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  1. #1
    Quote Originally Posted by Unregistered View Post
    I see they removed the multiple choice responses from the event scenes. Makes it quite awkward to say the commander solved everything.
    I was wondering why the dialogue seemed such a mess. It was mostly okay, but the intro dialogue to stage 2-4 was really weird. Nightshade started talking about a grandfather-and-feelings related cliff out of nowhere, they started tossing artifacts off of the thing for no reason, and they suddenly came up with the idea to use some kind of blinding light from the glass house, which also never got mentioned before. Utterly bizarre.

    I guess they couldn't program it in on time? They seem to struggle with things they can't immediately copy and paste.

    EDIT: I've been looking through the dialogue again, and they did mention that anti-pest weapons were stored in the house, so i guess that explains the light-weapon. I'm also assuming the cliff is the dumpsite, but i don't think that was ever explicitly stated, and i still haven't a clue what nightshade was on about.

    EDIT2: i've also just realised they used all 3 dialogue options in a row for misson 1-3. What a mess.
    Last edited by SeanHL; 02-27-2019 at 10:43 AM.

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