View Poll Results: Which Tier does Black Baccara belongs to?

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12. This poll is closed
  • S-Tier

    0 0%
  • A-Tier

    1 8.33%
  • B-Tier

    5 41.67%
  • C-Tier

    5 41.67%
  • D-Tier

    1 8.33%
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  1. #1

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    Wow, 2 S-tier on the girl I least expected? This is quite a surprise! Let's see if I ended up in the same conclusion or not.

    Hanamizuki or well, Dogwood is much less mouthful. Dogwood is very underappreciated girl back then, and even now some would think she is not so good. But if you are like me, you will see her VERY often in ally list even not in dedicated SD team. And there's a reason for it. So now why don't we see why Dogwood is so popular?

    1. Raw stat: Her base stat is very all-round, balanced, and on the higher end. She also has high speed to balance or break team speed as well. Every stat is higher than my cut off and it help her while waiting for solar drive gauge to filled up. Don't underestimated her outside of SD.
    Grading: S-

    2. Skill: deal 3.8x damage on 2 targets with 24-34% Now with newly rebuff for many girls it quite pale compare to others. It can do the job however.
    Grading: B+

    3. Abilities: This section is the most difficult to write because unless you experience the power of her abilities yourself, she's extremely pale on book. Dogwood will show you she's not just American wannabe however...
    -1.2 Skill act boost is common, but it will help you a lot while you wait for SD gauge to filled. And if you place Dogwood in any team as wild card, then it will help you as usual.
    -The rest three abilities sync together very well so I will group them as one. First you have 100% SD gauge filled at start of mission. We trash talked this ability back then because it help almost nothing to the character, this time is different, not only it help a lot in SD build it also help increasing atk for the team with her increases Attack for party members by 25% per 100% Solar Drive used and it capped at 75% max. This ability made Dogwood worth as wild card in any team if you don't have full team yet because... well 75% atk boost unconditional is great right?
    The last ability is of course, needed for SD team with 70% damage boost for SD With maotd already calculated damage for me you will see why SD is great when stacked enough. And well, Dogwood is the cornerstone of this build. Her ability helped a lot in Whaleship stage as well.
    Grading: S (for SD team, otherwise A- as wild card)

    Team building: Obviously than any obvious, Dogwood is staple if not cornerstone of SD team. You can however, use her as wild card in any team if you need big atk boost or skill act boost. She is extremely valuable in whaleship stage as Wutan had said, 100% gauge filled means only 200% to go for full blast and even 1 blast can change between win and lose now that boss in whaleship stage can whoop you hard 4 times a turn. So the quicker you can break boss, the better chance for you to win, and Dogwood can help you turns the tide of battle with her ability.

    Final Verdict: S as S in our meaning goes with 'turn the tide of battle' and 'deals enough damage to nuke everything' and Dogwood fit the first condition and partly fit the second. I already describe why she can turn the tide of battle (whaleship only though) and with optimal SD team, she can deal huge, def ignored damage to any bosses. So she deserved the first S in the rainbow army.

    Extra: Good god I cannot described how much I used to hate her because I thought SD was suck. (It is now though, but with correct setup it becomes super broken instead) It turned out, I can never be more wrong. When I first got her from Danjou ticket I felt 'meh, her?' as I never a fan of SD. She proved me wrong however as she carry the team so well with huge atk boost. When SD was revamped and you can stack it up to 300%, her worth went skyrocket as she became super popular with helper team. Even her voice which I used to loath becomes very cute and soothing too. I guess Dogwood turns form 'bad first impression' to 'very dearly girl' in my team. with Stock as close second. Which will be talked about if this forum stay until then.
    Last edited by game2534; 07-08-2018 at 09:22 AM.

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  2. #2

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    A bit late but at last.
    Aint no one chainin this rebel mofu >:3

    Just kidding. So lets get to it and make it quick this time:

    Anemone
    a.k.a Anewaifu


    Her stats are well spread and while some may say her def or Hp is to low for a counter girl..... Anemone is no longer just a counter girl (we will get to that later so hang on). She is a bit on the slower side of things with only 400 speed though.

    Skills:
    3x 1.8 to single random enemy and then 0.5 to all after wards.
    While the 0.5 after doesnt seem like much, thats still an additional hit. Other girls with this skill do not have that, so thats Anemones unique something.
    Activation rate is the same as usual, nothing to write home about nor be ashamed of.

    Abylities:

    Ok here its where it gets interesting:

    Standard DMG Buff - of whooping 30% ! Much stronger than the usual 22% so definitely a plus

    Counter/Super counter at 4x. Not the strongest, but not the weakest either. Was pretty good back in the day though.

    Defense/Guard/Guts - this is one of the best skills in game since its 3 different skills put into one and stucks well with any girl really, the higher her defense the better. Plus it benefits the whole team as well.

    Crit Rate and Damage : Ok so Anewaifu got buffed not relatively recently and this turned her into semi broken nonsense as far as skill in vacuum go.
    She has a 30% activation rate and 40% Crit damage. Holy shit of the shitting stone. I believe there are maybe two other girls who have this skill this high (Kuko and Loquat) in both rate and dmg. Insane

    Ok so the thing with Anewaifu is that for a long time she was one of the prime Counter girls with nice Active ability. This all changes when she underwent a massive overhaul with her Bloom that turned her into a Crit girl. Not half assed one, not semi decent one, but a full fledged Crit girl that has also Full Fledged Counter due the Def/Guts buff.

    This by itself makes her broken. Not in the damage terms but in terms of identity and her depoyment in squads. Both Crit and Counter are two prime skills and you do not put them together. Especially not if both parts of the skill setup have its secondary buffing skill (Crit Rate and Damage. Counter and Def buff).

    I am tempted to give her S- tier simply because of the skill setup. Its more like A++ Or S--. Somewhere in the middle. But personally I think with the overall utility and the way she has been setup Anemone is S tier albeit of a different sort than either Saffron or Kerria.

    **
    Now for waifu factor.... well... its Anewaifu. What shoul i say
    This girl has 2 or 3 additional forms, due to how popular she is. And only after several new girls finally came out she lost her prime position in the popularity poll. Finally. Honestly I didnt like her for a looong long time simply due to the crazy hype everyone sprouted around her. I think it wasnt justified. Her personality is on the warm/shy/composed side of things. Her looks are OK-ish, though nothing that literally speaks to me. But she is not unlikebale.
    I have the Miko version and that one is plenty cute. But I have a weakness for the whole Miko aesthetics and such. I dont think I have the second version of her... not even sure what it was, but eh.
    Anewaifu is just....there. She is not the shining diamond, but nor is she the dirty coal. She is the ever present and dependable like a solid rock and stone. Always with you, always prepared and ready. Always useful. She just ...IS.
    And sometimes that is all you need.

  3. #3
    Don't grab the bull by the horns as they say. Let's take a look at Dogwood

    Analysis

    Her stats are really good all around. Not the greatest of HP but still decent enough. Very solid defense stat. But wow! That ATK is really something to behold. They really didn't give her any Achilles Heel when it came to her stats. Very nice! While her skill is somewhat boring compared to the flashy skills of girls today, it's easy to forget she was still one of the early girls. So I'll give her a pass on that. But it does perform nicely and hitting to enemies for 3.8x DMG

    As far as skills go this is probably one of the very few, if not only, girls to make effective use of the solar gauge. Increasing her already monstrous ATK and also her team mates every time by 25% by every 100% solar blast used. So damn. If you save up through the map to build up your gauge, you can trigger the solar blast and BOOM! You instantly maxed out the skill boost for that tough last boss. Very nice! She starts her with her gauge at 100%, much better than pitiful 30% like some girls. But she also increases its effectiveness by 70%. So not only will she hit harder after using solar blast, but she also makes solar blast work better too. Then the standard skill activation rate.

    Overall, I can see why she gets so much love so far in these votes. I used to hear a lot that she, like Cactus, was not very good from early on. But they sure turned her around. I still stand by my statement that even with the 300% improvement to solar gauge, it is still not all that great for late game users. Most solar girls are trashed as well with the solar skills they get stuck with. So I'm not a big fan. But this? Dogwood shows how it is done right! FKG devs should take not and maybe make these kind of improvements to other girls they've essentially hurt with much lower lackluster solar skills. Decision: S Tier

    Waifu Judgement
    Oh wow! This girl has got some spice to her! In 2 out of her 3 artworks, she is winking at you with a big ol' smile. Yeah, she knows she's got the look. Long, beautiful pink hair. Small shorts/skirts around that shapely waist. Always exposing that sexy midriff. And a nice pair of round bouncy breasts. Magnificent! The overall package is one to adore and I can easily see why people would gush over her. S Tier
    DMM FKG ID: 536701334 IGN: ShadwNinjaX Allies: 53/63

  4. #4

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    Dogwood Discussion is over!

    GZ Dogwood.
    You are the first girl which was able to snag herself a place at the top of the food chain


    S-Tier it is!

    Next Girl:

    http://flowerknight.wikia.com/wiki/Daisy
    Deadline: 15.07.2018
    Last edited by Wutan; 07-10-2018 at 04:24 PM.

    DMM FKG ID: 986648592
    Name: Wutan

  5. #5

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    Looks like i have to take the first step here. I don't have Daisy so it's paper verdict only. Well i have her on Nutaku but that obviously doesn't count evaluating her on the DMM version.

    Stats:

    19636 HP
    Her HP is on the lower end of the spectrum. There are still 22 natural Rainbows which have worse HP than her.

    8256 Atk
    Fantastic. She has one of the highest Atk in the entire game (Rank 8). This stat is the most important for her Skillset.

    2874 Defense
    Mediocre Defense. Still 30 Rainbows with worse defense stat than her.

    Rating: I will give B+ here just because her Atk stat is so good and the most important stat for her.

    Skillactivation and Skilldamage:

    Skilldamage: Deals 3.6x damage to 2 enemies
    Could come in handy for harder maps which feature 2 bosses instead of one.

    Skill Activation: 30% (Lv1) → 40% (Lv5)
    The only girl with better Skill.Act. is Cactus/Saboten. This is definetely a strong point for Daisy. Really good.

    Rating: I like this section. Sure hitting only two enemies isn't as strong as Singletarget/MultipleHit nor has it the wide range of AOE Skills which hit all Enemies at once.
    But like i said on some maps (with 2 bosses) it could come in handy. However her Main Selling Point here is her insane Skill.Act.
    A

    Abilities:

    So here we are. Before i continue evaluating her it has to be said that there are only two other First Turn Girls for Crit Squads in the game atm. In my opinion both of these Girls outclass her heavily in terms of Abilities.

    The two girls in question: http://flowerknight.wikia.com/wiki/Hollyhock
    http://flowerknight.wikia.com/wiki/Wheat

    I would give Hollyhock a final rating of B+ and Wheat a solid B. So this will definetely play a big role in Daisy's Final Rating.

    Lets move on to Daisy's Abilities, shall we?

    Increases Attack for party members by 35%.
    Definetely her strong point here. It's a nice atk buff and way above average.

    Increases Defense for party members by 14%, increases damage reduction when defending by 2.1%, and allows oneself to resist fainting with 1 HP remaining up to 3 times per battle.
    Why??? Judging her other Abilities she clearly belongs to First Turn Crit Squads and that Ability does absolutely nothing increasing damage output. Also 14% is one of the lowest Def buffs of all Rainbows. Meh.

    Increases Critical Activation Rate for party members by 20%.
    Standard Crit. Activation Rate Buff. Solid.

    Increases Skill Activation Rate for party members by 1.65x on turn 1.
    Standard for First Turn Girls. Without that Ability First Turn Squads would not exist.

    Increases Critical Damage for party members by 15%.
    Way to weak Crit Damage Buff if you compare it to the Crit Buffs the other two First Turn Girls offer.

    Rating: Sry Daisy but that's your worst section (also the section i value the most). You are heavily outclassed by your competition here.
    C

    Conclusion:

    Daisy has fantastic Attack and a really nice Skillactivation/Skilldamage package.
    However in terms of Abilites she is heavily outclassed by her Competition in Form of Hollyhock and Wheat. These two just buff Crit Teams way better.
    I especially value the Ability Section cause at the end of the day this section determines a Knight's usefulness the most (I would rate SkillActivation/SkillDamage as the second most important section and Stats be the third place in terms of importance).
    Maybe i am a bit harsh but since i would put both Hollyhock and Wheat in B-Tier i decided to put Daisy in C-Tier.

    Final Verdict:
    C+
    Last edited by Wutan; 07-13-2018 at 08:50 AM.

    DMM FKG ID: 986648592
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  6. #6

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    I wanted to rate her yesterday but... I forgot at the end.

    Now, It's Daisy time with Paper only tag.

    Stats:
    HP: That's a low stat. But she is nota very defensive girl so, that's not that important.
    ATK: Her best stat and she is high in the list. That's a good thing. At least her stats are coherent with her play style.
    DEF: That's a bit low but still far from the worste. And she is not supposed to be a defensive girl so...
    Her stats are not excellent but at least the spread is well done for her. We can't complain.

    Skill
    3.6x damage to 2 enemies and 40% activation rate. If you know me, you know I don't like two target skill that much. It's not good on most battle except some Water Shadows bosses and the 2 target skill maps on Nidhogg 2nd phase.
    She is one of the 3 natural rainbows with that kind of skill with only x3.6 damages instead of x3.8. But she has 40% skill act, making her the 2nd girl with the highest skill activation rate behind Cactus. It's not that bad.

    Abilities
    +35% ATK for all
    That's good. Very good. A rainbow usually has +20%~+22%. That's really above that and that's good. It will healp your team a lot and it fit well with her already high ATK. But that's almost all.

    +14% DEF, Guts & increase damage reduction when defending by 2.1%
    Okay. There is no reasons for that. The hard and painful legacy from being an old rainbow. But she don't even get a buff on that ability. It's just... bad. Most 6* have arround +30% but her, no. just +14% like a 5*. At least she has Guts and she can survive a bit more even with her paper HP and DEF stats.

    x1.65% skill rate turn 1
    I'm not a big fan of turn one ability. It's not bad and give her some options but this kind of abilities works better on girls with turn 1 react or ridiculous self ATK/Damage buff. A traditionnal x1.2 skill act would be better, especially with her guts. But, with that, she reach 66% skill act turn 1 by herself. That's not that bad. I guess.

    Crit rate +20% and Crit damage +15%
    She is a Crit girl and her Crit abilities are not that bad but, a lot of girls have more with buff like +30%/+35%. If she has very good abilities aside that it will be good but here... meh. Not really bad but still not good for me.


    Team Build
    Benched loli is a kind of team? Well, just kidding.
    She can go in any Crit team, especially with her skill rate and her ATK buff. But she will not be the best, a team pillar or even a must have for that archetype.
    She can also go in other team types as placeholder (Counter with her Crit + DEF buff, even ifit's not that good or any offensive teams if you have a free place and no one to hold it).
    But she will not find HER place anywhere. She can't really shines, unless she is supported by very good girls.

    Conclusion
    Daisy is a cute and brutal loli but battlewise, she seems to do only half things. Half DEF buff, half Crit buff, half skill type... The girl good in everything but excellent nowhere. I dont see her that much and I don't really know how and where we could use her. Like I said, she can hold a lot of places but there will ever be one or more girls better than her. I like her and her style but she is still a plain and generic loli at the end.

    Final verdict:
    I guess I will give her a C Tier. Not because she is bad but because there is a lot of better girls above her. Even her Halloween form seems better even if she is not top tier at all.

    Now, I'm done with her. I can't wait for the next but you already know it.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  7. #7
    Alright it is time to take an in depth look at Daisy. I've never had her on my team. If I remember correctly, she seemed somewhat popular on the Nutaku side. So let's see how things work out.

    Analysis

    At a quick glance, Daisy is reminding me a lot of qualities that Anemone had including her Pierce type. Her HP is disappointing as it is lower than a good amount of rainbows we've already covered. Her DEF stats are not really impressive either. Where she shines best is her ATK stat which is pretty high, putting her into a glass canon comparison situation. So while her ATK is superior to Anemone's, she is fails in the other two categories.

    Skills are pretty decent as she hits 2 enemies for 3.6% damage. What is even better than Anemone is that she has a higher trigger rate of this skill. But then again, while having Anemone myself who hits 3 random single targets before a weaker AOE final blow, it doesn't come off as superior since she only hits each enemy once albeit harder. I would say they are both equal in this respect so Daisy gets a good grade on her skill.

    Now here is where it gets ugly, especially when comparing her to Anemone who has largely the same ability set. Daisy increases DEF for party members by 14% and increases damage reduction while defending by 2.1%. By comparison, Anemone increase DEF 30% and damage reduction while defending by 5.3%... She doesn't even get the Super Counter. Daisy increases Crit activation rate by 20% and Crit damage by 15% compared to Anemone's 30% Crit rate and 40% Crit dmg. Daisy only barely wins out to Anemone with the standard ability ATK increase at 35% compared to Anemone's 30%. Daisy has at least one ability that Anemone does not, which is to increase team's skill activation rate by 1.65x. But that is only on first turn.

    Damn. That's just sad when you look at it. At first glance, Daisy is just about the same as Anemone with a few minor differences. But at deeper look into the actual numbers and stats, she is clearly inferior by comparison. Not saying she is a terrible rainbow to have and she can help flesh out a crit focused team. But there are certainly better ones out there.

    Final grade: C-Tier

    Waifu judgment

    F-Tier! As in get the F outta here with your loli behind. This ride is for adults only.
    DMM FKG ID: 536701334 IGN: ShadwNinjaX Allies: 53/63

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