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  1. #3081

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    According to the end of Sanahtlig's Toolbox Event list, there was apparently a Shrine maiden Nike SSR that seems to have a ridiculously OP skill set (12 turns atk buff? Boi). Question to the DMM players: Is she acquired via regular gacha or some other way? And to the predictors: are we nutaku players going to be blessed next year with this girl?


  2. #3082

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    Quote Originally Posted by Cobblemaniac View Post
    According to the end of Sanahtlig's Toolbox Event list, there was apparently a Shrine maiden Nike SSR that seems to have a ridiculously OP skill set (12 turns atk buff? Boi). Question to the DMM players: Is she acquired via regular gacha or some other way? And to the predictors: are we nutaku players going to be blessed next year with this girl?
    We tend to get specials like this, but they're available for only a limited period of time, and they're not included in the Miracle ticket pool. In other words, they're money sinks for whales. These limited characters often feature combinations of abilities that are uncommon in that element, such as Dark Amaterasu's class B debuff for Dark, or Light Nike's strong ATK buffing / double Full Burst capability for Light, making them particularly valuable for alternative builds.
    Last edited by sanahtlig; 02-21-2018 at 07:46 AM.
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  3. #3083

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    Quote Originally Posted by Cobblemaniac View Post
    According to the end of Sanahtlig's Toolbox Event list, there was apparently a Shrine maiden Nike SSR that seems to have a ridiculously OP skill set (12 turns atk buff? Boi). Question to the DMM players: Is she acquired via regular gacha or some other way? And to the predictors: are we nutaku players going to be blessed next year with this girl?
    Light Nike is an interesting one, isn't she.

    Do note that atk buffs are the same Assault/Character Atk from Eidolons, which largely devalues it. Regardless, Light Nike is capable of upkeeping 100% Atk on the whole team, which is... well. A lot. After 10 turns, running around with Union Assault buff is preeeeeeetty good...

    However, that comes at a cost. If you want to keep Light Nike safe, you can by not buffing up the team. She gains an absurd amount of Def from unspent Amulets. ... will have to check JP Wiki later if their info was right...
    Anyway, she also can't give the entire team +100 Burst if you don't stack up the Amulets. In a very, very long run (Accessory tier5 I'd assume) you can do both. But most of the time, you need to let the +Atk buff drop off a bit before you can do two Full Burst turns in a row.


    I just love the more complex Hime that they've been designing as the game keeps getting older and older. Some of them are really good... ... too bad that those ones tend to also be Limited Editions.

  4. #3084

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    Quote Originally Posted by sanahtlig View Post
    We tend to get specials like this, but they're available for only a limited period of time, and they're not included in the Miracle ticket pool. In other words, they're money sinks for whales. These limited characters often feature combinations of abilities that are uncommon in that element, such as Dark Amaterasu's class B debuff for Dark, or Light Nike's strong ATK buffing / double Full Burst capability for Light, making them particularly valuable for alternative builds.
    Well, I know what I'm saving my gems for in a ridiculously long period of time

    Quote Originally Posted by Slashley View Post
    Light Nike is an interesting one, isn't she.

    Do note that atk buffs are the same Assault/Character Atk from Eidolons, which largely devalues it. Regardless, Light Nike is capable of upkeeping 100% Atk on the whole team, which is... well. A lot. After 10 turns, running around with Union Assault buff is preeeeeeetty good...

    However, that comes at a cost. If you want to keep Light Nike safe, you can by not buffing up the team. She gains an absurd amount of Def from unspent Amulets. ... will have to check JP Wiki later if their info was right...
    Anyway, she also can't give the entire team +100 Burst if you don't stack up the Amulets. In a very, very long run (Accessory tier5 I'd assume) you can do both. But most of the time, you need to let the +Atk buff drop off a bit before you can do two Full Burst turns in a row.


    I just love the more complex Hime that they've been designing as the game keeps getting older and older. Some of them are really good... ... too bad that those ones tend to also be Limited Editions.
    Curiously, there doesn't seem to be any mention of a cap of her amulets or her buffs... I'd imagine she would at least have some semblance of a cap at around +300% def?

    Agreed on the complex hime. Designs like Neptune and Light Nike's seems to make gameplay more intricate than it certainly is now.

  5. #3085
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    The atk buff is capped via the fact that it has a duration. 12 turn duration = 6 applications at best, for peak value of 120% assault.
    No cap on def listed; doesn't seem like people have tried hanging around for 20/25/30/etc. turns without casting any buffs to see. It's that quandary of needing an enemy that can survive that long as well as not killing you in the meantime :/

  6. #3086

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    Quote Originally Posted by Unregistered View Post
    The atk buff is capped via the fact that it has a duration. 12 turn duration = 6 applications at best, for peak value of 120% assault.
    No cap on def listed; doesn't seem like people have tried hanging around for 20/25/30/etc. turns without casting any buffs to see. It's that quandary of needing an enemy that can survive that long as well as not killing you in the meantime :/
    Guess I play too much of a stall build seeing I can go 20+ turns to take only a quarter off Ragna Amphi's (Valentine event) HP... Which is probably my main motivation for asking the question in the first place, cause my setup is pretty much a turtle build.

  7. #3087
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    Can you pull that off with just 4 characters though? Or do you need all 5?

  8. #3088

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    Quote Originally Posted by Unregistered View Post
    Can you pull that off with just 4 characters though? Or do you need all 5?
    Mordred sniper shot/ D'Art black propaganda SSR Nike Sol Raphael (so max atk debuff I think?) with Ouroboros Echidna for the extra blind and dizzy, especially if not using Mordred. My 5th character slot goes to Ea for damage, and mostly because I just ran out of SSR hime to work with, and I don't really have good SR light/ water hime at the moment, save for a Triton I'm still levelling.

    Edit: I realise from reading the JP wiki that I should really start working on a damage build... some of the quests (like rank 5 accessory) seem to work on a kill or be killed basis, regardless of how tanky my team could possibly be lol.
    Last edited by Cobblemaniac; 02-21-2018 at 10:49 AM.

  9. #3089
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    Well, if you pull light Nike, you could probably test her against Iwanagahime, the fire raid that's like the first or second event after her introduction. Or maybe by the time we get there, someone will have tested it.

    What, those 50k+ hit all overdrives sound intimidating? Pssh, that's 80-100% damage cut strategies' time to shine :P

  10. #3090

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    Quote Originally Posted by Unregistered View Post
    What, those 50k+ hit all overdrives sound intimidating? Pssh, that's 80-100% damage cut strategies' time to shine :P
    If 50k is after Atk debuffs, then -80% isn't enough.

    Though, hard to say what our powerlevels will look like by then. There's still a full year before that raid, so we're basically halfway there.

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