Quote Originally Posted by Myrdin View Post
Personally, to me the game is boring. I already said this before, but the lack of content, the long down time between events, and the constant PoC 2 days grind is as far as content goes, lack luster. So the game [. . .] feels like chore. Something I have actually felt when playing AB - especially with PoC and the boring event missions which offer zero variation.
I get what you're saying, there's not much end game content and the lane game format can only carry so much variety before it starts getting gimmicky. The repair system is one of the things that makes playing feel like a chore because it crimps you into only using only a tiny portion of your tanks as reservedly as possible. It would be amazing if the game broke out of the lane game format completely to do some open field combat with elevation, line of sight and so on.

Or like, let you build bases on captured tiles. Add a simple hex layout, each hex hold one unit or bunker and units stationed on a map stay there so you've got something for one, two and three star tanks to do. Base building elements like bunkers and mines would be something to spend currency on. Maybe bases could do something like give you one candy* on a successful defense.

*Or some other as yet unimplemented shiny.

AB could also do with some serious UI streamlining. Eg-
How many clicks does it take to get to the center of "Where did I put that one goddamn evasion emblem with the extra range?"

FKG has a lot more 'content' but isn't really engaging. It's not a game so much as a background process with tits.