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How to get image from game

You can easily get images from the game without a need to edit them afterwards.
First you will need to install JPEXS Free Flash Decompiler. You can download from this site https://www.free-decompiler.com/flash/download/
  1. Using firefox or chrome, log in to the game
  2. Right click anywhere on the site outside of the game (flash) itself, Select "Inspect Element" option or you can press F12
  3. In newly opened Inspector window, select "Network" tab in top side of the window
  4. In game, navigate to the place which contains the image. (by example go to "Unit", then "Unit List" and select an unit)
  5. In Inspector window, thumbnails of unit should be something like 098_05_01_m.png, full image of unit are stored in swf file something like 098_05.swf and detail about unit are stored in "/detail" JSON data which everything related to the unit you have selected ( stats, qutote, skill name, skill description), which is rather convenient so you can just copy paste these info to fill wiki page quickly. (for unit description go to Nanashi Village--> Plaza and select one unit)
    It is kinda easy to access all files related to a unit once you know its ID.

    For example Lilith's ID is 098 so to access everything related to her, i just need to replace the ID in each file path by her ID. Here the list of each file path that we need :

    Thumbnail big : http://cdn.girlskingdom.nutaku.net/img/icon/player_char/middle/ID_05_01_m.png

    the 05 correspond to the rarity of unit, here it is the thumbnail for Lilith 5 star.
    If you replace the 05 by 04 or 03 you can just access her thumbnail for 4 and 3 star
    Just right click the thumbnail and save as somewhere on your hard drive.

    SWF : http://cdn.hitsuji.nutaku.net/swf/character/ID_05.swf

    Same deal here to access her early evolution you will put 03 for her base swf and 04 for her 1st evolution .
    To extract image from the SWF just open it with JPEXS Free Flash Decompiler. It will display all data related to the swf. We only want the images so right click the image folder and select "Extract selection". Save it somewhere on your hard drive

  6. In new browser window, navigate to our image upload page https://i.harem-battle.club/
  7. Select "Local", and browse to where you saved all the images above select all of them and click upload.
  8. After image(s) are uploaded, find "Direct link" type URL shown bellow the image and copy it (if you mouse over on the text box, copy button will appear, you can use it as well). You can paste this URL directly into wiki.
You can upload more images at once and navigate between them once they are uploaded.

To create wiki page just create a new page and use one of the template below, for unit thumbnail use the base thumbnail of the unit and put the direct link of the image into the Main image Icon-> Enter the URL of an image on the internet
You can check the existing page as a guide line. Click the edit button on a page to see the source.

List of templates

Template for units
Code:
[template]Hitsuji:TemplateUnit
| Name =
| Rarity =
| Element =
| Awaken cnt = 1
| Thumbnail =
| Thumbnail 1 =
| Thumbnail 2 =
| Image =
| Image KO =
| Image Awaken 1 =
| Image Awaken 1 KO =
| Image Awaken 2 = -
| Image Awaken 2 KO =
| How to get =
| Quote =
| Quote Awaken 1 =
| Quote Awaken 2 =
| Description =
| Description Awaken 1 =
| Description Awaken 2 =
| Skill 1 =
| Skill 1 Lv = 5
| Skill 2 =
| Skill 2 Lv = 15
| Skill 3 =
| Skill 3 Lv = 25
| L Skill Name =
| L Skill Description =
| Lv1 HP =
| Lv1 MP =
| Lv1 Att =
| Lv1 Mag =
| Lv1 Def =
| Lv1 Res =
| Lv1 Agi =
| Lv1_1 HP =
| Lv1_1 MP =
| Lv1_1 Att =
| Lv1_1 Mag =
| Lv1_1 Def =
| Lv1_1 Res =
| Lv1_1 Agi =
| Lv1_2 HP =
| Lv1_2 MP =
| Lv1_2 Att =
| Lv1_2 Mag =
| Lv1_2 Def =
| Lv1_2 Res =
| Lv1_2 Agi =
| Lv50 HP =
| Lv50 MP =
| Lv50 Att =
| Lv50 Mag =
| Lv50 Def =
| Lv50 Res =
| Lv50 Agi =
| Lv75 HP =
| Lv75 MP =
| Lv75 Att =
| Lv75 Mag =
| Lv75 Def =
| Lv75 Res =
| Lv75 Agi =
| Scene1 =
| Scene2 =
| [if="{{{NoStats}}}"] NoStats = {{{NoStats}}} [else /] Dummy[/if]
[/template]



Template for equipements
Code:
[template]Hitsuji:TemplateEquipment
| Name =
| Image =
| Rarity =
| Type =
| Class =
| Description =
| Effect =
| HP level 1 =
| MP level 1 =
| Attack level 1 =
| Defense level 1 =
| Magic level 1 =
| Resistance level 1 =
| Agility level 1 =
| Level =
| HP level X =
| MP level X =
| Attack level X =
| Defense level X =
| Magic level X =
| Resistance level X =
| Agility level X =
| Luck level X =
| HP level 100 =
| MP level 100 =
| Attack level 100 =
| Defense level 100 =
| Magic level 100 =
| Resistance level 100 =
| Agility level 100 =
[/template]


Template for quests
(How-to-use notes here)
Code:
[template]Hitsuji:TemplateQuest
| Region number =
| Region =
| Dungeon number =
| Dungeon element =
| Dungeon =
| Quest number =
| Name =
| Description =
| Coins =
| XP =
| Player XP =
| Stamina cost =
| Battles count =
| Enemy lvl =
| Battles =
Some notes reagrding randomizing or the like
(( One or mutiple times the below template ))
[/template]

[template]Hitsuji:TemplateBattleInfo
| Battle =
| Bottom-left =
| Bottom-left HP =
| Bottom-center =
| Bottom-center HP =
| Bottom-right =
| Bottom-right HP =
| Top-left =
| Top-left HP =
| Top-center =
| Top-center HP =
| Top-right =
| Top-right HP =
[/template]


Template for enemy
Code:
[template]Hitsuji:TemplateEnemy
| Name =
| Short name =
| Image =
| Element =
| Description =
[/template]


Template for items
Code:
[template]Hitsuji:TemplateItem
| Name =
| Image =
| Sell value =
| Type =
| Special =
| Description =
| [if="{{{PicOnly}}}"] PicOnly = Y [else /] Dummy[/if]
[/template]


Template for evolution items
(How-to-use notes here)
Code:
[TEMPLATE]Hitsuji:EvolutionItem
| Girl =
| Rarity =
| Element =
| Name =
| Description =
| LongDesc =
| Custom =
| CustomItem =
[/TEMPLATE]

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