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Editor's note:
This guide is still a stub. You can help add or edit information. I'll try to keep the explanations brief and list them point by point. I'm new to this game (didn't play the original Jp ver. of the game), so somethings may be incorrect (i'll add a question mark if i'm not sure). Please help with question-marked lines.

Idol Wars Z has similar gameplay to many other Nutaku and social media games that have cards and raid bosses. There's also a guild vs guild real time battle feature, where a max of 25 vs 25 players can battle for 30 minutes twice a day. This game uses completely different terms than similar games that can be confusing and daunting, even if you've played similar games. The terminology is based on idols giving performances instead of battles like in similar games. If you're familiar with games that contain raids and battles with collectible units, just read the terminology section to start. This guide will start with the most important stuff for new players.

Note: this game uses PST (UTC/GMT -07:00)/PDT (UTC/GMT -08:00) as game standard time.

Terminology

  1. Units or Cards are referred to as Idols.
  2. Important acronyms:
    • QP for Quest Point.
    • SP for Scouting Point.
    • FP for Friendship Point.
    • DP for Dream Point.
    • DF for Dream Festival or Dream Fest.
    • LB for Live Battle.
  3. Item list:
    1. Restoration Items, restore QP or SP:
      1. Quest Pts. Charge, Fully restores Quest Points.
      2. Quest Pts. Charge [50%], Restores 50% Quest Points.
      3. Quest Pts. Charge [30%], Restores 30% Quest Points.
      4. Scouting Pts. Charge, Fully restores Scouting Points.
      5. Scouting Pts. Charge [50%], Restores 50% Scouting Points.
      6. Scouting Pts. Charge [30%], Restores 30% Scouting Points.
    2. Ability Reset Items, reset all Abilities to Level 0 of a certain type and recover the Ability Points:
      1. Quest Ability Reset.
      2. Scouting Ability Reset.
      3. Dream Fest Ability Reset.
      4. Diva Ability Reset.
    3. Awakening Items, used for Awakening an Idol and are divided by rarity:
      1. Rings.
      2. Microphones. Divided into Cool, Passion, and Lovely types for their respective Idols.
      3. Ribbons.
    4. Enhancement Items, substitute for Partner Idols in Normal Lesson or Break Limit:
      • Growth Items:
        1. B Class Coach, Gain EXP to raise the idol's level.
        2. A Class Coach, Gain EXP a lot to raise the idol's level.
        3. S Class Coach, Gain EXP greatly to raise the idol's level.
      • Skill Growth Items:
        1. Front Skill Textbook (Beginner), Gain EXP to raise the Front Skill level.
        2. Front Skill Textbook (Intermediate), Gain EXP a lot to raise the Front Skill level.
        3. Front Skill Textbook (Advanced), Gain EXP greatly to raise the Front Skill level.
        4. Rear Skill Textbook (Beginner), Gain EXP to raise the Rear Skill level.
        5. Rear Skill Textbook (Intermediate), Gain EXP a lot to raise the Rear Skill level.
        6. Rear Skill Textbook (Advanced), Gain EXP greatly to raise the Rear Skill level.
        7. Support Skill Textbook (Beginner), Gain EXP to raise the Support Skill level.
        8. Support Skill Textbook (Intermediate), Gain EXP a lot to raise the Support Skill level.
        9. Support Skill Textbook (Advanced), Gain EXP greatly to raise the Support Skill level.
        10. Idol Textbook (Beginner), Gain EXP to raise the level of all skills.
        11. Idol Textbook (Intermediate), Gain EXP a lot to raise the level of all skills.
        12. Idol Textbook (Advanced), Gain EXP greatly to raise the level of all skills.
      • Break Limit Items:
        1. ???
      • Skill Break Limit Items:
        1. ???
  4. Terms and their function:
    • Production is a guild.
    • Conference Room is a guild chat room.
    • Lesson for upgrading Idol cards.
    • Units is for deck organization.
    • Styles refer to the skill type (sing, dance, etc).
    • Scouting is the raid menu for bosses.
    • Rival is the raid boss.
    • Persuade is for attacks on a Rival.
    • Satisfy Rate is the Rival's HP.
    • Live Battle is 1v1 PvP
    • Dream Festival is guild PvP.
    • Performance is the total stats of your active cards.
    • Appeal is ATK based damage.
    • Cheer is for raising ally parameters (common terming buff) or reducing opponent parameters (common terming debuff).
    • Motivation is HP.
    • Act for attack (from Front Position on DF).
    • Assist for attack (from Rear Position on DF).
    • Miracle for special attack (from Front Position on DF).
    • Chorus for special attack (from Rear Position on DF).
    • Charge for Motivation recovery and self buffing (from Front Position on DF).
    • Yell for Rear-Skills that support allies (from Rear Position on DF).
    • Masterpiece for special skill.

Basic Parameters & In Game Currencies

  • Quest Point or QP, consumed when doing quests. Restore 1 point/minute.
  • Scouting Point or SP, consumed for fighting Rivals and Live Battles. Restore 1 point/minute.
  • Dream Point or DP, consumed when using a skill at DF. Fully restored at the start of DF, restore 1 point/minute.
  • Friendship Point or FP, currency for Normal Gacha (cost 100 FP/draw). Obtained from quest, scouting, greeting people (20 FP/greet. Resets who you've greeted each day. No limit to the number of people you can greet), etc.
  • Dol, currency for Restoration Items and Normal Quest Rare Gacha Tickets (Quests 1-6 only). Obtained from quest, scouting, participating in DF, etc.
  • Rare Medal, currency for Ability Reset Items, FP, Rare Gacha Tickets (used in "Special" section of Gacha, not "Rare"), Backgrounds (use in My Data page), and Stickers (use in Greeting and Conference Room). Obtained from participating in DF, posting in the conference room (once a day), etc.
  • Awaken Medal, currency for Awakening Items. Obtained from DF Stamp.
  • Nutaku Gold, currency for Rare Gacha Tickets, Restoration Items, and Special Package that usually contains various Idols and items. Buy through Nutaku with real money.
  • Production Fund, currency for Production stuff such as Roles, Member Slots, and Face Slots. Obtained from DF.

Quest

  • Consumes QP.
  • Main rewards: Quest Gacha Tickets based on the quest stage, Rival encounter (See: Scouting), Awakening Items, and Quest exp for leveling.
  • Individual quest attempts can give: 15 QP / 20 SP / 40 DP / 100 FP / Dols / Idol / Quest Gacha Ticket(?). Note that QP, SP, and DP won't exceed your maximum limit.
  • 3 Quest types: Normal, Daily that changes each day, and Special that needs Diva keys from Diva Grand Prix, a DF event, to unlock.
  • Quest stages can receive an FP or exp boost for a limited time. (random or determined?)
  • 9 Areas per Stage, encountering an Area Bosses after the 3rd, 6th, and 9th area. The battle are the same as Scouting a Rival (See: Scouting).
  • After successfully scouting/defeating an Area Boss you get 2000 Dols, 200 FP, and a chance of getting Awakening Items or Quest Gacha Tickets from a roulette. You can choose your roulette reward by clicking at the correct time; it stops when your release your left mouse button.
  • If you fail to persuade/defeat an Area Boss, you'll have to wait for the next encounter for a chance to defeat it, in which case the Area Boss will have the same level and Satisfy Rate/HP from the previous failed battle.
  • Quest progress will reset back to the 1st Area after clearing all 9 Areas of a Stage.

Scouting

  • Persuade Rivals that you or other players encounter from Questing, using your Scouting Unit to fill their Satisfy Rates. Quest Area Bosses and Rivals have a similar battle system.
  • 1st Persuade (session) on a Rival is free, next will consume 20 SP normally and 50 SP w/ full power Persuade (3 times powerful than normal Persuade). Quest Area boss has only 1 try of Persuasion each encounter, which doesn't cost SP and has no time limit. Rivals only stay for 2 hours, but can be persuaded as often as your SP allows. You can request for other players to help you with a Rival (online Production Members and random players).
  • You can only encounter one Rival at the same time. As long as the Rival that you encounter hasn't been successfully Persuaded or hasn't fled yet, you won't encounter another Rival from questing.
  • Idols from your Scouting Unit will Persuade the Rival or Quest Area Boss with power base on their ATK & SATK stats, and have a chance of activating skills (including Support Skills(?)), which is more powerful than normal Persuade.
  • The higher the Skill's Level, the higher the chance a skill will activate during Persuasion.
  • A Rival or Quest Area Boss will attack and reduce your Idol's Motivation at the end of each turn. The damage will be based on your Idol's DEF & SDEF and the one that loses their Motivation won't Persuade further during this session of Persuasion. Their Motivation will be fully restored at the start of Persuasion session.
  • Each Idol will try to Persuade once each turn and gets 3 turns max before it forcefully ends.
  • Rivals and Quest Area Bosses have styles that are weak against certain skill styles (more about Skill Styles see: Idols section).
  • If 2 or more Skills w/ the same style activate at the same time during Scouting, a Chain Link will activate and increase the skill's power based on amount Chained.
  • Skill effects have nothing to do with Scouting, they just deal SATK(?).
  • Persuasion Combos happen if two or more players attack a Rival within 10 minutes of each other. The combo increases your persuade's power and gives more Scouting exp.
  • There are Normal Rivals and Strong Rivals. Strong Rivals have a rare chance of being encounter, are stronger than the normal ones, and give better rewards.
  • Rivals and Quest Area Bosses start at level 1, which rises each time they are defeated. The level of Rival the you encounter won't rise from helping other players with their Rivals.
  • 4 rewards can be obtained from successful scouting:
    1. Discover Reward, given to the one who initially encountered the Rival,
    2. Participation Reward, given to all players who Persuade the Rival,
    3. MVP Reward, given to a player who Persuade the most, and
    4. Scouting Success Count Reward, given if you reach a certain number of successfully Persuaded Rivals, including Rival from helping other players.
  • If you fail to Persuade a Rival or Quest Area Boss, then in the next encounter the Rival or Quest Area Boss will have the same level and Satisfy Rate from the last time you encountered it.

Production

  • Place where players joining to work together in DF.
  • Max 20 players (+5 unlockable member slots) can join together in a Production.
  • Member generally divided by 2 categories:
    1. Leader Members:
      1. Leader, founder of Production by default;
      2. Subleader, chosen by Leader and act as 2nd Leader; and
      3. Production Ace, member w/ highest DF Performance in Production. Production Ace has to be a member for at least 72 hours in the Production. and
    2. Normal Members.
  • Leader Members have Leader Permission, such as:
    1. change Production Name and Title,
    2. change DF entry time,
    3. edit Strategy Setting,
    4. confirm joining request and resign a Member,
    5. changing Member's Role, and
    6. exchange Production Fund for Production stuff in Production Shop.
  • The Leader of Production can't be resigned and can only be changed by the Leader him/herself.
  • Roles give more Quest exp when Questing. Leader and Subleader is a Special Role that can only be changed by the Leader.

Idols

  • Cards/Units used to play this game.
  • Main parameters: Level, Rarity, Cost, Type, Growth Pattern, Stats, and Skills.
  • Has 4 Stats that works slightly different in each type of battle (check each battle section for more details):
    1. Attack or ATK.
    2. Special Attack or SATK.
    3. Defense or DEF.
    4. Special Defense or SDEF.
  • Stats rise with the Idol's level.
  • Cost, each Idol has a cost, which limits how many can be used in DF. Higher cost Idols have higher stats.
  • 4 Base Rarities from common to rarer: Normal (N), Rare (R), Super Rare (SR), Super Super Rare (SSR), and 1 Special Rarity, Ultra Rare (UR) that can only be reached by Awakening SSR Idols.
  • Higher rarities have higher base stats and higher max levels (from N to SSR: 20, 40, 60, 80).
  • 3 Types: Lovely, Passion, and Cool. Some skill power depend on the number of Idols with certain type set in the Unit.
  • 3 Growth Patterns (see some detail on Lesson's page):
    1. Normal, Idols stats growth Normally as they Leveled up.
    2. Early, Idols stats grow quickly on lower levels and go slower as the level rises.
    3. Later, Idols stats grow slowly on lower levels and go faster as the level rises. Has the highest stats at high levels.
  • 3 types of Skill that work slightly different in each battle (check each battle section for more details):
    1. Front Skill, has 3 types/commands: Act, Miracle, and Charge;
    2. Rear Skill, has 3 commands: Assist, Chorus, and Yell;
    3. Support Skill, automatically triggers.
  • An Idol can have one or none on each type of Skill.
  • 5 styles of Skill, effectiveness works in Scouting:
    1. Song, effective against Talk idols. Song also referred as Sing in game.
    2. Talk, effective against Dance idols.
    3. Dance, effective against Song idols.
    4. Acting, effective against Charm idols, slightly effective against Song, Talk, and Dance idols. Acting also referred as Act in game but don't be confused w/ Act as command in DF (Front Position).
    5. Charm, effective against Acting idols, slightly effective against Song, Talk, and Dance idols. Charm also referred as Model and Sexy in game.
  • In DF skill effectiveness doesn't matter. The skill style mainly relates to masterpiece skills.
  • Skill power depends on it's own effect (Small < Moderate < Large < Strong < Very Strong), DP cost in DF, and it's level.

Lesson

  • To make Idols stronger or raise their Maximum Level Limit. More detail in Lesson's page.
  • Base Idol will be enhanced and the Partner Idols will be consumed to give a boost to the Base Idol. Partner Idols will be gone after a Lesson.
  • 3 types of Lessons:
    1. Normal Lesson, giving a Base Idol experience to level up by using Partner Idol (max 10 at the same time). Partner Idol will give certain type of skill exp too (Front, Back, or Support) if they have it. The number of exp (including skill exp) given depends on Partner's Rarity and matching skill type and exact skill name (icluding "+" gradations, maching name and gradation gives biggest effect). Donor's level and skill level seem to have little or no effect (?).
    2. Break Limit, raises the maximum Level Limit (excluding skill level) and also gives exp/skill exp to the Base Idol. Requires a duplicate of the base Idol to use. Can be done three times and will add +'s after the unit's rarity (N > N+ > N++ > NMax). Levels will increase by +5, +5, +10 (total +20).
    3. Awakening, raises the Base Idol's Rarity by one tier (Eg. for N Idol: NMax > R) and increases the maximum level limit (excluding skill level) by +10 using awakening items. The Base Idol must be at the max level and max break limit (referred to as Limit MAX). Some Idols have their skills upgraded after being Awoken. Level, skill level, and stats won't change after Awakening. You can't Break Limit an Awoken Idol, this is the maximum state an Idol can achieve.
  • Enhancement items can be used as a substitute for Partner Idols or Break Limits. The Base Idol won't get exp/skill exp using Break Limit Items though(?).

Units

  • Setup groups of Idols for DF, Scouting, and LB.
  • 3 different Unit tabs:
    1. DF Unit, a max of 20 Idols and limited by your Maximum Cost Limit. Max Cost can be risen by level up some Quest Abilities. Idol's stats will be added to your DF Performance and their skills can be used in DF. Different Idols with the same skill will increase the number of times you can use that skill. Skills from multiples of the same Idol won't stack, with only the highest skill typically being taken. You can modify, name, and save 10 different DF Unit Formations. Note that any change on DF Unit Formation 30 minutes before DF won't apply on that DF, It'll applied after that DF.
    2. Scouting Unit, a max of 7 Idols are used for Scouting Rival or Quest Area Boss. Skills have a chance to be activated based on their skill level. Skill effects will be ignored and they will only cause extra damage based on their style and enemy's style (see: Idols section). Multiple skills can chain together for extra damage, if they are the same type. You can modify, name, and save 10 different Scouting Unit Formations.
    3. LB Unit, a max 30 Idols; 10 on each position (Front, Back, and Support). Their stats will be added together for each position, and each position will function like one super unit during the battle. The leader Idols don't seem to matter other than choosing who to display at LB(?). Skills have a chance to be activated based on their level and depend on the Idol's position (front Idols only use front skills). Skill effects in LB may differ from DF, so check the descriptions. You can only modify 1 LB Unit Formation.

Dream Festival

  • 30 minutes real time battle between 2 Production, a race to give more appeals than opposing Production. Main Feature of this game.
  • Some details coming soon(?).
  • Official Japanese video of Miwa-chan's DF guide:

Ability

  • Generally will rise or modify Your parameters such as Performance or Max QP Limit, etc, like passive skill in some other game. DF Ability can unlocked Masterpiece or rise its Level.
  • Some details coming soon(?).

Gacha

  • Main Source of getting Idols. Gacha can be analogically like lottery w/ 100% chance of getting something but the value/Rarity will vary and have different chance on each Rarity.
  • Except for Normal Gacha, You need Gacha Tickets to Draw a Gacha. Normal Gacha cost 100 FP/draw.
  • Gacha Ticket can be obtain from various way depend on Gacha's type, such as from Questing, Scouting, participate on DF, or Exchange Nutaku Golds.
  • You can also get Enhancement Items on certain Gacha.

Live Battle

  • Automatic 1v1 PvP using LB Unit.
  • Some details coming soon(?).

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