Items also seem to have a random factor to their stats. An item of the same type and level can have higher or lower stats, creating even more variation in the item pool.
So to sum up:
We got high as fuck new cap level. So like at least exp you get isn't wasted, but with how slow story is released we will probably hit 400 cap before we finish 3rd page of story worlds. Also this means that you will sink a shit tone of money into upgrading at least your 3 main girls.
Broken to cheap stat upgrading that basically shows us older people who max-caped our stats before a middle finger and made out hard farmed 120 millions of cash "poof" and vanished. Or there is retardly high number of upgrades per level if people upgrade 800+ times a single stat being level 40 or 41, which is not so much more than 780 upgrades we had before when leveling from level 1 to 40.
New affection levels that cost way to much. While giving way to low back in return. Cause if you get like barely 200/h more cash and you pay 2 millions for that, you will get back that cash after like 417 days of babysitting harem and collecting each time its ready - twice as much if you sleep and don't click instantly when its ready.
Stories probably will continue to be released as slow as they were before - makes me think that there is a single person who draw them quest images - does it by pixels and draws a pixel per hour or something. Not to mention he barely talks with the guy who writes the story, cause often I have a filling the stuff I read is different at least a bit from what I see on the images.
The lame as fuck battle mechanics that give no room for tactics/strategy and basically require you to basically get as much primary stat as you can, min-maxing other two stats as a secondary priority, were not changed either. PvP is still the same - the longer game is out, the longer old people still play, the more "fuck this I am not doing PvP at all cause I will never reach the top" will happen. Heck - I am doing only PvP like 12h a day minimum - spending all my fighting energy and after like few weeks I barely reached 40k - top is like 600k. Sure I could get more mojo if I used tower to select who to fight and lose on money/exp - but thats way more inconvenient. So when the top mojo will slowly go up, reaching it will take more and more and more time.
Well it seems its time to go into "I give no fucks for anything part story mode". Which with how rarely they release it will probably mean I won't remember to play this game in few weeks. Leveling up, farming items, just to do anything is like a useless not-required busy-work that I am not willing to do.
They really should do periodic resets of the tower, if they want to keep it anywhere near competitive. Like once every 3 months, and then give the top 100 or so a special reward, like a special equipment item with customizable stats depending on their rank or a choice between several girls. Having it go upwards forever is kinda going to be a negative point for new players, as they have little to no chance of catching up...
Yeah 3 month or something time based resets of leader boards - heck even without any rewards. Something like seasons in WoW arenas or Diablo 3. That would make PvP in HH something that could actually keep people engaged in game. Give new people chance to do something.
EDIT:
Damn. Just making tower being wiped seasonally like once per 3 months or something. Maybe with some rewards spread across some 50-100 first places like contests are. Would be better fix for this game that this big update. How bad a game dev you need to be to not see that?
Last edited by Eversor86; 08-24-2017 at 06:29 PM.
I've also been assuming that something like this would be a logical next step. Like each regional chart and the worldwide chart would all have prize tiers just like the contests. On top of that I'd think that they could expand mojo to be spread throughout more aspects of the game, as in different amounts of mojo are rewarded in the tiered contest prizes along with adding small amounts wherever else as well. (One small idea: Maybe pair up xp and mojo so that whenever any amount of xp is gained you automatically also gain 10% of that amount as mojo?) And then whatever the schedule would be for awarding tower prizes and resetting the tower's charts (I was thinking more like once a month, but once every 2 or 3 months would make sense too).
Edit: Random idea that came to me just now: Maybe just for the vanity / for the "bragging rights", they could add some sort of badges when viewing player profiles in the tower which shows off their personal best reward tier ever gained from regional tower leaderboard, from worldwide tower leaderboard, and from each individual contest leaderboard. Plus also some badges representing total long-term performance in some way... Like a top tier result for a tower ranking or for a contest would be worth 5 stars, 2nd tier is 4 stars, 3rd tier is 3 stars, 4th tier is 2 stars, and last tier is 1 star. Each performance badge shows the total number of stars earned for that category. A new tab in the tower could let you view all players sorted by star counts, with a filter for selecting to view all players or just a certain region, and a filter for viewing players ranked by all total stars or by just a specific category's stars. Maybe also have badges which show just the stars earned on the three most recent tiers completed for each category, and the new listing has a priority mode to bump players' positions in that listing based on the average of that recent activity. None of the badges or the new rankings tab would ever be reset or used for rewarding prizes. It would all just be for show.
Last edited by MuljoStpho; 08-24-2017 at 09:03 PM.
Oh so they didn't change anything about how rankings work? That's really lame, I really expected the update to address that. What's the point of improving your character, if you will never come close to having as many points as someone with half your stats. Not to mention other players are intentionally weakened so you don't even need that many stats to beat the strongest opponents. Why not just remove the combat mechanic alltogether and replace it with a button you can click once every 10 minutes, and a leaderboard showing how many times people clicked it.