Quote Originally Posted by Yolodesu View Post
We are talking about regular gem quest. Dark mobs aren't spawning, and that's why you get infinite loop and can't attack (if you don't have at least 1 light mob you can't get the wave cleared)
Do you have any proof that it's dark mobs that aren't spawning, instead of light mobs that just didn't spawn?

I mean, it's not impossible, but I find it odd.
Quote Originally Posted by Cobblemaniac View Post
I currently run a wind team with D'Art BP A-Gaia Hastur Wind Orpheus A-Sol with Zephyrus Cybele as backup, in exactly that order. Is that the most optimal setup I can run as of now, or is there something I should switch around/ replace?
With Gaia, I'm not sure you'll need Sol. Your damage output is hurting to begin with.

I think I'd rather run Mordred with Sniper Shot, that way you get BP, Sniper Shot AND debuff-. Hastur's Def Down doesn't reach 100% without debuff- even with elemental advantage AND 6% Accessories, though it is very, very close (and reminder that Ult Thunder has a reduced resistance, so even Sniper Shot will land on that thing 100%).

As for the team, Hastur, Gaia, Zephyrus, Ithaqua, I guess. That should catch you all the debuffs you need while giving you decent heals. It's a shame that you don't have Freya, since Awakened Gaia-Freya-Puck is a fun little combo.
Quote Originally Posted by Cobblemaniac View Post
Eidolon-wise, I'm also considering whether I should complete the def break with Vine... thoughts?
My opinion to this is the same as before: always bring Vine when below 50% Def Down.

In content which doesn't last you 8 turns, the damage loss from Vine is insignificant.
In content which lasts you over 8 turns, the damage gain from Vine is incredible.

"Not taking Vine" is going to be an option once Hercules' Relic comes out. That's still months away assuming we stick to DMM's schedule... and we're weeks behind on that. Thanks, Nutaku.