- HMB
- Nanochip
Overview
Nanochips is the equipment that makes a not very useful unit into a useful one, and a good unit into a great one.
To equip a nanochip on a unit, visit the Hangar at the bottom of the main menu, and select the unit you would like to equip a nanochip on.
There is a storage limit of 100 for nanochips, of which reaching your limit will cause any new nanochip found to be stored in your inbox for up to 7 days. Equipping a nanochip on a unit free a slot in your nanochip storage.
Each unit can be equipped up to 6 nanochips of different types.
To equip a nanochip on a unit, visit the Hangar at the bottom of the main menu, and select the unit you would like to equip a nanochip on.
There is a storage limit of 100 for nanochips, of which reaching your limit will cause any new nanochip found to be stored in your inbox for up to 7 days. Equipping a nanochip on a unit free a slot in your nanochip storage.
Each unit can be equipped up to 6 nanochips of different types.
Types
There are 6 different types of nanochips, filling up a unit's slots as seen in the image to the right. | |||||||||
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Set Bonus
Every nanochip has a symbol in its center, indicating which type of set bonus it will give for every certain number of nanochips equipped on a unit with the same symbol.
These are the symbols with what type of set bonus is offered, when a specified number is equipped.
Examples:
These are the symbols with what type of set bonus is offered, when a specified number is equipped.
Symbols: | ||||||
Bonus: | ATK +30 % | CTD +35 % | CTR +10 % | DEF +15 % | HP +15 % | SPD +25 % |
Required: | 4 | 4 | 2 | 2 | 2 | 4 |
Examples:
Nanochips equipped | Bonuses received | |
1 | 6x DEF | DEF +45 % |
2 | 2x HP 4x SPD | HP +15 % SPD +25 % |
3 | 2x ATK 1x DEF 1x HP 1x CTR 1x CTD | None |
Rarity
Rarity of a nanochip refers to the number of stars it has.
The more stars a nanochip has, the higher the base value and increment per level of its main stat will be, as well as the coin cost of a level up attempt.
The more stars a nanochip has, the higher the base value and increment per level of its main stat will be, as well as the coin cost of a level up attempt.
Quality
Quality of a nanochip refers to the outline color it has.
Quality increases every 3 levels, up to the maximum quality possible, with each improvement in quality adding one sub-stat.
Normal | Magic | Rare | Epic | Legend |
Quality increases every 3 levels, up to the maximum quality possible, with each improvement in quality adding one sub-stat.
Availability
Nanochips can be bought from the Market with coins, or found as drops for completing a mission in the story mode.
| 1 | 2 | 3 | 4 | 5 | 6 | ||||
HP | Chapter 1 Mission 1 Chapter 7 | Chapter 1 Mission 2 Chapter 7 | Chapter 1 Mission 3 Chapter 7 | Chapter 1 Mission 4 Chapter 7 | Chapter 1 Mission 5 Chapter 7 | Chapter 1 Mission 6 Chapter 7 | ||||
ATK | Chapter 2 Mission 1 Chapter 2 Mission 7 Chapter 7 | Chapter 2 Mission 2 Chapter 2 Mission 7 Chapter 7 | Chapter 2 Mission 3 Chapter 2 Mission 7 Chapter 7 | Chapter 2 Mission 4 Chapter 2 Mission 7 Chapter 7 | Chapter 2 Mission 5 Chapter 2 Mission 7 Chapter 7 | Chapter 2 Mission 6 Chapter 2 Mission 7 Chapter 7 | ||||
DEF | Chapter 3 Mission 1 Chapter 3 Mission 7 Chapter 8 | Chapter 3 Mission 2 Chapter 3 Mission 7 Chapter 8 | Chapter 3 Mission 3 Chapter 3 Mission 7 Chapter 8 | Chapter 3 Mission 4 Chapter 3 Mission 7 Chapter 8 | Chapter 3 Mission 5 Chapter 3 Mission 7 Chapter 8 | Chapter 3 Mission 6 Chapter 3 Mission 7 Chapter 8 | ||||
SPD | Chapter 4 Mission 1 Chapter 4 Mission 7 Chapter 8 | Chapter 4 Mission 2 Chapter 4 Mission 7 Chapter 8 | Chapter 4 Mission 3 Chapter 4 Mission 7 Chapter 8 | Chapter 4 Mission 4 Chapter 4 Mission 7 Chapter 8 | Chapter 4 Mission 5 Chapter 4 Mission 7 Chapter 8 | Chapter 4 Mission 6 Chapter 4 Mission 7 Chapter 8 | ||||
CTR | Chapter 5 Mission 1 Chapter 5 Mission 7 Chapter 9 | Chapter 5 Mission 2 Chapter 5 Mission 7 Chapter 9 | Chapter 5 Mission 3 Chapter 5 Mission 7 Chapter 9 | Chapter 5 Mission 4 Chapter 5 Mission 7 Chapter 9 | Chapter 5 Mission 5 Chapter 5 Mission 7 Chapter 9 | Chapter 5 Mission 6 Chapter 5 Mission 7 Chapter 9 | ||||
CTD | Chapter 6 Mission 1 Chapter 6 Mission 7 Chapter 9 | Chapter 6 Mission 2 Chapter 6 Mission 7 Chapter 9 | Chapter 6 Mission 3 Chapter 6 Mission 7 Chapter 9 | Chapter 6 Mission 4 Chapter 6 Mission 7 Chapter 9 | Chapter 6 Mission 5 Chapter 6 Mission 7 Chapter 9 | Chapter 6 Mission 6 Chapter 6 Mission 7 Chapter 9 |
Leveling
Every nanochip starts from level 1, and can go up to level 15.
For each level-up, the main stat of the nanochip will increase by a fixed amount depending on the Rarity and Quality of a nanochip.
Once every 3 level-ups, the Quality of a nanochip will increase, unless it is already at maximum quality.
To level up a nanochip, go to the Hangar, select any unit to select their nanochips to access the Nanochip menu.
Leveling is chance-based, and has a cost in coins, determined by the rarity of a nanochip, for each attempt.
TODO: Add leveling cost per rarity table (needs template for easier data entry...)
For each level-up, the main stat of the nanochip will increase by a fixed amount depending on the Rarity and Quality of a nanochip.
Once every 3 level-ups, the Quality of a nanochip will increase, unless it is already at maximum quality.
To level up a nanochip, go to the Hangar, select any unit to select their nanochips to access the Nanochip menu.
Leveling is chance-based, and has a cost in coins, determined by the rarity of a nanochip, for each attempt.
TODO: Add leveling cost per rarity table (needs template for easier data entry...)
Stats
There are two types of nanochip stats, the main stat and the sub-stats.
The main stat increases for each level of a nanochip, while a new sub-stat is unlocked every 3 levels. A nanochip has up to 4 sub-stats, and can only increase in value if a nanochip started with a rarity above normal at level 1.
TODO: Add massive stat table (needs template for easier data entry...)
The main stat increases for each level of a nanochip, while a new sub-stat is unlocked every 3 levels. A nanochip has up to 4 sub-stats, and can only increase in value if a nanochip started with a rarity above normal at level 1.
TODO: Add massive stat table (needs template for easier data entry...)