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  1. #4691
    Cake Guest
    Quote Originally Posted by Slashley View Post
    Yes, yes it does. But just like Light Nike herself won't do any damage outside of Light teams, Thunder Aphrodite herself won't do any damage outside of Thunder builds.

    Thunder Aphrodite's Vigor buff will still hand out 35% outside of Thunder, yes. Her heals and Barrier will perform just as well in other teams as well. But not only is she weak to Wind, her uptime on her buff is fairly poor. If she had 100% uptime, then she'd be a 9% damage increase off-element. Is that worth it? Yeah, sure. Heals + damage output, sounds good. But, because it's not 100% uptime, she ends up being ~7% damage decrease. Again, you can use her Vigor buff for your high damage turns, so you might end up at +-0% loss/gain from her (much like how off-element SR Beelz is). That is, if you can guarantee to be at 100% HP for those big damage turns.
    tl;dr; CAN you use Thunder Aphrodite off-element? Yes, yes you can. She's nothing special, but if you don't have a healer in that element, AND you can ensure that you'll stay at 100% HP, AND you're not against Wind, you won't lose any damage output from using her. That makes her better to use than off-element Sol for some content (Sol heals for far more, but you'll take a big hit to your damage output).

    Similarly, Light Nike's team-wide damage output drops from 46% to 24% when she's off-element. Because losing 1/5th of your team is THAT big of a deal. However, the 4 on-element Hime will still deal 46% extra damage each - thus easily outperforming the loss of the fifth party member (unless you hit damage cap) - and you'll do 24% extra damage overall. Thus, once Light Nike is at full speed, she's literally an extra P2W Eidolon for any element. Which brings us to this:And you see, this is how OP she is. We're talking about OFF-ELEMENT here. Most of my arguments have been for OFF-ELEMENT. Why? Because when it comes to Light teams, nothing even comes close to Light Nike's potential. Of course, again, there's the catch. Light Nike needs time to wind up. If the content doesn't allow this, then it is meaningless. Thus:As I said, this is a fair argument. But, just because it is a fair argument, doesn't mean that you should brush off a Hime whose potential is equal to finding Belial, Rudra, Kirin, Anubis and... Hanuman (since Hraes' OP on-use won't be a fair comparison) in a single pull. Not to mention something far, far stronger than Managarmr. This potential might only apply to a magical fantasy land that doesn't exist, but one day, it might. As such... again, don't undersell one the most powerful Hime the game has to date.Also limited, but fair enough. If you're going to run double healers though, why not bring Diancecht? Well, she is released months later than Thunder Aphrodite, but still.Ouch. That's quite nasty. That means that Light Nike truly is utterly crippled by content which Dispels.
    I wanna see you despair so bad when you whale for Nike and regret whaling for her cause ........................


  2. #4692

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    The only Hime I will ever whale for is Karin, and I seriously doubt I'll spend for her this year. The chances of landing it will be just be far too low.

  3. #4693
    Cake Guest
    Aren't you going to use Light Nike off-element? Whale for her and despair.

  4. #4694
    Quote Originally Posted by Slashley View Post
    Light Nike's team-wide damage output drops from 46% to 24% when she's off-element.
    It's been bugging me for a while, but where exactly do you get these numbers from? (I know, from the all-praised toolbox, so the question turns to how you get them.)
    Unlike Aphro's vigor buff, which is a straight multiplier to your dmg, Nike's buff goes to assault bracket, so the performance highly depends on what grid you use, what eidos you use & what buffs you got in-battle. These will obviously change through time, so I don't really see how you even get these numbers, in fact it feels like you just throw random values.

    DMM meta is going fast & going hard. A slowly up-building buff barely has any use in that. And that's all what Nike really does, or alternatively go for 2nd full burst aaaaat.. what? The 11th turn? Well, wow. Meta light team already bursted two times at least by then and getting ready for the 3rd. Nike certainly looks nice if you have a look at her alone. But the thing is that she just simply doesn't fit to light team with Michael AW and co.

    As for off-element stuff.. no, I won't even bother. Who are we kidding even? Just nope.

  5. #4695

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    Quote Originally Posted by nonsensei View Post
    It's been bugging me for a while, but where exactly do you get these numbers from? (I know, from the all-praised toolbox, so the question turns to how you get them.)
    I did say it in one of the posts, the first one that started listing numbers. That's assuming 180% Assault grid, so 10x FLB Assault weapons averaging at 3% base each. Chances are you're using 9x, since Relic weapons, so 5x 6% base FLBs and 4x 0% FLBs for example. If your grid is less than 180%, then Light Nike numbers are even higher. I've been trying to purposedly trying rig the numbers AGAINST Light Nike (as I doubt that 180% Assault is realistic outside of whales, though 189% is the max as far as I know), but maybe you can tell me if I succeeded in that or not.

    Because yes. 120% Assault is absolutely absurdly high number and will boost your damage output past the heavens. Want to confirm that?
    Play around in Sanathlig's Const Effects calculator. Technically, my damage calc can also do it, but since it doesn't have a comparison, I doubt it'll be as illuminative.
    Quote Originally Posted by nonsensei View Post
    --so the performance highly depends on -- what eidos you use & what buffs you got in-battle.--
    Umm, no. Eidolons won't have any effect, because Character Attack Eidolons can be outright disregarded when Light Nike comes into question. Again, on the caveat that DMM won't introduce 150%+ Character Attack P2W Eidolons. When you don't need to choose between two different modifiers, all you need to do is compare the same modifier before and after. 180% Assault vs. 300% Assault? 43% increase.
    ... oh shit, that's not 46%. Oh well, close enough.

    Buffs? Well, that CAN affect it, true. But... uh. Not by much. At least, I doubt it. Buffs in Kamihime tend to be rather weak, though some self-buffer Hime are very powerful. I think the closest one would be Svarog, but even she shouldn't really throw those numbers horrendously off. Prove me wrong?
    Quote Originally Posted by nonsensei View Post
    DMM meta is going fast & going hard. A slowly up-building buff barely has any use in that. And that's all what Nike really does, or alternatively go for 2nd full burst aaaaat.. what? The 11th turn? Well, wow. Meta light team already bursted two times at least by then and getting ready for the 3rd. Nike certainly looks nice if you have a look at her alone. But the thing is that she just simply doesn't fit to light team with Michael AW and co.
    And that's all fine and all. But it won't compare to the damage output that Nike will help them reach - in a long fight. If there's no need for a long fight? Fair enough.

  6. #4696
    Cake Guest
    Did you get your brain replaced with your benis or what?

  7. #4697
    So it all comes down to that you hype this unit for its potential which will probably never gonna be able to shine, judging from the content of past more than 2 years.
    Hmm... I feel enlightened.

  8. #4698

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    @nonsensei

    Yamete.

    There is no cure for stupidity. I was thinking of refuting his points too considering that I will be saving for that Gacha myself (But for Thunder Aphro and not Light Nike despite Light being my preferred element over Thunder). But when he compared them to 100% Eidos and said Light Nike > Managarmr, I gave up.

    When you add ignorance to stupidity, it gets worse.

    Dakara...yamete kudasai.
    Dranzer on KH

  9. #4699
    So the general consensus is that light nike is trash except in slashley's perfect invented scenarios, fair enough, called it, lets make up scenarios to make light nike look good then.
    Last edited by Ikki; 05-30-2018 at 10:27 AM.
    Shade on KH, fire main.

    Wind Rag farming team:

  10. #4700
    Unregistered Guest
    From that new year's batch next year with thunder Aphrodite and light Nike, I'm the only one who's more excited for SR Konohana Sakuya, huh? (granted, I operate under the assumption of not rolling SSRs...)

    Quote Originally Posted by Cobblemaniac View Post
    Attachment 10203

    So... apparently they did another popularity poll? I can't tell which order they were in, but hey, these are the himes who won.

    Here comes the "of fucking course Sol wins" rage comments.
    Oh, yea, remember the anniversary event? 2nd anniversary works similarly to the 1st, so there's another poll. The selected kamihime for this pickup campaign aren't necessarily the top ranked girls from that poll though.

    Shamash placed #3 in SSR.
    Nike placed #4 in SR. (though the pickup is light Nike)
    Kingu placed #3 in SR.
    Astaroth placed #11 in R.

    Gaia placed #8 in SSR.
    Pluto placed #14 in SSR.
    Ramiel placed #11 in SR. (though the pickup is wind Ramiel I think)
    Aten placed #10 in R.

    Berith placed #18 in SSR.
    Svarog placed #16 in SSR.
    Jehuty placed #6 in SR.
    Boreas placed #2 in R.

    Amon placed #5 in SR. (though the pickup is maid Amon)
    Sol placed #1 in SSR.
    Hypnos placed #2 in SR.
    Perun placed #7 in R.

    Huh, speaking of their twitter, nice, their next event is Mastema reprint. Farming up the staff wasn't a complete waste of time, yay.

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