Results 1 to 10 of 11627

Hybrid View

  1. #1
    Unregistered Guest
    Quote Originally Posted by FreeToPay View Post
    Is there a faster way to skill up grails? Going one by one is getting so damn tedious and time consuming.
    I don't understand. I thought a grail was worth 2x the skill of a weapon, so a R grail is worth 2 and an SR grail is worth 7. Do we get more benefits if we skill the grail up before we use it as fodder? Also, should I be skilling up weapons before using them as skill fodder?

  2. #2
    Quote Originally Posted by Unregistered View Post
    I don't understand. I thought a grail was worth 2x the skill of a weapon, so a R grail is worth 2 and an SR grail is worth 7. Do we get more benefits if we skill the grail up before we use it as fodder? Also, should I be skilling up weapons before using them as skill fodder?
    R grail = 2 Rs worth per skill level -> as long as skillleveling it costs less than 2, you're getting a profit, so ideally you'll level them to either 3 or 4 here (depending on if you feel like doing the 66% gamble, which can be quite annoying/time consuming).
    SR grail is worth 5 per level -> usually level it to slvl 5, where it's worth 25 Rs, SRs 3.5 -> slvl 4

  3. #3

    Join Date
    Nov 2017
    Location
    USA EST
    Posts
    1,425
    Credits
    1,295
    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    Quote Originally Posted by blubbergott View Post
    R grail = 2 Rs worth per skill level -> as long as skillleveling it costs less than 2, you're getting a profit, so ideally you'll level them to either 3 or 4 here (depending on if you feel like doing the 66% gamble, which can be quite annoying/time consuming).
    SR grail is worth 5 per level -> usually level it to slvl 5, where it's worth 25 Rs, SRs 3.5 -> slvl 4
    to add onto this, it's said that SSR is worth 35 R and SSR grails are worth 50 R....

    but given the most you'll ever need is 58 (skill lv29 to skill lv 30 when we get FLB weapons later on), you'll probably never advance the level of a SSR grail and maybe one (and only one since that's all you need) of an SSR weapon.

    but the SSR grail is very rare (only seems to be that one in the shop which is a waste of a dragonic eye), and people should only feed SSR they don't want as skill fodder (like the adram SSR bows from the last event I got)


    Quote Originally Posted by Unregistered View Post
    My union says not to use "invite all" for union raids.

    1) How can I tell if it is a union raid or not?
    2) Is there a benefit to not inviting all? Like, does each person get more loot if it is done with fewer people?
    slashley more or less covered this, but also should point out that with union events, only the lilim fights pop up in the list of raid battles... demon ones are ALWAYS union member raids and they're only found in the actual event area.

    also, another benefit to only having union members attack the lilim in those fights is that multiple people should get grails, speeding up the grinding process to get buffs
    Last edited by MagicSpice; 07-12-2018 at 01:13 PM.

  4. #4
    Unregistered Guest

    Using auto atk in raids

    I was reading somewhere that using auto atk can screw a raid up for others. Not sure why, since I thought all skills are helpful, and should be used asap, as auto does.

    Could someone tell me why I shouldn't use it?

  5. #5

    Join Date
    Nov 2017
    Location
    USA EST
    Posts
    1,425
    Credits
    1,295
    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    Quote Originally Posted by Unregistered View Post
    I was reading somewhere that using auto atk can screw a raid up for others. Not sure why, since I thought all skills are helpful, and should be used asap, as auto does.

    Could someone tell me why I shouldn't use it?
    some raids (and event fights) now have something called "Triggers". A good example of this is the recent Catastrophe fights where if special conditions are met, the boss will do a special action related to it. And a lot of the catastrophe ones can get very dangerous when dealt with wrong

    in fact, Andramelech had two of them. the first is where she does an AoE nuke with a chance of debuffing you (that instant death one) when her HP is below 50%. the other is where applying drowned to her causes her to both remove the debuff AND increase her resistance to getting debuffed (making debuffing her atk and def harder too).

    if you just go full auto, you could be doing something like seeing that instant death debuff hit most or even all your team, but you already wasted the ability to remove that debuff and you now have to end the fight in 2 turns or watch people die...

    the most common flaw to this is the skills reducing the damage you take or the healing skills going off at the wrong times, wasting them.

    plus you're lowering potential damage output as well when using buffs and debuffs that increase your atk power and lowers your enemy's def power. these will likely go out of order, doing way less damage than you should.... (like having herc's damage nuke go off before buffs are applied to raise it's damage).

    but keep in mind that there's TWO auto battle functions. using the one which only attacks (auto battle or AB as we call it) isn't an issue, as it'll save your skills. the one that can use your skills as soon as they're ready (Auto Ability Battle or AAB as we call it) is the one that can cause all the problems I mentioned...

    unless you can win with AB or you don't have many skills that take priority, it's typically better to just do things manually.... even when it comes to clearing content faster. doing things properly can be the difference between doing normal damage and 6 times the normal damage... or in some cases, it can prevent a fight from either becoming harder or outright wiping out your team
    Last edited by MagicSpice; 07-12-2018 at 03:23 PM.

  6. #6
    Quote Originally Posted by Unregistered View Post
    I was reading somewhere that using auto atk can screw a raid up for others. Not sure why, since I thought all skills are helpful, and should be used asap, as auto does.

    Could someone tell me why I shouldn't use it?
    Tbh, nothing wrong with AAB if you're busy or lazy. The main issue with it is covered by Spice already, these triggers are pretty troublesome, but often can be avoided.
    My advice would be something like: if you are going to be unable to do much of a contribution to the raid - be it due to lack of power or just boss being on low hp already - better just pop a damaging* ability with no extra effect, that way you will still get your rewards & can avoid activating some annoying trigger at the same time.

    Quote Originally Posted by MagicSpice View Post
    some raids (and event fights) now have something called "Triggers". A good example of this is the recent Catastrophe fights where if special conditions are met, the boss will do a special action related to it. And a lot of the catastrophe ones can get very dangerous when dealt with wrong
    A bit correction: only water rag has trigger system as of now. The rest 3 got two types of burst on either normal or rage phase which they activate depending simply on RNG.
    But yep, the trend from Illyunka onwards is that the bosses have some sort of trigger (sometimes even mobs). One exception is fire rag coz she was supposed to be implemented earlier than Illyunka, to begin with.
    Last edited by nonsensei; 07-12-2018 at 03:54 PM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  7. #7
    Unregistered Guest

    Dat?

    I saw in a chat someone said to avoid using Dat in raids. Anyone know what Dat is?

  8. #8
    Unregistered Guest
    Oh, here's a fun example. Go look at the 'Elemental Catastrophia Info Dump' thread, particularly the entry for dark ragnarok/ultimate (the lv 70 one).
    Imagine you're using some soul with a buff that targets other players too (mainly Arthur's atk buff and the defense buffs from Cassiopeia/Andromeda, right?). Let's say you use that buff on turn 1 and happen to also tag some other people with that buff before they get turn 1 out of the way..... :P

  9. #9
    Unregistered Guest

    Union raids

    My union says not to use "invite all" for union raids.

    1) How can I tell if it is a union raid or not?
    2) Is there a benefit to not inviting all? Like, does each person get more loot if it is done with fewer people?

  10. #10

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Unregistered View Post
    1) How can I tell if it is a union raid or not?
    When joining a raid, if it's started by a Union player it should be displayed as blue and there should be a text "Union member!" in the topright, or something.
    Quote Originally Posted by Unregistered View Post
    2) Is there a benefit to not inviting all? Like, does each person get more loot if it is done with fewer people?
    More people means more lag, and only two people get good rewards.

    Also, in newer fights, more people = more Triggers (like the current "Ragnarok" Ice Disaster gets a 100% damage cut per person attacking the first time per Rage).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •