1. Kanpani
  2. Configure

Here you can select up to 5 Employees to form a party for Battles (Quests).
There are two rows, front and back, and the positions that characters are placed in will determine which weapon (Equipment) Skills they can use.
Employees placed at the back will take a reduced amount of damage.
However, this will not take effect if there are no characters in front of them on the front line, or if that character is knocked out.
Each employee has their own Tactics, and the employee set as leader will be able to use theirs in battle.
You can create multiple parties, but you can't place the same employee in multiple parties. Also, you can't place employees who have been assigned to Facilities in parties.

Strategy

Employees (characters) have their own tactics that they will use in Battle.
Tactics will be put into effect when the Employee becomes leader, and all members of the Party will follow the leader's tactics.
Even with all the same members, changing the leader can greatly change the flow of battle.
You can check the details of each employee's tactics from the Employee and Configure screens.


The following are the different types of tactics:
StrategyDescription
Go for the Leader!Focuses attacks on the enemy leader. Once the leader is down they will attack the other units at random.
Go for the Peppy One!Focuses attacks on the enemy with the most HP remaining.
Go for the Wounded One!Focuses attacks on the enemy with the least HP remaining.
Take Down the Tough One!Focuses attacks on the enemy with the highest rank.
Crush the Weaklings!Focuses attacks on the enemy with the lowest rank.
Stop the AoE attacks!Focuses attacks on enemies with area of effect attacks.
Cover the Rear!Focuses attacks on the enemies that target your back line.
Stop their Spells!Focuses attacks on enemies with magic attacks.
Put Down the Healer!Focuses attacks on enemy healers.
Just Go Get 'Em!Completely random attacks on the enemy.

Class Traits

Class Traits have various effects based on the classes of your allies in Battle.
  • The timing of their effects differs depending on the class.
  • Those with the same effects will not stack.
  • These effects will be nullified at the end of each battle.
ClassSkillDescription
FighterBody SlamPrevents the receiver from moving on their next turn.
RoninQuitRaises the accuracy and critical hit ratio of all party members for one round.
ArcherAnti-AirDeals huge damage to flying monsters.
SoldierHardened DefenseAbsorbs some of the damage meant to be dealt to the character directly behind them.
WarriorEncourageGreatly raises the physical and magical attack of all party members for one round.
ClericDevotionHeals the HP and clears status effects of all allies left standing when knocked out of battle.
RogueSneak attackAll allies move before the enemy does for one round.
MagicianFocusThe character moves last in the round and gets a huge boost to magical attacks.

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