Not really no.
And that's why I've moved on from using SR weapon fodder from slvl4 to slvl2. It's just pick one R, enhance, back button (on mouse), done. I could get 2 free Rs if I bothered with slvl4, but with the daily income being like 60 Rs, what's the point?
Technically you can do the same for SR Grails, but... then you're missing out on 6 Rs. Still nothing major, but considering how you have like a dozen, it does pile up.
I don't understand. I thought a grail was worth 2x the skill of a weapon, so a R grail is worth 2 and an SR grail is worth 7. Do we get more benefits if we skill the grail up before we use it as fodder? Also, should I be skilling up weapons before using them as skill fodder?
R grail = 2 Rs worth per skill level -> as long as skillleveling it costs less than 2, you're getting a profit, so ideally you'll level them to either 3 or 4 here (depending on if you feel like doing the 66% gamble, which can be quite annoying/time consuming).
SR grail is worth 5 per level -> usually level it to slvl 5, where it's worth 25 Rs, SRs 3.5 -> slvl 4
My union says not to use "invite all" for union raids.
1) How can I tell if it is a union raid or not?
2) Is there a benefit to not inviting all? Like, does each person get more loot if it is done with fewer people?
When joining a raid, if it's started by a Union player it should be displayed as blue and there should be a text "Union member!" in the topright, or something.
More people means more lag, and only two people get good rewards.
Also, in newer fights, more people = more Triggers (like the current "Ragnarok" Ice Disaster gets a 100% damage cut per person attacking the first time per Rage).
to add onto this, it's said that SSR is worth 35 R and SSR grails are worth 50 R....
but given the most you'll ever need is 58 (skill lv29 to skill lv 30 when we get FLB weapons later on), you'll probably never advance the level of a SSR grail and maybe one (and only one since that's all you need) of an SSR weapon.
but the SSR grail is very rare (only seems to be that one in the shop which is a waste of a dragonic eye), and people should only feed SSR they don't want as skill fodder (like the adram SSR bows from the last event I got)
slashley more or less covered this, but also should point out that with union events, only the lilim fights pop up in the list of raid battles... demon ones are ALWAYS union member raids and they're only found in the actual event area.
also, another benefit to only having union members attack the lilim in those fights is that multiple people should get grails, speeding up the grinding process to get buffs
Last edited by MagicSpice; 07-12-2018 at 12:13 PM.
I was reading somewhere that using auto atk can screw a raid up for others. Not sure why, since I thought all skills are helpful, and should be used asap, as auto does.
Could someone tell me why I shouldn't use it?
some raids (and event fights) now have something called "Triggers". A good example of this is the recent Catastrophe fights where if special conditions are met, the boss will do a special action related to it. And a lot of the catastrophe ones can get very dangerous when dealt with wrong
in fact, Andramelech had two of them. the first is where she does an AoE nuke with a chance of debuffing you (that instant death one) when her HP is below 50%. the other is where applying drowned to her causes her to both remove the debuff AND increase her resistance to getting debuffed (making debuffing her atk and def harder too).
if you just go full auto, you could be doing something like seeing that instant death debuff hit most or even all your team, but you already wasted the ability to remove that debuff and you now have to end the fight in 2 turns or watch people die...
the most common flaw to this is the skills reducing the damage you take or the healing skills going off at the wrong times, wasting them.
plus you're lowering potential damage output as well when using buffs and debuffs that increase your atk power and lowers your enemy's def power. these will likely go out of order, doing way less damage than you should.... (like having herc's damage nuke go off before buffs are applied to raise it's damage).
but keep in mind that there's TWO auto battle functions. using the one which only attacks (auto battle or AB as we call it) isn't an issue, as it'll save your skills. the one that can use your skills as soon as they're ready (Auto Ability Battle or AAB as we call it) is the one that can cause all the problems I mentioned...
unless you can win with AB or you don't have many skills that take priority, it's typically better to just do things manually.... even when it comes to clearing content faster. doing things properly can be the difference between doing normal damage and 6 times the normal damage... or in some cases, it can prevent a fight from either becoming harder or outright wiping out your team
Last edited by MagicSpice; 07-12-2018 at 02:23 PM.
Oh, here's a fun example. Go look at the 'Elemental Catastrophia Info Dump' thread, particularly the entry for dark ragnarok/ultimate (the lv 70 one).
Imagine you're using some soul with a buff that targets other players too (mainly Arthur's atk buff and the defense buffs from Cassiopeia/Andromeda, right?). Let's say you use that buff on turn 1 and happen to also tag some other people with that buff before they get turn 1 out of the way..... :P