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  1. #11
    I like the upcoming change to affection items, but it still doesn't address a major problem...the scaling level pricing. For example, during the Back to School event I got Secretary Rabbi. I wanted her for my battle team so I began the arduous process of leveling her affection. To increase her level from two to three stars cost over 700k (say 700k for the sake of brevity) in currency. Her additional cash payout per collection increased by between 300 and 350 (let's say 350, again,for brevity) every 50 minutes. So in order for me to make back the investment I made to upgrade her I have to collect from her 2000 times, which if I collected each and every time her payment came up would still take roughly 29 days. This is, of course, ridiculous since no one is going to collect every 50 minutes around the clock for a month. This also fails to take into account the cost of the items bought. So affection is still a huge money sink for little to no gain unless you play for years. The old system, where you paid a certain amount was great. You knew going in how much it would cost to upgrade and you saw a return on investment within a moderate amount of time, even with the price of items. I shudder to think what the outlays and return will look like when they (eventually) upgrade all the girls to five star affection.

    **UPDATE** I got Cunegonde yesterday (my 42nd Haremette) and I decided to get some exact numbers to go with the estimates from above.

    To raise affection to three stars costs 9030 affection points (3,765,510 cash if all items bought in shop based on the established price of 417/affection point ) + 1,172,000 cash to upgrade.
    At three star affection she gives 2159 cash/102 minutes (1270/hr average). So in order to recoup the cash laid out (solely from her) to upgrade to three star affection would take 2,287 collections (just over 163 days if collected the instant she pays out each time). So, in the long run, the people who have been playing longer (or the whales) are getting saddled with higher and higher costs that will take huge amounts of time to recoup.
    I realize that there is additional cash income from troll and arena fights, as well as selling reward items, but between the scaling level up prices, scaling pachinko prices, the higher cost for higher level gear, and the (quite frankly) ludicrous prices you have to pay for in-story items, the longer you've played, the more difficult it becomes to advance any farther. This defeats the purpose of playing at all, or am I missing something?
    Last edited by Bigshow71; 09-30-2017 at 12:42 AM. Reason: Update

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