- PeroPero
- Elite Guard 10
Event Name | Elite Guard 10 - Elite Guard No. 10 Nadeshiko Omigawa | |||||||||
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Start Date | July 13, 2016 | |||||||||
End Date | July 26, 2016 | |||||||||
Rank Reward Cards |
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Achievement Reward Cards |
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New Event Gacha Cards | ||||||||||
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Event information
Basics
All players attack and obtain Battling Elite and Super Elite Guards will award you with Event Points (EP), used to unlock rewards, scenes and climb up the Ranking Board.
Acquisition EP is 1% of total given damage.
EP can be also multiplied by certain conditions:
Acquisition EP example
Assuming a Guard has a total of 100,000 HP. (Basic EP = 100,000 / 100 = 1,000)
Acquisition EP is 1% of total given damage.
EP can be also multiplied by certain conditions:
- Dealt the most damage to a Guard (MVP): x2
- Dealt the final blow to a Guard (Seduction Artist): x2
- Dealt the most damage and also the final blow to a Guard (MVP+SA): x3
- The guard is a Super Elite Guard (cumulated to either MVP, SA or both): x2
Acquisition EP example
Assuming a Guard has a total of 100,000 HP. (Basic EP = 100,000 / 100 = 1,000)
- Defeat solo
- 1,000 × 3 = 3,000EP
- 1,000 × 3 = 3,000EP
- Deal 40,000 damage
- 400EP
- 400EP
- Deal 40,000 damage, and nobody else did more than you.
- 400 × 2 = 800EP
- 400 × 2 = 800EP
- Deal 40,000 damage, and dealt the final blow
- 400 × 2 = 800EP
- 400 × 2 = 800EP
- Deal 40,000 damage as the final blow, and nobody else did more than you.
- 400 × 3 = 1,200EP
- 400 × 3 = 1,200EP
- Deal 40,000 damage, but the boss timed out from not being subdued
- 0EP
- 0EP
Seduction attacks
Using energy, there are two ways to attack a Guard.
Weak: consumes one focus and deals damage between 10% and 20% of the player's total SED. The value varies randomly for every attack, and is rounded to the nearest 0.01%
Full: consumes 6 focus, always deals damage of player's total event SED value.
Weak x6 is usually less effective than using Full. (total damage will be from 60% to 120% of strong attack, but it averages out around 90% over time.)
Weak: consumes one focus and deals damage between 10% and 20% of the player's total SED. The value varies randomly for every attack, and is rounded to the nearest 0.01%
Full: consumes 6 focus, always deals damage of player's total event SED value.
Weak x6 is usually less effective than using Full. (total damage will be from 60% to 120% of strong attack, but it averages out around 90% over time.)
Guard Levels
Guard's HP will increased based on its level.
Each time a guard is defeated, maximum possible Guard encounter level will increase by 1.
Maximum level limit is not known if there is any. (So far, Level 11073 has been reached in JP)
We noticed that the EG level is between the spotter player's EG elimination count and half of that number (minimum 1).
Each time a guard is defeated, maximum possible Guard encounter level will increase by 1.
Maximum level limit is not known if there is any. (So far, Level 11073 has been reached in JP)
We noticed that the EG level is between the spotter player's EG elimination count and half of that number (minimum 1).
Relationship of Level and HP of the Guards is as shown in the following table.
LV | Guard HP | LV | Guard HP |
---|---|---|---|
1 | 1,000 | 9 | 21,000 |
2 | 3,000 | 10 | 25,000 |
3 | 5,000 | 11 | 30,000 |
4 | 7,000 | 12 | 35,000 |
5 | 9,000 | 13 | 40,000 |
6 | 12,000 | 14 | 45,000 |
7 | 15,000 | 15 | 50,000 |
8 | 18,000 | 16+ | (LV-10)x10,000 |
In the case of Lv100, (100-10) x10,000 = 900,000
In the case of Lv999, (999-10) x10,000 = 9,890,000
Super Elite Guard
Super Elite Guard can appear in the second half of the Elite Guard events to all players that have scored above a certain EP.
When the player who meets the conditions is searching for the Elite Guard, "Super Elite Guard" will have a chance to appear.
When the player who meets the conditions is searching for the Elite Guard, "Super Elite Guard" will have a chance to appear.
- Emergence conditions
- EP10,000 and more with about 1/8 appearance
- EP10,000 and more with about 1/8 appearance
Super Elite Guard has higher HP compared to Elite Guards, but EP acquired is doubled.
HP = Lv × 1,000,000
Super Elite Guard maximum level limit varies between events. In summer 2016 it was level 60.
Sexual Energy Drink
When you encounter the guards, you can use the Sexual Energy Drink to halve its HP.
Can only be used before the first attack.
Can only be used before the first attack.
Advantages
- Because HP is halved, defeating the guard becomes easier.
- Requires less focus to defeat the guard.
- Since EP is determined by damage dealt, the maximum acquirable EP is reduced.
- It is more efficient to obtain larger amounts of EP from a single guard, than smaller amounts from more guards.
- If SED force of friends are high, using this item can result in needlessly reducing obtainable EP to all friends as well.
When you use the aphrodisiac, guard becomes Lv100 HP 450,000 / 900,000.
Damage given when you defeat alone will be 450,000.
While receiving the MVP and hypnotic bonus, EP that can be obtained will be 13,500.
Without using the aphrodisiac, damage can be 900,000
While receiving the MVP and hypnotic bonus, EP that can be obtained will be 27,000.
Elixir
To escape the guard that has emerged, you can use Elixir to cancel the battle.
Can only be used before the first attack
Can only be used before the first attack
Special Event Cards (SEC)
These are generally the "Event" cards. They provide a considerable boost to your team's total SED force. The multipliers can be as follows:
The values stack in a multiplication. For example, if you have all the effect cards available for a particular event at max level, the value is as shown:
2.3x2x1.5x2x1.5x1.3x1.2x1.2 = 38,7504 rounded to 38.75 times.
With the Crystalis SR when it still had an effect it reached 65.87568 rounded to 65.88 times.
In the case of SED being 100,000, If you have the R and N slayer cards:
It becomes 100,000 × 1.3 × 1.1 = 143,000
Rarity | Magnification |
---|---|
New SR Phase 2 | 2.0-2.3 |
New SR Phase 1 | 1.7-2.0 |
Crystalis SR | 1.5-1.7 |
Old SR | 1.3-1.5 |
New R Phase 2 | 1.7-2.0 |
New R Phase 1 | 1.3-1.5 |
Old R | 1.2-1.3 |
N Phase 2 | 1.1-1.2 |
N Phase 1 | 1.1-1.2 |
The values stack in a multiplication. For example, if you have all the effect cards available for a particular event at max level, the value is as shown:
2.3x2x1.5x2x1.5x1.3x1.2x1.2 = 38,7504 rounded to 38.75 times.
With the Crystalis SR when it still had an effect it reached 65.87568 rounded to 65.88 times.
In the case of SED being 100,000, If you have the R and N slayer cards:
It becomes 100,000 × 1.3 × 1.1 = 143,000
Events reward
Rewards come as EP achievements and as drops from defeating guards.
Drop Reward (discoverer 2, supporters 1) | Ultra Guard Drop Reward (discoverer 3, supporters 2) |
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1,000 Pero | - |
3,000 Pero | 3,000 Pero |
- | 5,000 Pero |
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