- HMB
- Contribute - Xen Unit
Creating a new Xen Unit page
Due to the introduction our event skins, where Xen Units have the same details like stats and mecha models, we use a XenUnitTemplate as base to key in generic details for each unique Xen, and a specific page derived from it for each Xen Unit and their respective skins.
As the amount of stats to key in gets ridiculously long, the text editor provided here isn't quite sufficient, so it's highly recommended to use a powerful text editor like Notepad++ to modify the template fields when adding data.
Appended are the templates used in the pages; replace the <> sections with the respective information, see existing pages for example.
Xen Unit Template page
Creation notes:
1. For category, add the new page to XenUnitTemplates (You should see HMB:XenUnitTemplates for category only if added correctly)
2. For title, add the "XenUnitTemplate_" suffix to the default name of the xen unit (non-event skin)
3. For main icon image, look up the Hex Off image of the respective Xen Unit in the Image Archive
4. Do not set anything for the other fields.
Specific unit page
Creation notes:
1. For category, add the new page to Xen (You should see HMB:Xen for category only if added correctly)
2. For title, set it to the default name of the xen unit (non-event skin)
3. For main icon image, look up the Hex On image of the respective Xen Unit in the Image Archive
4. Do not set anything for the other fields.
If any image is unavailable in the archive, refer to the how-to page for image archive.
As the amount of stats to key in gets ridiculously long, the text editor provided here isn't quite sufficient, so it's highly recommended to use a powerful text editor like Notepad++ to modify the template fields when adding data.
Appended are the templates used in the pages; replace the <> sections with the respective information, see existing pages for example.
Xen Unit Template page
Code:
[template]HMB:TemplateXen
| PageName={{{PageName}}}
| Name={{{Name}}}
| Portrait={{{Portrait}}}
| HalfPortrait={{{HalfPortrait}}}
| Introduction=<Respective introduction in the Codex>
| Description=<Respective description in the Codex>
| SkillPageName1=<Respective skill name page on this wiki>
| SkillPageName2=<Respective skill name page on this wiki>
| SkillPageName3=<Respective skill name page on this wiki>
| HasEVO=<Boolean>
| <Color>MechaImage=<URL link to respective mecha image>
| <Color>StatType=<Respective type in the game>
| <Color>Tier<Number>ShowTab=<Boolean>
| <Color>Tier<Number>MinLevel<Stat shorthand>=<Value>
| <Color>Tier<Number>EVOMinLevel<Stat shorthand>=<Value>
| <Color>Tier<Number>MaxLevel<Stat shorthand>=<Value>
| <Color>Tier<Number>EVOMaxLevel<Stat shorthand>=<Value>
[/template]
1. For category, add the new page to XenUnitTemplates (You should see HMB:XenUnitTemplates for category only if added correctly)
2. For title, add the "XenUnitTemplate_" suffix to the default name of the xen unit (non-event skin)
3. For main icon image, look up the Hex Off image of the respective Xen Unit in the Image Archive
4. Do not set anything for the other fields.
Specific unit page
Code:
[template]HMB:XenUnitTemplate_<UnitName>
| PageName=<UnitName>
| Name=<UnitName>
| Portrait=<URL link to portrait>
| HalfPortrait=<URL link to half portrait>
[/template]
1. For category, add the new page to Xen (You should see HMB:Xen for category only if added correctly)
2. For title, set it to the default name of the xen unit (non-event skin)
3. For main icon image, look up the Hex On image of the respective Xen Unit in the Image Archive
4. Do not set anything for the other fields.
If any image is unavailable in the archive, refer to the how-to page for image archive.
Adding details for a Xen Unit page
Here's a quick lookup for the expected values of the templates above, and a brief on how to understand them.
<URL link> - In the context of Xen Units, we only refer to image links. These are uploaded and stored in the Image Archive. Find the respective ones, copy the link, and paste it as the value.
<Boolean> - True or False. Any value other than True is considered as False. Case-sensitive.
<Color> - Refers to the Xen Unit's element. The possible values are Red, Green, Blue, Light, Dark.
<Number> - Any numeric value (1, 2, 3, etc...)
<Stat shorthand> - The initial term for a Xen unit stat. HP, ATK, DEF, SPD, CTR (Critical Rate), CTD (Critical Damage), RES
<Value> - For Xen Unit stats, it's a <Number>
<URL link> - In the context of Xen Units, we only refer to image links. These are uploaded and stored in the Image Archive. Find the respective ones, copy the link, and paste it as the value.
<Boolean> - True or False. Any value other than True is considered as False. Case-sensitive.
<Color> - Refers to the Xen Unit's element. The possible values are Red, Green, Blue, Light, Dark.
<Number> - Any numeric value (1, 2, 3, etc...)
<Stat shorthand> - The initial term for a Xen unit stat. HP, ATK, DEF, SPD, CTR (Critical Rate), CTD (Critical Damage), RES
<Value> - For Xen Unit stats, it's a <Number>