF =
| L1BloomHPSum =
| L1BloomATKSum =
| L1BloomDEFSum =
| MaxBloomHPSum =
| MaxBloomATKSum =
| MaxBloomDEFSum =
| L1BloomHP2Sum =
| L1BloomATK2Sum =
| L1BloomDEF2Sum =
| MaxBloomHP2Sum =
| MaxBloomATK2Sum =
| MaxBloomDEF2Sum =
| Skill = (Insert skill name)
| Ability =
| EvoAbilityUpgrade = (If the character upgrades the existing ability; - if she doesn't upgrade it)
| EvoAbilityNew = (If the character gains an ability upon evolution; - if she doesn't gain any)
| BloomAbility1 =
| BloomAbility2 =
| Favorites = (Book|Cake|Jewel|Toy)
| CQ 1 = (CQ 1 name)
| CQ 1 Condition =
| CQ 1 Stamina =
| CQ 2 = (CQ 2 name)
| CQ 2 Condition =
| CQ 2 Stamina =
| CQ 3 = (CQ 3 name)
| CQ 3 Condition =
| CQ 3 Stamina =
| CharUniqueEquipment = (Insert Unique Equip template)
[/template]
  • add to Units category
  • add to Units page under appropriate class

FKG:TemplateItem
Code:
[template]FKG:TemplateItem
| Name =
| Image =
| Class = (Hit|Magic|Pierce|Slice)
| Type = (Book|Cake|Jewel|Toy)
| Affection =
| Affection Fav =
[/template]
  • add to Items category
  • add to Items page under appropriate section

FKG:TemplateSkill
Code:
[template]FKG:TemplateSkill
| Name =
| Class = (Hit|Magic|Pierce|Slice)
| Description =
| Lv1 chance =
| Lv2 chance =
| Lv3 chance =
| Lv4 chance =
| Lv5 chance =
| Units = (Insert unit templates)
| Notes = (Insert notes, if any)
[/template]
  • add to Skills category
  • add to Skills page under appropriate class

FKG:TemplateEquipment
Code:
[template]FKG:TemplateEquipment
| Name =
| Image =
| Type =
| Max level =
| Lv 0 ATK =
| Lv 1 ATK =
| Lv 2 ATK =
| Lv 3 ATK =
| Lv 4 ATK =
| Lv 5 ATK =
| Lv 6 ATK =
| Lv 7 ATK =
| Lv 8 ATK =
| Lv 9 ATK =
| Lv 10 ATK =
| Lv 0 DEF =
| Lv 1 DEF =
| Lv 2 DEF =
| Lv 3 DEF =
| Lv 4 DEF =
| Lv 5 DEF =
| Lv 6 DEF =
| Lv 7 DEF =
| Lv 8 DEF =
| Lv 9 DEF =
| Lv 10 DEF =
| Lv 0 ATK MAX =
| Lv 1 ATK MAX =
| Lv 2 ATK MAX =
| Lv 3 ATK MAX =
| Lv 4 ATK MAX =
| Lv 5 ATK MAX =
| Lv 6 ATK MAX =
| Lv 7 ATK MAX =
| Lv 8 ATK MAX =
| Lv 9 ATK MAX =
| Lv 10 ATK MAX =
| Lv 0 DEF MAX =
| Lv 1 DEF MAX =
| Lv 2 DEF MAX =
| Lv 3 DEF MAX =
| Lv 4 DEF MAX =
| Lv 5 DEF MAX =
| Lv 6 DEF MAX =
| Lv 7 DEF MAX =
| Lv 8 DEF MAX =
| Lv 9 DEF MAX =
| Lv 10 DEF MAX =
[/template]
  • add to Equipment category
  • add to Equipment page under appropriate section

For Character Equipment, use it like this instead

FKG:TemplateEquipment
Code:
[template]FKG:TemplateEquipment
| Name =
| Image =
| Type =
| Max level =
| Lv 10 ATK = (non-upgraded ATK stat)
| Lv 10 DEF = (non-upgraded DEF stat)
| Lv 10 ATK MAX = (fully upgraded ATK stat)
| Lv 10 DEF MAX = (fully upgraded DEF stat)
| Notes = (insert notes, if any, leave blank otherwise)
| UniqueChar = (insert the name of the appropriate Character)
[/template]
  • add to Equipment category
  • add to Equipment page under appropriate section
  • add to the appropriate Character's page under appropriate section

For Event Equipment, use it like this instead

FKG:TemplateEquipment
Code:
[template]FKG:TemplateEquipment
| Name =
| Image =
| Type =
| Max level =
| Event = (title of event)
| Where to get = (link to the event)
| Lv 10 ATK = (non-upgraded ATK stat)
| Lv 10 DEF = (non-upgraded DEF stat)
| Lv 10 ATK MAX = (fully upgraded ATK stat)
| Lv 10 DEF MAX = (fully upgraded DEF stat)
| Notes = (insert notes, if any, leave blank otherwise)
[/template]
  • add to Equipment category
  • add to Equipment page under appropriate section

FKG:TemplateStage
Code:
[template]FKG:TemplateStage
| Name =
| Mission =
| Event = (Name of related event, leave empty if none)
| Required Char = (Name of character required to begin stage)
| CharImg = (Image of required character)
| Stage Image = ("Stage start" screenshot)
| Image = (Stage button image)
| Notes =
| Stamina =
| EXP =
| Coins = (total average coins per three-medals run)
| Coins per Node = (value of the Coin special tile)
| Coins per Step =
| Seeds = (total average seeds per three-medals run)
| Seeds per Node = (value of the Seed special tile)
| Seeds per Step =
| 3 Medal Rewards = (Insert item/unit template)
| Evolution Rewards = (Insert unit template templates)
| Bonus Stage = (Bonus stage name, not template)
| Stage Legend = (Insert TemplateStageLegend entries)
| Battles = (Insert TemplateStage_Battle templates)
| Raid Boss = (Insert TemplateStage_Raidboss template)
[/template]
  • add to Campaign category
  • add to Equipment page under appropriate section
  • to hide Evolution Rewards, enter dash "-"


FKG:TemplateStage_Battle
Code:
[template]FKG:TemplateStage_Battle
| BattleN =
| Type = (Pest|Boss)
| Coins =
| Seeds =
| Enemies = (Insert TemplateEnemy templates)
[/template]
  • this template is used inline


FKG:TemplateEnemy
Code:
[template]FKG:TemplateEnemy
| Image =
| Name =
| Level =
| Weak = (Hit|Magic|Pierce|Slice)
| HP =
| ATK =
| DEF =
[/template]
  • this template is used inline


FKG:TemplateStage_Raidboss
Code:
[template]FKG:TemplateStage_Raidboss
| Image =
| Name =
| Level =
| Weak = (Hit|Magic|Pierce|Slice)
| HP =
| ATK =
| DEF =
| Seeds Grade = (Low-grade|Mid-grade)
| Seeds Discover =
| Seeds Exterminate =
[/template]
  • this template is used inline


FKG:TemplateStageLegend
Code:
[template]FKG:TemplateStageLegend
| BattleN =
| Type = (Pest|Boss)
| Enemy Lv1 =
| Enemy 1 =
| Enemy Lv2 =
| Enemy 2 =
| Enemy Lv3 =
| Enemy 3 =
[/template]
  • this template is used inline

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