View Poll Results: 1

Voters
5. This poll is closed
  • 1

    4 80.00%
  • 1

    4 80.00%
Multiple Choice Poll.
+ Reply to Thread
Page 136 of 168 FirstFirst ... 3686126134135136137138146 ... LastLast
Results 1,351 to 1,360 of 1673
  1. #1351
    kusho Guest
    Mtkut

    I hope they do that! And 7-star Turbo-Laser Tanks!! xD


  2. #1352
    They do really need to come up with a reason to keep going once you have a full 5-star platoon. (and no, that "buy and have extra platoons" feature is just utterly useless). It just gets depressing when the only progression left is levelling up your tanks instead of getting new tanks.

  3. #1353
    Quote Originally Posted by Kusho View Post
    Hikari

    OK, i do put Penetration emblem on my T34-100, and also a Crit rate emblem and a Crit damage emblem. What do you equip on your Jagdtiger? Because every other stat is better on a T34-100 by MUCH, and you dont need to stack more penetration as it would be a waste (provided the folmulae at wiki is to be trusted). I dont consider 3 range (20 vs 17) big enough to make any difference. Got the feeling my T34-100 would end up better at everything (not to mention cheaper) no matter what you equip on the JT, but thats just me, maybe?...

    Also, i think ppl tend to overrate the ACE skill, just ask yourself the question: What ROLE do i assign my tank to? Do i want to tank with my Ace 5 Med? Sure, i can, but there are clearly superior options for a solid front line. Do i want to backline DPS? Then ACE just provides 50% damage for 15 sec -- not bad, but clearly any pure DPS skill is better than that - Valour, Autoloader, Rapidfire, and Critical Shot too (imho).

    Ofc you can just throw a bunch of Ace Meds and watch them go on rampage, but thats hardly the best tactic out there

    No argue with you on the cats part, bro =^.^= ... <3<3
    JT is better at killing heavies, they both will likely one-shot the rushing evade tanks, and for survival and regular dps purposes T-34 is better. But they're from different tank types so this is expected.

    Ace is great because all those pure dps skills you mentioned do nothing to make sure the tank survives to deal damage in the first place (all those skills rely on the tank being behind a heavy/dodge tank in order to get maximum benefit). Yes Valor is flat out at dealing damage, Autoloader and Rapidfire are better except against heavies possibly and Critical Shot is dependent on Attack Speed/Cooldown (300% 1-2 times vs. 150% for 15 seconds which is at least 6 shots and with Valor medals possibly 7 or 8). All of the above do nothing to ensure survival long enough to deal the damage (except CS which is upfront in its damage). Ace lets your tank both kill AND endure more than a medium should be able to (or heavy in the case of Chieftan)

    @Tiamat: Get the rest of the 5* tanks, then The situation you describe is for whales like me who have EVERY 4-5* tank in the game

  4. #1354
    I already have every 5 star tank I want besides Leapard. At this point the rest would be downgrades.

  5. #1355
    *sigh* I envy you guys that you have more than 4 star Unit. Maybe I should scout with M Tank since it mention about raid more Currency which I need it to buy more Scouting Space.

  6. #1356
    TreadNaught Guest
    Quote Originally Posted by Jeffrey Uy View Post
    *sigh* I envy you guys that you have more than 4 star Unit. Maybe I should scout with M Tank since it mention about raid more Currency which I need it to buy more Scouting Space.
    4 star units aren't all bad. There are four star tanks that don't have a five star role equivalent, like the M8 Scott and the Crocodiles.

    Try to capture cities as soon as you can. It's the only way to get currency that's not phenomenally tedious. Currency is one of those things that's debilitatingly scarce early on and then (presumably) becomes over-abundant once you've maxed out all your emblems and bought all your scouting slots and so on.

  7. #1357
    Quote Originally Posted by TreadNaught View Post
    4 star units aren't all bad. There are four star tanks that don't have a five star role equivalent, like the M8 Scott and the Crocodiles.

    Try to capture cities as soon as you can. It's the only way to get currency that's not phenomenally tedious. Currency is one of those things that's debilitatingly scarce early on and then (presumably) becomes over-abundant once you've maxed out all your emblems and bought all your scouting slots and so on.
    I'm not even sure which 4star is good. So, is it alright to upload a photo here?

  8. #1358

    Join Date
    Jun 2016
    Posts
    13
    Credits
    13
    Quote Originally Posted by Kusho View Post
    Hikari

    OK, i do put Penetration emblem on my T34-100, and also a Crit rate emblem and a Crit damage emblem. What do you equip on your Jagdtiger? Because every other stat is better on a T34-100 by MUCH, and you dont need to stack more penetration as it would be a waste (provided the folmulae at wiki is to be trusted). I dont consider 3 range (20 vs 17) big enough to make any difference. Got the feeling my T34-100 would end up better at everything (not to mention cheaper) no matter what you equip on the JT, but thats just me, maybe?...

    -snip-

    No argue with you on the cats part, bro =^.^= ... <3<3
    Here you go.

    &quot;New&quot; upcoming game: Armor Blitz-jagtiger.png

    By no means the most optimized emblems, still looking to improve by a fair amount. Luck Emblem subs gives me extra damage/evasion/pen/attack speed, precision emblem subs gives me extra HP/Move speed/Evasion/attack speed, and attack speed emblem subs give me accuracy/crit/evasion/penetration/damage bonus. Unless I'm unlucky, she gets a lot of crits for 1500ish while sitting behind my heavies while regular attacks. Can one shot a few mediums/lights/some TD's as well with a crit ability shot. Great at hurting those evade tanks.

  9. #1359

    Join Date
    May 2016
    Posts
    2,788
    Credits
    2,505
    Personally, to me the game is boring. I already said this before, but the lack of content, the long down time between events, and the constant PoC 2 days grind is as far as content goes, lack luster.

    Many tanks I have still lack stories - which is another thing that can keep you going for a while, but when there are none.... well damn now what ?
    If the game doesnt increase the content variety, I will slowly drop it once Girls Symphony returns on DMM (should be just few months away now, we already got a notice from the new team). The game has some good things going for it - its very generous, the event tanks are actually pretty good compared to other games event units, the BASIC art style of the girls tends to be very very nicely done (especially on heavy tanks the armor looks good), but over all, the problem with this game is - once you clear the main story and get the tanks you wanted, clear most of the character stories and equip your main squad.... there is not really much to keep your interests.

    For example Flower Knight Girl, (on DMM that is) has multiple layered story lines, many different missions types, some of which require you to rebuild your team completely to fit, older events are re-issued periodically, the main story line missions are slowly being added, ALL the girls of 5-6 tier have theri character quests and at least 1st H scene done, (not sure about the chara. quest with lesser tier girls, but ALL of them have H scene if nothing else) and overall there is so much stuff you can do you that its actually impossible to get everything done at the same time, and you need to decide what to do and who to keep for next time (as you lvl up and get more Stamina per lvl this helps a lot in the long run).
    So the game is actually never really boring. And doesnt feel like chore. Something I have actually felt when playing AB - especially with PoC and the boring event missions which offer zero variation.

  10. #1360
    TreadNaught Guest
    Quote Originally Posted by Myrdin View Post
    Personally, to me the game is boring. I already said this before, but the lack of content, the long down time between events, and the constant PoC 2 days grind is as far as content goes, lack luster. So the game [. . .] feels like chore. Something I have actually felt when playing AB - especially with PoC and the boring event missions which offer zero variation.
    I get what you're saying, there's not much end game content and the lane game format can only carry so much variety before it starts getting gimmicky. The repair system is one of the things that makes playing feel like a chore because it crimps you into only using only a tiny portion of your tanks as reservedly as possible. It would be amazing if the game broke out of the lane game format completely to do some open field combat with elevation, line of sight and so on.

    Or like, let you build bases on captured tiles. Add a simple hex layout, each hex hold one unit or bunker and units stationed on a map stay there so you've got something for one, two and three star tanks to do. Base building elements like bunkers and mines would be something to spend currency on. Maybe bases could do something like give you one candy* on a successful defense.

    *Or some other as yet unimplemented shiny.

    AB could also do with some serious UI streamlining. Eg-
    How many clicks does it take to get to the center of "Where did I put that one goddamn evasion emblem with the extra range?"

    FKG has a lot more 'content' but isn't really engaging. It's not a game so much as a background process with tits.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •