It isn't something this game does, but it's quite a common thing. In systems that do use that, a 0.1% chance would be guaranteed to happen within every full set (assuming the sets size is 1000, then it would happen exactly once), but it would be at a random place in the set. This also has a very different effect compared to just increasing the probability, as it also limits the max amount of something you can have in a row. It's very important to have that kind of behavior in certain cases, like when simulating a deck of cards on the go. Also, both me and the other guy said the game doesn't do that, so I don't know why you're trying to argue that it doesn't do that...





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