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  1. #1
    Diamonds and time blocks are usually for bigger things than a daily. Maybe for filling a bunch of consecutive dailies. If they run them in a set, sometimes the very last one has a nice surprise. It could also be used for the cards they have now as "coming soon". Guess we'll have to wait and see. They'll want to make them worth doing, but I wouldn't expect many diamonds out of that.

  2. #2
    I figured the cards would be part of the combat system somehow.

  3. #3

    Join Date
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    game is down for me again. Could it be a update? Or just bad internet.

  4. #4
    Unregistered Guest
    Quote Originally Posted by hornyg4mer View Post
    game is down for me again. Could it be a update? Or just bad internet.
    same thing for me as well, don't worry

  5. #5
    Did the fake timers get patched? My old list had 120 minutes for Vic and now it is 30 minutes.

    I have yet to see a capping on the girls contribution to time bonus. Can someone confirm a capping? The game gets changed a lot, so a capping might be changed too. Right now the girls contribute , if unlocked completely, something like this 0,5 0,5 1,0, 1,5 2,0 2,5 4,0 6,0 8,0 9,0

    To all the people who do not understand diminishing returns:

    If you have warp bonus of 1 and reset bonus of 10 you have time bonus of 10. If you get another 10 reset bonus you would have

    10+10 = 20, increase 100%
    20+10 = 30, increase 50%
    100+10 = 110, increase 10%
    1000+10 = 1010, increase 1%
    10000+10 = 10010, increase 0% (rounded to 1 digit)

    In other words: they might implement a capping, but it would not be needed at all. Diminishing returns is already a capping in itself. What I did see although is a wrong reset bonus, that got corrected after unlockin more scenes and currently Lola seems to give her bonus only if unlocked completely.

    Studios will suffer diminishing return as well, when you notice that your girls will get only 0 stamina after a 10 hour session. So warp bonus up to the capping seems to be the best investment for diamonds.

  6. #6

    Join Date
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    So the best investment is Time Warp instead of Energy? I've been saving some diamonds for this reason, currently I have 100 and as soon as I finish with Geeky I would be able to buy 20 Energy wich seems tempting since it will give me more room for upgrading girls while I level them up but the Time Warp seems like a very good choice too considering it increases the rate at wich you get skills and Im already waiting for a day for lvl 21-22 and I don't see how I could get to 32 at this rate unless I wait for months.

    Also I've been trying to get all the files for the wiki (already have positions/animations done for the first 4 girls) and I started seeing some costumes I don't know how to get like the halloween ones people are talking about and I also saw some Cherrys and Lolas with winter jackets, how do you get those?

  7. #7
    Quote Originally Posted by Shuls View Post
    So the best investment is Time Warp instead of Energy?

    and I also saw some Cherrys and Lolas with winter jackets, how do you get those?
    What would you do with the energy? Money making? Skills leveling? With x2 Time Warp you get double the amount of training/money in the same time. Do the math. You can think about extra Energy if Time Warp costs too much (gets more expensive, the more you have).

    Winter jackets? Sounds interessting. Only seen skimpy outfits so far. My wardrobe options dont offer me anything resembling a jacket to buy. You do not talk about the training outfits you sometimes see after a fight? That bathrobe/fighting suit stuff?

  8. #8
    Unregistered Guest
    Quote Originally Posted by Hornypony View Post
    To all the people who do not understand diminishing returns:

    If you have warp bonus of 1 and reset bonus of 10 you have time bonus of 10. If you get another 10 reset bonus you would have

    10+10 = 20, increase 100%
    20+10 = 30, increase 50%
    100+10 = 110, increase 10%
    1000+10 = 1010, increase 1%
    10000+10 = 10010, increase 0% (rounded to 1 digit)

    In other words: they might implement a capping, but it would not be needed at all. Diminishing returns is already a capping in itself. What I did see although is a wrong reset bonus, that got corrected after unlockin more scenes and currently Lola seems to give her bonus only if unlocked completely.
    You misunderstood. I was talking about diminishing return for base multiplier that you gain from girls (you know, like in diablo when you kill a mob that is several levels below you you get less exp than when you kill same mob at similar level to yours). There is none, as you said each girl gives 0.5, 0.5, 1, 1.5, 2, 4, 6, 8, 9, 11, 12 when you complete them and this value does not get lower. It was obvious that there is a diminishing return for final resulting multiplier. So you can still farm same girls and gain base multiplier with the same speed, but it's actual effect will become lower and lower with each run. In diablo it would be useless to farm low level mobs because they won't give you any exp anymore. And that's what was said earlier - that you can't farm same girls due to cap and diminishing return. I don't know about cap, didn't hit it yet, but because there is no diminishing return, you can still farm low level girls - 15 minutes for 2.18 basic multiplier seems like the best way to farm it if you focus on it, but it's rather boring. Other options - 1 day for 10 multiplier, or several days for 20 multiplier are much less efficient but require less invested actual play time.

  9. #9
    Quote Originally Posted by Unregistered View Post
    You misunderstood. I was talking about diminishing return for base multiplier that you gain from girls (you know, like in diablo when you kill a mob that is several levels below you you get less exp than when you kill same mob at similar level to yours). ... And that's what was said earlier - that you can't farm same girls due to cap and diminishing return..
    Okay. How "fast" is XP growing in Diablo per Lvl of enemy? Linear? The part of FL wich deals with gaining money hearts and skills or better to say, the part with the requirements of the girls grows with multiplication. Think about that tale with the rice and the chess board.

    In FL there is no decrease of the reset multiplier needed. Nor any capping. The rumor of a capping is, as I believe, due to lola, who gives only bonus if unlocked completely.

    Diminishing return is not something implemented in a game, but rather a mathematical problem.

    You can farm a bonus of 2,2 in 15 minutes. This will take you about 13 years (!) to get to 1 million time bonus. And with that you will still be far, far away from twins. (And no, getting 22 instead of 2,2 in 15 minutes is no difference. 1,3 years or 13 years are both too big for real play time).

    That you will gain less and less effect from the same resource cost (2,2 constant every 15 minutes very active play) is the diminishing return. Not the reduction of the resource gain itself (2,2 reset bonus).

    Time warp has no diminishing return, but a capping and slightly increasing costs.

    At least they show you what you will get each reset. Calculated in %. Getting a time warp x2 is always 100%. Getting 10 reset bonus starts high, but will soon be reduced to 0% relative gain.

    --

    The pay to win shines through more with each update. I cant get over rank 17, but according to this overall ranking less than 200 players are "better" than me. Okay. But if I get paired each other fight with one of those, I cant rise higher. In my opinion they did not think the pvp through. Or they really want to only have like 10 people in rank 20-25. And bonusitems are far away from helping in a fight. Either win dramatically or loose dramatically. And of course the new accessoires are to be bought with diamonds.

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