I think that rarer gifts should have better money/affection ratio.
But is Kinkoid gonna listen? And actually change anything? Because this update sucks >
I think that rarer gifts should have better money/affection ratio.
But is Kinkoid gonna listen? And actually change anything? Because this update sucks >
HH 2.0 made the girls drop less money, before the update i got 120k from them, now its 90k. And to make it better they increaed the prices by 2479247% !! (made that number up...obviously)
With the new affections system i pay now over 2 millions for gifts, so i can level up a girl, that then gives me 1000 bucks or less...
So much about listening to our feedback, they don't give a shit and I'm definatly not going to wait for another "fix" that will come up in a month or more. They showed me, a player that supported them via Patreon and played the game since day one that they don't give a fuck about us so i just do the same.
Gonna go back to Kamihime i guess, or just waiting for another game to show up that cares about their fanbase.
Main feedback that was given to Kinkoid was that affection was too difficult to obtain, because of the rarity of gifts. Now we have plenty of affection, for the same price as before (417 $ for 1 point of affection).So much about listening to our feedback, they don't give a shit and I'm definatly not going to wait for another "fix" that will come up in a month or more.
So, they didn't increase the price of the affection today. They just gave more affection. I don't see the problem here...
Since HH 2.0, players get more money than before, between harem (girls give more money per hour in average) and trolls fights.HH 2.0 made the girls drop less money, before the update i got 120k from them, now its 90k.
I'll say it again. If you make the same amount of money as before, and the cost per affection point has not changed, how can you afford to buy more affection items, especially now since the price has increased. You don't have any more money than before the change so it's impossible to buy any more affection per day now than before the change. In fact, you might have to buy less items per day because you can't afford the newer legendary and epic items.
Technically nothing has really changed as far as affection is concerned.
You can buy more for one simple reason: you were never able to spend all your income before this change. Now you can spend everything you earn on affection items, and by doing that you will get affection faster. You don't need to buy all the items in the shop to do that, you only need to buy as many as you can afford. A single epic item is at least worth slightly more affection points than the entire shop was (on average) before the update, and if you have enough girls to get them in the shop you will be able to afford at least one if you collect the money from your girls. If you can't afford a single epic item, you wouldn't have been able to afford buying out the entire shop before the update either... The only thing you can't do now that you could do before is always buying out the entire shop.
Why do people seem to forget that girls require way more affection now per Star, and scales with the ammount of girls on your harem?
yeah, price may be the same, but girls require ridiculous ammounts of affection now
You just all need to take into consideration one thing, one thing only, a thing that devs care only about in this game, at least based on what they were telling me multiple times on discord.
The only thing they care about is core players. Those core players give no fucks about any game challenges, they only care about their harem. Thus it doesn't matter to them if they one shot everything in this game, as long as they could work on harem they would. So they could farm trolls to get girls? They would. They had some affection scenes to unlock, they would buy gifts and unlock them. Apart from that? Nothing matters. So if they have all girls at max affection/level, they would not do nearly anything in game, and thats what devs don't want.
So don't think they will reduce the costs, because that would mean making upgrading affection to easy, and thus make less work for core players. And less work mean less game time, as devs think this game is some kind of odd clicker game.
As a side note: as someone already explained, you get less cash per collect from harem, but you get collects more often, so cash/h actually gone up, cash per collecting once all girls are ready to collect gone down.
As a side note 2: if you talk a bit with devs, you will get a feeling they are kinda full of themselves, whatever they fuck up, they will tell you it wasn't a fuck up, but a change necessary to accommodate future changes to make game better, etc. Whatever people complain about that they changed, they will repair it in convoluted way, to like make you think they are fixing the problem while you could argue they don't (like this whole affection thing).
As a side note 3: I think this game requires the most work or real money spent on kobans to unlock girls/their affection scenes, and this cost now goes up with each new girl, the few single image scenes that often aren't even worth calling h-content are all you really get, there is no voice acting of any sort, no proper h-scenes/story, you don't really learn about girls, its hard to call this a wifu collecting game. It actually makes you wonder how the hell this game survived so long on the market, thou I will admit there are worse games out there.
Is it true what's being said about the $ spent per affection point gained being a constant across all item qualities? Simple basic common sense should have dictated that the rate would be better on a higher quality item compared to a lower quality item. Otherwise it isn't really "higher quality", it's just a compacted form of the same low quality thing.
And yeah, I even said earlier in this thread that the announced changes sounded like they could be a start, but that there would still be issues to address sooner or later. (Scaling of affection requirement gets out of hand.)
I personally still stand by the idea I've stated a few times before in other topics, which is that the scaling wouldn't come across so bad if the girls were grouped up into tiers instead of being scaled individually. So we'd have Bunny, Juliette, Red Battler, and Ankyo as "tier 1", we'd have Agate, Arcana, Kimie, and Shehera as "tier 2", we'd have Jennie, Rumiko, Sung, and Solveig as "tier 3", and so on and so on for all the non-event chapter and troll girls. Non-event pachinko exclusives might be slotted in as "tier x+0.5" where x is whichever world they most fit the theme of. Event troll girls and event pachinko exclusives might also fit in as "tier x+0.5". Potentially throw in some secret variable where each girl can be independently set as their tier plus or minus a window of about .1 in either direction to add some slight variance in the requirements from one girl to the next. All girls' requirements would be calculated based on their tier value, not their position in your harem list. And this would maintain the intention that the devs had with 2.0 where it would be easy for new players to jump in with the first few girls and harder as you obtain more girls.
It's a completely separate idea but I also still think they ought to consider revamping the harem interface to combine duplicate listings together. So for example instead of having Noemy, Sporty Noemy, and Metal Noemy as three separate girls in the harem list, there should just be one listing for Noemy but add an option similar to the pose selection to choose the costume set. Plus of course her cash output would scale with all total star levels between all of her available costume sets. They could also consider revising all alternate costumes of a girl to change her stats to a different distribution while that costume is active. For example, regular Noemy could have charm as her main stat, Sporty Noemy could have know-how as her main stat, and Metal Noemy could have hardcore as her main stat. For flexibility of options.
At this point I think it would make sense to increase the amount of money each girl makes per hour by a certain percentage, and that percentage should increase according to the number of girls you have in your harem.
If that's how affection works, then it should make sense for the income too.
It was the previous update that changed the affection required per girl. THIS update didn't increase the affection required per girl.
Yes, it is always 417 money per affection point. The higher rarities are a bulk item that require less clicking and can be used to supply affection faster. It also makes sense, you have to put in less work to achieve the same result with higher item tiers.
The way it currently works means that the amount of girls you have before you get a girl drop is more or less irrelevant to the time it takes you to upgrade a girl. Basically, when you have 50 girls and get the 51st, it takes around the same time to get enough money to upgrade the 51st girl as it would when you have 100 and need to get money to upgrade your 101st girl. Due to the money from the bosses changing it a bit, it's not exactly the same, but the difference isn't too big.
A simplified explanation might help. For the sake of this explanation, let's assume every girl gives exactly 1000 per hour and you don't get money from anything else and that the base upgrade cost is 100k. If you have 50 girls, you would get 50k per hour and you spend 5 million to upgrade the girl (which takes 100 hours). When you have 100 girls, you will have double the income (100k/hour). Your newest girl will also have cost double what you paid for your 50th girl (10 million). To get that 10 million, it takes you the same 100 hours.