Page 482 of 1163 FirstFirst ... 382432472480481482483484492532582982 ... LastLast
Results 4,811 to 4,820 of 11627
  1. #4811
    Quote Originally Posted by MagicSpice View Post
    new cave of gold ore is only supposed to spawn dark mobs (3 per wave). they're supposed to be emerald, sapphire, and dark carbuncles

    new gem quest is only supposed to spawn light mobs (again, 3 per wave). they're supposed to be holy, pearl, and diamond carbuncles


    if you're getting anything different, there's something wrong here
    We are talking about regular gem quest. Dark mobs aren't spawning, and that's why you get infinite loop and can't attack (if you don't have at least 1 light mob you can't get the wave cleared)

    And yes, the new gem quest only contain light mobs. That's what i've said mate, read again.
    Last edited by Yolodesu; 06-05-2018 at 06:16 PM.


  2. #4812

    Join Date
    Nov 2017
    Location
    Chaldea
    Posts
    398
    Credits
    289
    Items Username ChangeUser Name Style Change
    3 per wave you say

    today i've experienced either 1 or 2 per round :l is this normal? its weirding me out
    during sunday everything was fine, each wave still had 3 mobs but today I encounter mostly just 1 or 2, and seldom 3 per wave
    Kamihime Friend ID: 3409200

    If you're interested in adding me, here are my support eidolons: (Outdated, too lazy to update)


    I can also change Reiki to Jack Frost. I'll replace Yatagarasu and Ixion someday when a better event eidolon gets released.

    Unrelated to Kamihime:

    Also playing a bit of Fate/Grand Order on the side when I'm waiting for my AP/BP to regen over at Kamihime or when I'm already done with an ongoing event at Kamihime
    Friend ID: 045,022,168 (don't have much friends anyway lol, if you're interested you can add me and feel free to use my Blue Saber)
    My sub: 454,252,971 (might become my main account soon lol)



  3. #4813

    Join Date
    Nov 2017
    Location
    USA EST
    Posts
    1,425
    Credits
    1,295
    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    well, in response to the gem/exp quests.... here's what i recorded day 1 of these things:






    that's why i said that only dark is in gold ore, only light is in gem, and you get 3 enemies each wave totaling 9 encountered...


    i haven't touched gem quest much (i got almost 600k gems after all), but i haven't came across any issues when i tried it. as for exp, been grinding the hell out of that and NEVER saw issues...


    but this is going by the "2 times only" quests (and the all day cave of gold ore)



    Quote Originally Posted by Yolodesu View Post
    We are talking about regular gem quest. Dark mobs aren't spawning, and that's why you get infinite loop and can't attack (if you don't have at least 1 light mob you can't get the wave cleared)

    And yes, the new gem quest only contain light mobs. That's what i've said mate, read again.
    actually, you need to read again cause i said:

    new gem quest is only supposed to spawn light mobs

    meaning dark mobs should NEVER be factored in... as in, there shouldn't even be holes... just 3 light mobs EVERY SINGLE WAVE FOR ALL 3 WAVES

    as in 9 light enemies total, no dark ones at all for gem quests....

    the "2 times a day" version should have gotten the same treatment as the one that's open for 30 mins....
    Last edited by MagicSpice; 06-05-2018 at 11:28 PM.

  4. #4814
    Unregistered Guest
    From what I can tell you're talking about how it should be , but you also state you haven't tried the 30min gem quests. They're specifically the ones that are bugged. If you haven't already, please try the 30 min ones a few times - I did 5 today and not one had 9 mobs, and one of them had 0 mobs in the 3rd wave. But, the twice a day ones, the ones you've been doing, yes - they're fine.

  5. #4815

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by Unregistered View Post
    From what I can tell you're talking about how it should be , but you also state you haven't tried the 30min gem quests. They're specifically the ones that are bugged. If you haven't already, please try the 30 min ones a few times - I did 5 today and not one had 9 mobs, and one of them had 0 mobs in the 3rd wave. But, the twice a day ones, the ones you've been doing, yes - they're fine.
    Err... I've been getting non-9 gem quest daily experts, so at least on my side, they're bugged too.

    I hope 650k gems is enough to tide me through this crisis of not being able to farm gems daily...



    I do want to question my wind team though, on another note, considering it's basically the element I need the most to complement my current water main.

    I'll put the grids aside, that can be levelled.

    My wind himes are:
    SSR: Gaia awakened, Hastur
    SR: Cybele, Hermes, Itaqhua
    R: Zephyrus, Wind Orpheus, Caspiel, Puck, Boreas, Scathach
    Not the most impressive spread, that's for sure.

    I currently run a wind team with D'Art BP A-Gaia Hastur Wind Orpheus A-Sol with Zephyrus Cybele as backup, in exactly that order. Is that the most optimal setup I can run as of now, or is there something I should switch around/ replace? Eidolon-wise, I'm also considering whether I should complete the def break with Vine... thoughts?

  6. #4816

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Yolodesu View Post
    We are talking about regular gem quest. Dark mobs aren't spawning, and that's why you get infinite loop and can't attack (if you don't have at least 1 light mob you can't get the wave cleared)
    Do you have any proof that it's dark mobs that aren't spawning, instead of light mobs that just didn't spawn?

    I mean, it's not impossible, but I find it odd.
    Quote Originally Posted by Cobblemaniac View Post
    I currently run a wind team with D'Art BP A-Gaia Hastur Wind Orpheus A-Sol with Zephyrus Cybele as backup, in exactly that order. Is that the most optimal setup I can run as of now, or is there something I should switch around/ replace?
    With Gaia, I'm not sure you'll need Sol. Your damage output is hurting to begin with.

    I think I'd rather run Mordred with Sniper Shot, that way you get BP, Sniper Shot AND debuff-. Hastur's Def Down doesn't reach 100% without debuff- even with elemental advantage AND 6% Accessories, though it is very, very close (and reminder that Ult Thunder has a reduced resistance, so even Sniper Shot will land on that thing 100%).

    As for the team, Hastur, Gaia, Zephyrus, Ithaqua, I guess. That should catch you all the debuffs you need while giving you decent heals. It's a shame that you don't have Freya, since Awakened Gaia-Freya-Puck is a fun little combo.
    Quote Originally Posted by Cobblemaniac View Post
    Eidolon-wise, I'm also considering whether I should complete the def break with Vine... thoughts?
    My opinion to this is the same as before: always bring Vine when below 50% Def Down.

    In content which doesn't last you 8 turns, the damage loss from Vine is insignificant.
    In content which lasts you over 8 turns, the damage gain from Vine is incredible.

    "Not taking Vine" is going to be an option once Hercules' Relic comes out. That's still months away assuming we stick to DMM's schedule... and we're weeks behind on that. Thanks, Nutaku.

  7. #4817
    Edit : i was wrong, don't take my post into account

    Quote Originally Posted by BlazeRai View Post
    3 per wave you say

    today i've experienced either 1 or 2 per round :l is this normal? its weirding me out
    during sunday everything was fine, each wave still had 3 mobs but today I encounter mostly just 1 or 2, and seldom 3 per wave
    Well, no it's not "normal" but that's the bug other ppl are experiencing.
    Imo, the holes during waves are due to dark mobs not spawning. (=less gems in the end). And if a wave was supposed to spawn 3 dark mobs, it's empty and you can't finish the quest (=25ap lost)

    Quote Originally Posted by MagicSpice View Post
    actually, you need to read again cause i said:

    new gem quest is only supposed to spawn light mobs

    meaning dark mobs should NEVER be factored in... as in, there shouldn't even be holes... just 3 light mobs EVERY SINGLE WAVE FOR ALL 3 WAVES

    as in 9 light enemies total, no dark ones at all for gem quests....

    the "2 times a day" version should have gotten the same treatment as the one that's open for 30 mins....
    Dude, no offense but you're the one not understanding here. x2 daily gem quest and 30 minutes gem quest are different.
    You're talking about the first one, while the bug occurs with the other one.
    And 30 minutes gem quest always had both dark and light mobs in it.

    Quote Originally Posted by Slashley View Post
    Do you have any proof that it's dark mobs that aren't spawning, instead of light mobs that just didn't spawn?
    I don't, it just seems logical.
    Before the patch : Light and dark mobs
    After the patch : Light mobs and holes

    Last edited by Yolodesu; 06-06-2018 at 03:16 AM.

  8. #4818

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Yolodesu View Post
    And 30 minutes gem quest always had both dark and light mobs in it.
    No it didn't... it was always pure Light mobs, despite the Eidolon page throwing you into Fire Eidolons because of "mixed mobs." That got changed recently and it finally throws you into Dark Eidolons because the fight is against Light mobs.

    The Light mobs each drop a guaranteed 650, 700 and 750 Gems. You get Gems accordingly to your kills. For the record, the Dark mobs drop you 40, 80 and 120 Gems.

    I'm not saying that it's impossible that Dark mobs are spawning as holes, but I still find it unlikely.
    Quote Originally Posted by Yolodesu View Post
    --
    And if a wave was supposed to spawn 3 dark mobs, it's empty and you can't finish the quest (=25ap lost)--
    VeryVoodoo found a workaround for the empty waves.
    1. Go join and kill a Raid battle
    2. Close client
    3. Log back-in and resume

    Magically, the Light mobs will spawn back. It's a pain in the ass of a work-around, but at least you won't lose 25 AP. Just a boatload of time.

  9. #4819

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by Slashley View Post
    With Gaia, I'm not sure you'll need Sol. Your damage output is hurting to begin with.
    Noted... It's probably my instinctual reliance on Sol that's hurting my gameplay at this point isn't it?

    Quote Originally Posted by Slashley View Post
    I think I'd rather run Mordred with Sniper Shot, that way you get BP, Sniper Shot AND debuff-. Hastur's Def Down doesn't reach 100% without debuff- even with elemental advantage AND 6% Accessories, though it is very, very close (and reminder that Ult Thunder has a reduced resistance, so even Sniper Shot will land on that thing 100%).
    I would run Mordred with SS... Except I literally don't have a wind sword or glaive. That should change next event however.

    Quote Originally Posted by Slashley View Post
    As for the team, Hastur, Gaia, Zephyrus, Ithaqua, I guess. That should catch you all the debuffs you need while giving you decent heals. My opinion to this is the same as before: always bring Vine when below 50% Def Down.

    In content which doesn't last you 8 turns, the damage loss from Vine is insignificant.
    In content which lasts you over 8 turns, the damage gain from Vine is incredible.

    "Not taking Vine" is going to be an option once Hercules' Relic comes out. That's still months away assuming we stick to DMM's schedule... and we're weeks behind on that. Thanks, Nutaku.
    I... am confused over a couple of things here. Not the Vine point, I understand that one just fine.

    The first case is Zephyrus over Sol. Heal-wise, err... yes I probably don't need the ridiculous heal power Sol has, plus Ithaqhua is already there. You might have seen this question before, but how much damage tradeoff would I be doing with a simple switch to an R same element hime? I ask this mainly because I still see Zephy as replaceable by Sol, especially in a situation where I do want to have that stupid strong heal buff.

    Next question regards... lack of wind Orpheus. I find this a tad bit confusing since I believe you have expressed your love for zeal quite a few times (with Raiko and fire Beelz anyway). Any reason why she wouldn't fit in the team?

    Last question has to do with Cybele. If I replace Ithaqua with Cybele to free up my EX slot from the B frame debuffs:
    A. How viable/ dumb is that option?
    B. If A is viable, what would you slot in as the EX?

    And as a footnote...

    Quote Originally Posted by Slashley View Post
    It's a shame that you don't have Freya, since Awakened Gaia-Freya-Puck is a fun little combo.
    My sides.

  10. #4820
    Quote Originally Posted by Slashley View Post
    No it didn't... it was always pure Light mobs
    *search on youtube*
    OOooooh! ok... well, i don't know why this quest had both element in my memories. i'm probably confounding with sunday quest.

    Well. dunno why there is holes then.

    Quote Originally Posted by Slashley View Post
    VeryVoodoo found a workaround for the empty waves.
    1. Go join and kill a Raid battle
    2. Close client
    3. Log back-in and resume

    Magically, the Light mobs will spawn back. It's a pain in the ass of a work-around, but at least you won't lose 25 AP. Just a boatload of time.
    Lets hope it will be fixed with the next patch. cause it indeed seems like a pain in the ass.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •