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  1. #1
    Unregistered Guest

    Using auto atk in raids

    I was reading somewhere that using auto atk can screw a raid up for others. Not sure why, since I thought all skills are helpful, and should be used asap, as auto does.

    Could someone tell me why I shouldn't use it?

  2. #2

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    Quote Originally Posted by Unregistered View Post
    I was reading somewhere that using auto atk can screw a raid up for others. Not sure why, since I thought all skills are helpful, and should be used asap, as auto does.

    Could someone tell me why I shouldn't use it?
    some raids (and event fights) now have something called "Triggers". A good example of this is the recent Catastrophe fights where if special conditions are met, the boss will do a special action related to it. And a lot of the catastrophe ones can get very dangerous when dealt with wrong

    in fact, Andramelech had two of them. the first is where she does an AoE nuke with a chance of debuffing you (that instant death one) when her HP is below 50%. the other is where applying drowned to her causes her to both remove the debuff AND increase her resistance to getting debuffed (making debuffing her atk and def harder too).

    if you just go full auto, you could be doing something like seeing that instant death debuff hit most or even all your team, but you already wasted the ability to remove that debuff and you now have to end the fight in 2 turns or watch people die...

    the most common flaw to this is the skills reducing the damage you take or the healing skills going off at the wrong times, wasting them.

    plus you're lowering potential damage output as well when using buffs and debuffs that increase your atk power and lowers your enemy's def power. these will likely go out of order, doing way less damage than you should.... (like having herc's damage nuke go off before buffs are applied to raise it's damage).

    but keep in mind that there's TWO auto battle functions. using the one which only attacks (auto battle or AB as we call it) isn't an issue, as it'll save your skills. the one that can use your skills as soon as they're ready (Auto Ability Battle or AAB as we call it) is the one that can cause all the problems I mentioned...

    unless you can win with AB or you don't have many skills that take priority, it's typically better to just do things manually.... even when it comes to clearing content faster. doing things properly can be the difference between doing normal damage and 6 times the normal damage... or in some cases, it can prevent a fight from either becoming harder or outright wiping out your team
    Last edited by MagicSpice; 07-12-2018 at 02:23 PM.

  3. #3
    Quote Originally Posted by Unregistered View Post
    I was reading somewhere that using auto atk can screw a raid up for others. Not sure why, since I thought all skills are helpful, and should be used asap, as auto does.

    Could someone tell me why I shouldn't use it?
    Tbh, nothing wrong with AAB if you're busy or lazy. The main issue with it is covered by Spice already, these triggers are pretty troublesome, but often can be avoided.
    My advice would be something like: if you are going to be unable to do much of a contribution to the raid - be it due to lack of power or just boss being on low hp already - better just pop a damaging* ability with no extra effect, that way you will still get your rewards & can avoid activating some annoying trigger at the same time.

    Quote Originally Posted by MagicSpice View Post
    some raids (and event fights) now have something called "Triggers". A good example of this is the recent Catastrophe fights where if special conditions are met, the boss will do a special action related to it. And a lot of the catastrophe ones can get very dangerous when dealt with wrong
    A bit correction: only water rag has trigger system as of now. The rest 3 got two types of burst on either normal or rage phase which they activate depending simply on RNG.
    But yep, the trend from Illyunka onwards is that the bosses have some sort of trigger (sometimes even mobs). One exception is fire rag coz she was supposed to be implemented earlier than Illyunka, to begin with.
    Last edited by nonsensei; 07-12-2018 at 02:54 PM.
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  4. #4
    Unregistered Guest

    Dat?

    I saw in a chat someone said to avoid using Dat in raids. Anyone know what Dat is?

  5. #5
    Unregistered Guest
    My union leader likes to put Lilim cups into attack up and then hp up. Isn't it better to go for attack up and enemy defense down instead?

  6. #6
    Quote Originally Posted by Unregistered View Post
    My union leader likes to put Lilim cups into attack up and then hp up. Isn't it better to go for attack up and enemy defense down instead?
    If such a buff existed, then yea possibly. But a buff like that doesn't exist.

    Unless you meant enemy debuff-resistance down, which is different.
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  7. #7
    Quote Originally Posted by Unregistered View Post
    I saw in a chat someone said to avoid using Dat in raids. Anyone know what Dat is?
    That's most likely DoT (Damage over Time), so stuff like poison, drown.
    The main reason to avoid it is that it increases the time taken by animations which hinders the so-called para train which is basically spamming paralyzing abilities to prevent the boss from doing whatsoever. A pretty common thing for Union Events at DMM competitive unions.
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  8. #8
    I have 40 regalias, should I exchange it for Arthur's wind weapon? I only have Mordred now and Arthur will be available within a few days. I can't get other soul until next advert battle.
    My team have enough def down to reach cap with friend's Hraes but I'm dying so fast and I dont have many atk/def buff.
    My grid have 65% assault and 5% defender.
    My team:
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  9. #9

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    Quote Originally Posted by nut View Post
    I have 40 regalias, should I exchange it for Arthur's wind weapon? I only have Mordred now and Arthur will be available within a few days. I can't get other soul until next advert battle.
    My team have enough def down to reach cap with friend's Hraes but I'm dying so fast and I dont have many atk/def buff.
    My grid have 65% assault and 5% defender.
    My team:
    I will wait until you have more Souls, like Hercules. Mordred seems a better idea than Arthur, thought.

  10. #10

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    Quote Originally Posted by nonsensei View Post
    That's most likely DoT (Damage over Time), so stuff like poison, drown.
    The main reason to avoid it is that it increases the time taken by animations which hinders the so-called para train which is basically spamming paralyzing abilities to prevent the boss from doing whatsoever. A pretty common thing for Union Events at DMM competitive unions.
    I thought it was because DoT damage doesn't count towards PP, reducing your overall PP gain as well as your allies.

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